I never said it had as many any% speed runners as H3, I just said it had a fanbase that did it quite a bit.
Perfectly put.
No, I mentioned Any%ers as I felt a need to clarify the majority of speedrun types made in WOA games due to the shortened style catering to it. DO I really need to repeat myself? And again, players can any% speedrun any game they want, but the ones that speedrun a whole game, vs mission by mission, are going to prefer one with less missions. It seems obvious to me. The thing is, Blood Money as it was meant to be played was a longer campaign, period, as was Abs, enough said.
So please get your facts straight before you start defining what’s debatable, what isn’t, and what’s fact, because it gets pretty silly otherwise. It’s also reeks of the typical, draconian, snobbish, WOA fanboy attitude I’ve grown to despise.
I’ll end by saying that is a poor excuse for blaming Abs for being quick and easy. It only felt that way to you because you didn’t care to challenge yourself to play it on Purist. Funny how WOA fans can so quickly claim those of us whom feel the WOA games are too short say that’s because it wasn’t played on SSSO, yet most don’t even know what it’s like to play Abs on Purist.
I’m not saying WOA isn’t short because it wasn’t play on things like SASO. It’s just that these levels are meant to be replayed countless times. Play however you want but it’s not a one and done thing. You are missing a lot of content if you don’t replay these levels.
Absolution just wasn’t meant to be replayed on the same level as other entries in the series. You can replay it and more power to you if you do but you’re not missing the same level of content and if you just one and done it compared to like WOA or Blood Money for example.
I’m glad you got use out of that thesaurus for when you described me but maybe don’t call me a boy, that’s not debatable and my name is in my profile so it might have been a clue.
A lot of people have still speed run the entirety of Blood Money and it’s less than 30 minute run time for the entirety of the game isn’t some kind of major time commitment that they’re scared of. I don’t think people only speed run a game based on the number of missions, there’s more to it than that. Blood Money has a speed run community. It just does. The game is also 15 years old and less relevant which is part of why it isn’t as highlighted as this brand new game that is still being updated.
I would recommend you to play what feels comfortable for you and not worry about how others are playing. In fact I encourage you to do so.
“You can play the same level hundreds of times and get a unique experience.”
You: “NO DEPTH!”
“You can play the same level once and experience everything.”
You: “BRILLIANT GAME DESIGN.”
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The types of people who beat Hitman missions in a few minutes aren’t just playing it once, they are getting a lot of time out of these games. There is a lot of content here. It’d be like saying Breath Of The Wild is short because you can speed run and skip a tonne of content if you choose. It’s all a choice. The game is full of content and it being able to beaten quickly by people who practice it isn’t proof it isn’t.
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Why play a game I don’t like on a harder difficulty that a lot of people have told me has made the systems more tedious? If I didn’t like it not on purist I doubt I’d come around to liking it more on purist. I even replayed some of it the other week after your last rant and it held up less than I thought.
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okay Absolution fan.
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see point 1. But also it’s not like any% and 100% are at war and you have to pick a side. Both are fine options. Personally I don’t like any% as much in most games but I don’t care how others play the game. More power to them.
There is a reason Hitman Absolution wasn’t liked by a decent chunk of the fanbase and it wasn’t because of speed running.
It was because of the depth of the missions, the map design, the objectives, the story, ect.
People wanted more open missions with more variety in how they could be completed and less of a focus on story. The developers listened and almost everyone is happy about that. Stop blaming the people who choose to play the game quickly.
You can beat every level of Blood Money in like a minute too. Same with Contracts and Silent Assassin and Codename. The reason why more speed runners play WoA is, get this, because those games are more popular because they’re newer and have more marketing. Check out CJ’s runs of those levels.
Damn this game I’ve been putting hundreds (if not thousands) of hours into over the last 15 years has missions I can beat quickly. I guess the game is short because I can beat A New Life in like a minute while keeping silent assassin.
I don’t think he likes Hitman. I think he likes Absolution. It’s a common thing, now Absolution is a decent stealth game but hardly a sandbox. It’s just that it’s given birth to a subset of people who think all the games were like Absolution pre-2016 despite never playing them. Fraser from Video Games Awesome constantly jizzes over Absolution and insists that it was “the old style” of Hitman.
I swear there was also this guy on YouTube that insisted the levels get boring after you replay them and I wish I had an account so I could argue with him .
Then it’s as simple as not playing any% or paying attention to any% runs.
Speedruns in Hitman, or in any videogame for that matter, are a niche genre. With that said it’s easy to not pay attention to speedruns as they only exist within their own community interests.
People play any% not because it’s easy to exploit or lazy to achieve, but because they don’t want to spend the effort to fight against its RNG behavior. Hitman is very sensitive to random events, so having simple guidelines to following an any% run is as simple as not playing it at all.
Any% is like the raw basics of general speedruns - people like to have fun playing a videogame.
I said you don’t have to SOSA, not that isn’t something I enjoy doing. I like it but the point of the repeatability is to replay in ways you enjoy. My opinion or what I said didn’t change there.
We didn’t dislike Absolution for that reason, we disliked it because it wasn’t a Hitman game, it was tedious and poorly written.
Some people still like the game but say it wasn’t a real Hitman game. It could have been a new IP but it wasn’t and it for a while ruined the series’ reputation among fans. The change of style was to return Hitman to what it was for 4 games. And those games weren’t necessarily easy. Hokkaido in Silent Assassin can get fucked.
Taking disguises was the entire point of the series since it started 21 years ago, this isn’t a new WOA thing.
So is Mario 64 exploit heavy and short? One of the greatest games of all time and you hate it because it’s short and easy.
It makes sense you’re 60 because your dementia is so bad you could run for President.
Hitman is literally the only game that’s not a cutscene walking sim anymore. Rockstar sold out with RDR, Naughty Dog sold out 10 years ago, Insomniac are still pretty good, Ubisoft sold out, Squeenix literally sold the IP because they’re too busy making “cinematic” shitsperiences. How is Hitman generic now when with Absolution it was emulating Splinter Cell Blacklist?
yeah, that’s a middlingly fair description of the format of the 20 year franchise in a nutshell. each level is rife with different solutions to the central puzzle it presents: how to kill the target(s).
why’s it “damaging” exactly?
that’s correct.
pretty much every game in existence has a speed running community, so… yeah, that’s far from exclusive to hitman 3.
secondly, speed runners can only do what they do because they (i assume) spend more time with the game than probably any other strata of the community.
thirdly, it seems a bit like you’re judging the amount of content in a game based on a speed run. you’re not, are you…? if so, i take it you think skyrim only has 10 minutes of content too…?
you and i have very different recollections about absolution then.
less than a handful of levels in absolution had anywhere near the number of routes of the woa trilogy levels.
the vast majority were - to varying degrees of cleverness - disguised corridors or boxes, peppered with levels that were complete wastes of time and resources: the tailor shop, the bar fight, the shooting gallery, killing lenny in the desert, etc.
if absolution is your baseline for a ‘good’ amount of content, then we’ll never come to any understanding because, simply put, i prefer quality over quantity. i’d much rather have 3 levels with 10 robust ways to kill each target, than 10 levels with only 3.
fair point. so, to do that mission story you only miss out on hush’s area… and the multi-floor laundrette… and the multi-floor apartment… and inside the restaurant… and a significant portion of the street.
and on your last point: since players have the option to still go and delete the server core files should they so wish, i would say it was more of a quality of life change for everyone.
why do you object to players being able to tailor their experience?
Bro just fucking admit it Hitman isn’t the game for you if you don’t like it then go play GTA or some shit instead of shitting on the community