Hitman Briefings, IOI streams (10th Year Anniversary Stream - VOD available!)

No twitch drops specifically for it just the standard one that’s currently on going

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Is “The Overachievers” that will be made available as an IOI Account reward the same story, that is referenced here https://hitman.fandom.com/wiki/Overachievers
and accessible through The Internet Archive at https://web.archive.org/web/20200316150230/https://ioi.dk/wp-content/uploads/2017/12/Overachievers_A_Hitman_Expanded_Universe_Story.pdf ?
Did Arti say anything about that?

Yes! That one we released before, but the An Arm’s Length Principle is the new one. :slight_smile:

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Noted!

I used a new software to include both chats and chroma keyed the black background out (like a green screen basically). Probably need to finetune a bit, but thanks for the feedback. Helps me to keep track of things. :slight_smile:

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4 disc vinyl looks good. I really hope the 3 tracks from The Class are included as well.

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I know the team is currently locking down on the tracks for the vynils. Since you can only fit a certain amount of songs on 4 vynils. :slight_smile:

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Yeah it would be cool to alternate between HITMAN 2016, Hitman 2 and Hitman III main menu themes :wink:

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I think I and everyone here can agree the only song you need for Sapienza is 47 Ways.

80s-90s kid here. I love vinyl as a format, but I personally don’t listen to much video game music, even if it’s very good. I am also curious about (concerned about?) the pricing for a quadruple LP.

What I want to know is if the vinyl release’s tracks will be available to download as mp3s or lossless files. I would be much more likely to listen to the soundtracks if that is the case. The announcement says “vinyl and streaming” but no mention of file downloads.

I still download music as mp3s. I like to control my music library. It’s just how I’ve always done things since I was 15, last century. I do not use streaming services for music, and they usually have compressed, lower quality tracks. I buy some music off Bandcamp, which allows you to stream but also download the files in the quality of your choice. Vinyl records sold via Bandcamp will usually have a download code included. I am wondering if this Hitman vinyl will have the same option.

I actually already have the soundtracks on a hard drive somewhere, but presumably this vinyl release has a different (not as complete) sequencing. I would also be curious to how the tracks were sourced for the vinyl transfer.

Vinyl being the tactile, mindful format that it is, I hope the inner and back artwork is good and that the packaging includes liner notes with significant insights, not just track listing and credits.

Anyway I’ll just leave you young’uns with this gem of viral internet arcana.

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I was a participant in the CTT, what leaked code are you referring to?

Based on the other LPs by Laced I’ll guess the price will be £77. The packaging and the artwork is brilliant on the other Hitman LPs. They didn’t come with a download code and it says that they were “specially mastered for vinyl”.
Have a look at the one from H2 or C47 to get some idea how they might look:

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Thanks, DJ!

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It took some time, but here are the notes from the Anniversary stream!


Hosted by @IOI_Artjoms , in a bold and impossible to ignore signature suit.
And three guests!

The program:

  • Announcements.
  • Interview with Toke Krainert.
  • Interview with Eskil Mohl.
  • Interview with Anders Flodihn.
  • Play of the original release of Hitman 2016.

Announcements

  • The World of Assassination soundtrack will be released on Vinyl and on Streaming platforms.
    • 2 versions. (more on that in a later weekly community stream)
    • 41 tracks.
    • Date to be announced soon.
  • Overachievers, a side-story in the world of assassination released years ago written by main writer Michael Vogt, and lost to the site redesign, will be made available again through the IOI account.
  • The Arms Length Principle, written at the same time but never released, will be made available, also on IOI accounts.

Interview with Toke Krainert

  • Level designer in H2016, H2, H3.
  • Lead level designer on the first two years of the live content
  • Level design on 007, tech design on 007
  • Now back on Hitman for the celebrETs, and pretty much everything
  • In IOI since 2014, 12 years, at 24 years old.
  • Join at the end of pre-production of Hitman 2016, as an Intern.
  • Paris was present, but Story Missions were not there yet.
  • Sapienza was a sniper level, then converted into a sandbox, then cut by 30% in size.
  • Marrakash was just started, Hokkaido not.
  • Hitman 2016 was his first full game development, a lot of learning of the techs, the systems, the map.
  • His favourite contribution is a House Build on Sand, because one of his first “in-charge, free” contribution.
  • His “baby” is Dartmoor, a Death in the Family, for which he was track owner.
  • Hasn’t launched H2016 since starting the work in H2.
  • A Space Station level was floated around as an idea.
  • He sees his progression in his work, because some knowledge are from playing, reading, some are from working and internalizing the process. He saw it smoothing out.
  • When each map released episodically, it gave them a chance each time to celebrate. And they did so with a drink from the location of the map. He remembers drinking a Budweisser after the release of Colorado.

