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Dear IO Interactive Team,
First of all, thank you for creating such an incredible franchise. The sandbox world of Hitman is unmatched, and I have an idea that I believe could elevate it even further by introducing a unique multiplayer experience.
I would love to propose a 10-player “Social Stealth” PvP mode set within your existing sandbox maps. Here is how the core gameplay loop would work:
The Concept: 10 players spawn on a massive sandbox map. Every player is both the hunter and the hunted. There are no UI markers showing who the other players are—everyone starts disguised as a regular NPC (civilian, guard, staff, etc.).
Social Stealth & Mimicry: To survive and find targets, players must blend in perfectly. Running, jumping, or behaving suspiciously will instantly give away that you are a player. You must mimic NPC paths and behaviors (e.g., serving drinks as a waiter, sweeping floors) to stay hidden.
The Hunt: You receive clues or a general target area for another player. Once you identify them, you must eliminate them.
Creative Eliminatons over Gunplay: Open gunfights should be highly penalized (by alerting guards or revealing your position to other players). Instead, the mode would reward classic Hitman “accident” kills—poisoning a drink, rigging a chandelier, or pushing someone off a balcony.
The Paranoia Factor: The constant tension of wondering whether the NPC walking next to you is a mindless AI or another player waiting for the perfect moment to strike would create an incredibly intense, high-stakes atmosphere.
This mode would combine the classic tension of old-school Assassin’s Creed multiplayer with the unparalleled depth, disguise system, and environmental interaction of the Hitman: World of Assassination engine.
Thank you for your time and for continuing to make such phenomenal games. I would love to hear your thoughts on this concept!
Best regards,
Nagy Keve Richárd