‘Hitman’ Future after Hitman 3

You see I’m the opposite, I do it for the story and for the gameplay. I found the H3 story the most interesting out of the WOA trilogy. The suspense of the storyline writing thinking Diana was going to betray 47, but she did her old Blood Money tactics and bailed them both out again. I know everyone has their own opinions but I just throughout enjoyed it. IOI have already said they’re likely doing a fresh take on Hitman when they return to the franchise, so it’s going to be interesting either way.

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I hope the next hitman brings back the small levels and hardcore elements. Npcs react to pools of blood, investigate camera breaks, respond to various sounds (e.g., reload sounds), human shield and push forward, systems that cannot wear npc’s clothes contaminated with fire or explosion or blood, more realistic and diverse guns… blah blah

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Pro mode in 2016 had investigating camera breaks, messy kills getting rid of disguises and guards reacting to every little sound. It sucked.

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I think the camera breaks could work quite well given make more sense with people overseeing footage now and still gives time to hide.

Thoigh I do agree with the ultra sound hearing guards, can remember moment go jn to tresspassing and would instantly hear footsteps in a crowded room.

Really? I liked it alot but, felt that there was no proper intermediate difficulty between the pros and the normals.

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i would not be unhappy if they brought it back as a legendary/legend mode or summink.

There should be a mix of both. The bigger levels are always great and they seem to be well loved by the fan base. For example look at House of Cards from Blood Money and Sapienza from Hitman 2 for example. Those two levels are pretty big and are well liked by the core of Hitman fans. Smaller levels like A New Life from Blood Money are always fun to play as well.

In my opinion for the next game there should be a mix of both, however, I think bigger levels should be the dominating factor like they have been through the WOA trilogy.

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I’m more excited about (but worried about as well), Project 007. My excitement of course is due to the prior James Bond games being largely not available on PC, and the one I enjoyed most on PC, had horrible lag in spots, as it was a poorly coded console port.

My worries come from hoping to hell they don’t go down the same road with Project 007, and make it extremely short on missions, expecting you to play them over and over using different kill methods. That style got old really fast with me.

To me, the whole concept of having larger maps, but having to play them over and over, is ludicrous. It’s like feigned extra content. I feel the player actually NEEDS more content (especially locations/missions) to make it feel like a fleshed out gameplay experience.

This is all the more true with 007, as it’s known for taking you to several exotic locations. God forbid they should water down the iconic James Bond franchise to one with only a few locations, only for those whom are OK with the ways-to-kill demo formula to gush over it. :roll_eyes:

for a bond game, maybe; depends on what they want to do with it. however, it hasn’t done hitman any harm. it’s, like, its thing.

the beauty of hitman’s level design is that with every different approach you take, the player learns more mechanically about the level and narratively about the targets. i think it’s aiming to be a game that is savoured, not blasted through.

haven is an incredible example of the narrative side of things because each different playthrough can completely reframe what’s actually going on between the three targets. it’s a brilliant format for delivering story that is specific to video games.

in a lot of cases, i’d argue that two different routes in one map may as well be entirely different levels in any other game.

take chongqing, for example. destroying the drones completely circumvents the need to visit either hush’s or royce’s base. that’s two-thirds of the map you might never see in a one-and-done style.

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How dare we like the thing you don’t like.

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^^^ This ^^^

What I love about the franchise :wink:

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I don’t feel the damage of this format is restrictive to Bond type games, and what players interested in adequate campaign length notice in this format is the little “depth” they threw in is really just more ways to achieve the same exact mission over and over.

Aiming to be savored, not blasted through? Then why has WOA become a cult following with speedrunners, even more so with H3, seeing players complete missions in as little as under 10 sec? There’s even a dev reaction video of such speedruns posted on this forum, and all they do is laugh about it.

Oh please, Hitman Abs not only had way more missions and locations, you as well had different route options and methods. Saying it’s like getting two levels just by choosing the drone shooting option is also not really a good point, because you really only bypass having to go into Hush’s research area. You still need infiltrate Imogen’s area to delete the files from the server core, and it even being an option to not do that is another thing that makes it clear they made the game for those whom want easy and/or speedrun gameplay.

THis is a strange response and not understanding the reality of speedrunning. How do you think they got to that level? Automatically? No, they played that game/sequence/etc. hundreds and thousands of times. They truly understand and know the game and how it plays.

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There’s a HUGE difference between scouring a game for exploits, and spending those hours actually mastering tactics, while facing very tough waves of enemies. That’s what a 100% speedrunner usually has to do, especially in games with tough gameplay like Doom Eternal.

After seeing what those guys do, I am anything but impressed by people that say they spent hours exploring how to play H3 fast, because I know first hand how ridiculously easy it is to play, even on Master. I mean it’s literally like looking for Easter Eggs, until you find the easiest egg to “decorate”.

When I blew my stealth in H3 now and then, even the open combat was easy, and on Master as well. Hitman used to NEVER play like that, they’ve caved to kid style gameplay.

Do you have some sort of gripe towards speedrunners? Because nearly everything you’re saying is not only wrong, but fraught with utter hatred.

You say H3 is easy. Ok, sure. I’ll give you that. But you compare it to “previous Hitman games.” Which ones? Because I will tell you that H3 is far more difficult than Blood Money.

Does this mean that BM is bad? Absolutely not. But you seem to have some sort bone to pick clear errors in your “understanding with speedrunners.”

Note: I am not a speedrunner.

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Yet you want more Absolution which was them caving to the market of quick and easy, linear shooters.

Considering you only ever seem to talk about Absolution being good and WOA being bad, I wonder if you were ever a fan of the older games. They still had a cult following for replayability and speed runs. Blood Money is the most obvious example of this and that’s just one game earlier.

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Maybe watch the SASO speedrunners? Honestly, your hatred towards speedrunners is truly bizarre.

You keep on bringing up Blood Money as your example of being “pretty good.” Why aren’t you commenting on the Any% runs on those? There are plenty you know.

Besides, BM is actually EASIER than Hitman 3. Don’t believe me? Compare suit only in both games and then come back.

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I never mentioned any% speedrunners specifically but they do have skill and it’s kind of jerkish to disregard them. I have my preferences too (like Suit Only, No Knock Out) but I’m not going to keep shitting on how others choose to play the game.

Also you can’t really disagree and say there wasn’t a speed run community for Blood Money back in the day. There was. It’s not really a debate. It happened. People cheese missions in that game too. A New Life is pretty well known for how easy it is to cheese.

Also I didn’t beat Absolution on purist mode because the game wasn’t fun enough to justify it. I did play the game a bit, it sucked, I stopped. But each level was made to be quick and linear, it was bending to the trends of the time and suffered for it.

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If you truly don’t like the way the series is going you are allowed to just drop out and just stop playing new entries.

I’m a classic Fallout fan, I know what it’s like to hate how the series currently is. Just gracefully step aside and realise things won’t be the same again.

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Apologies, but I’m not reading every single comment on this thread. I’m responding on your generalities regarding speedrunning in general as well as thoughts on “difficulty” in regards to the quality of the game.