Interview with Eskil Mohl

  • Senior Game Designer.
  • At IOI since Absolution (Arti first Hitman)
  • He did systemic dialogues on Absolution (non-scripted dialogue, “barks”), and the NPC AI linked to them.
  • Favourite contribution: NPC reactions and behaviour if a lot of mess is made, how they return to their normal state, the waking-up of NPC whose clothes you stole and need to re-clothe themselves,the body-bags, the weapons on the ground, the clean up. Worked with David on it.
  • Another is the throwing of non-lethal melee, Absolution being limited to lethal ones.
  • A third is what happen if you start a choke-hold and don’t go to the end of it, which gave us all the awkward “in you arms” dialogue there. The dialogue if you are too close to an NPC…
  • Modern Hitman are intentionally more lenient on social stealth, not being caught if too close, or running, to allow more play with it.

**Interview with Anders Flodhin

  • Character and 3D artist
  • Since 2003. Was away for some of it.
  • Worked on Absolution. Was part of the incubation for then titled “Hitman 6”.
  • Part of his work is to design the characters in a way that shows who they are in the universe, and in the game. Was do they wear, what fashion, maybe more conservative clothes…
  • The Maelstrom was very interesting to create, since he is a generic NPC, with everyday clothes, for most of the level. Him being a warlord is still visible in his “hero clothes” state. The challenge was how to make a NPC that is both a normal guy, and a myth.
  • Target unused concept art are not reused for generic NPC.
  • IOI has, over the year, build a large library of 3D assets to create outfits for the crowd NPCs.
  • Unique NPCs are a separate process.
  • He looks fondly at what IOI managed to be, to hold, between 2017 to 2021. Squexit, going independent, facing COVID, still making two games. It’s amazing.

Miscs:

  • IOI was surprised by the reception of the Co-Op announcement. They want to truly polish it before showing it. It will take time.
  • Arti favourite map: Berlin.
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Thanks for this breakdown! I wonder if Krainert had any input into the line “Thomas Cross built a space station” from Bangkok and the whole comparison to Richard Branson and Virgin Galactic. Space-based laser prototype weapon sold in Johannesburg was also mentioned in The Gunrunner ET, all from HITMAN 2016. The interest sounds like it was there, but the execution may have been hard to pull off.

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do we know how many of these side stories exist in total?

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Hey everyone,

Just wanted to let everyone know, that I need to skip the streams this week, since I’m still not up to 100% and if I can’t guarantee full energy I’d rather not burden you with half the effort.

I planned to stream next week on Friday (16:00 CET) to play the notrious The Fixer, try another run of Bruce Lee ET and as usual take questions, suggestions and listen to all community topics.

Sorry for the short notice.
Hope everyone stays healthy and enjoys the weekend.

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That’s ok artj really looking forward to you tackling the fixer et and Bruce lee one aswell have a safe weekend :smiling_face_with_sunglasses:

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There will be a stream today in 50m playing the Bruce Lee and Fixer ets! :pink_heart:

@IOI_Artjoms announced it on discord but not here yet. I’ll edit this post if there to recap any interesting q+a answers.

(also Arti: here is some feedback for ioi.dk IOI Website Feedback)

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I did announce it :smiley: More or less. But yes. Could be clearer. Thanks for joining!

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There were quite a few interesting questions alongside the self explanatory Hitman shenanigans.

Disruptor pack: Arti has answered questions about it before but this time it definitely sounds like they are re-releasing the dlc with work done to the mission to remove the likeness of the guy:

Someone asked about LukeDotPNG’s item for winning the speedrunning competition stream, Arti didn’t respond though, so maybe he could if he is reading this.

He said the team have talked about and want freelancer updates and unlocks for the Aluminium briefcases, we don’t know if there is anything planned though.

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