This is a reasonably large one with a lot of images too so I have tried to format it to be more manageable on the forum with drop down sections. Made some images appear a bit small but you can enlarge them.
TLDR: play as 47, Grey, Stone or Knight; learn how gameplay of each turn works; travel to Paris to play The Showstopper.
REVEALING THE AGENTS + PARIS + TARGETS + CORE GAMEPLAY
Learn about the core gameplay loop, travel to Paris and get acquainted with the targets: Dallia and Viktor.
Good evening, Agents.
Get ready for another big update! Yet again, we’ve got plenty to reveal: The Agents you can play, the basics of gameplay, the first location, and the first targets. So prepare your disguise, select your tools, and get comfortable – this mission briefing is going to be an important one.
REVEALING THE AGENTS
Agents
The mission is the same as always: infiltrate the location and eliminate the target. But this time, Agent 47 won’t be the only agent in the field! The contracts have been issued to up to three other agents, and you will compete to secure the final blow.
At the beginning of the game, you will choose to play one of the deadly agents: The charming Knight, the methodical Stone, the cunning Lucas Grey, and, of course, the legendary Agent 47.
No agent is stronger than the other, and it is up to you to find the tools and weapons to execute the perfect hit. Each agent is unique in their visual design and comes with their own player boards. They will come as standees in the game, but a miniature upgrade pack will also be available.
THE CORE GAMEPLAY ELEMENTS
Now, let’s dive into how the game will play! At the start of the game, you will be selecting your preferred agent. Then you will set up the game.
Selecting Locations and Targets
Before you start playing, you will be selecting what map to play and what target to eliminate. Each location map is different and will offer opportunities and layouts unique to it – the placements of guards, where you can find tools and items, and what areas are off limits and require disguises depend on the map you choose. Each location will come with a set of opportunity cards unique to that location.
After selecting the location, you must choose what target to elminiate. Each location will come with two targets that is known to appear in said location in the video game – but you can play all targets in all locations. Each target also comes with custom rooms, that you will place randomly, making every playsession unique.
Setting up the game
Select your starting points in clockwise order.Each location map will have four different starting points.
Then populate the map with the different characters such as staff, crowds, guards, and the target.
Don’t forget to place the tools and security tokens after that.
You can now reveal the placement of the target custom rooms. This empowers randomness, as you won’t be able to plan your starting point based on the placement of the tools, items or the unqie rooms that come with every target.
You are now ready to start the game.
The Core Gameplay Loop
Now it’s time for the first player to take their turn. Each turn consists of three steps: Drawing an event card, playing actions, and passing the turn. Let’s dive into those.
Draw a Event Card
A player’s turn always starts with drawing an event card from the event deck consisting of location-specific and target-specific cards. These cards can be immediate effects that i.e. will dictate how to move the target and guards – you must always execute the movement immediately, unless stated otherwise. Event cards can also have global ongoing effects, such as heightened guard alertness, but only two ongoing effects can be active at the same time.
Play three Actions
Now it’s time for the first player to navigate the map. Each player gets three actions pr. Turn. You can choose to move up to 2 spaces, break a door or a security camera, distract a character, set a trap, attack a character, take a disguise, hide a body or draw an Agent Card. Let’s break the possible actions down.
Move 1-2 Spaces: you can always spend an action to move your agent. It’s up to you if you want to move one or two spaces, but you have to beware of staff and guards – they will trigger a witness check and might react to your move. You can not move through locked doors.
Break Door/Camera: You can spend an action to break a door down, removing it as an obstacle, enabling you (and other players) to move through freely. If the passage is guarded by a security camera, you will need to break it, or loose a agent card if you pass through.
Distract: You can use your ICA coin or any tool to distract a civilian or guard. Spend an action to throw the item in a space adjacent to the NPC, and they will move to that space to investigate. This will enable you to move through areas otherwise guarded.
Set Trap: Each location map comes with a set of objects that can be rigged to be a trap for both the target and other character’s. You will need a specific tool (crowbar, screwdriver, poison) to rig each trap. The first character moving into the space with a rigged trap will be eliminated instantly.
Attack: If you are in the same space as another character, you can initiate an attack. Each comes with a pre-defined attack power, so beware before engaging! Each attack follows this flow:
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The attacking player decides if they want to attack silently (1 damage) or loudly (2 damage). The player also decides whether to use their weapons (if any) and plays Agent Cards face down to boost their attack power.
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Now it’s up to the other players to decide if they want to play Agent Cards to balance the fight. Each player can play an Agent Card to try to disrupt the currently active agent.
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Attacking Power is counted. If the attacking player has equal or more attack power, they overcome the character, eliminating them. If they have less, they are defeated and are forced back to a starting point.
Disguise: If the player is in a space with a defeated character, they can spend an action to take on their disguise. Disguises are indicated by the color of the standee or miniature base, and enable you to move through defined areas unobstructed.
Hide Body: They can choose to hide the body. This will prevent a witness check from occurring in case NPCs move into that space, and will allow the player to pick up one Agent Card.
Draw Card: Finally, if the player is happy with their position, they can choose to draw a Agent Card as an action.
That’s all the moves you can do during a turn. You will also be able to play your Agent Cards as a free action. Each Agent Card comes with a booster effect that can change the way you perform actions or enable you to do actions not possible before.
Agent Card are thus both a action booster an a attack modifier – it’s always worth considering your future steps to decide how to use your Agent Cards.
Pass the Turn
If you have finished you three actions, you pass the turn to the next player.
Remember: The game ends as soon as the Target is eliminated – you don’t get to finish the round.
LOCATION REVEAL: PARIS
Paris
Agents, your first destination is Paris, the capital city of France and one of Europe’s economic and cultural centres. You’ll be infiltrating the Palais de Walewska, where the prestigious Sanguine Fashion Show is about to take place.
The palace is packed with VIPs and fashionistas alike. You can enter through the main door and blend in with unknowing crowds or infiltrate the building through one of the more protected back entrances. Pull the fire alarm to cause distractions, or trigger the fireworks prematurely to move the crowds around – the choice is yours.
TARGET REVEALS: DALIA AND VIKTOR
Targets
Like in the video game, the Paris Location comes with two known targets: Dalia Margolis and Viktor Novikov (note that they can be targets on any location maps). Check out their designs and descriptions:
Drop a chandelier on top of Viktor, or face off against Dalia in a hand-to-hand fight, and come out on top as the leading assassin!
FINAL NOTES
We hope that you are as excited as we are about Hitman: The Board Game! The Core Gameplay Deep Dive should give you an idea about how the game plays, but we will be back with many more details about the game, so stay tuned!
Our next updates will feature new location and target reveals - can you guess where you will be traveling to next?
We’ll await your report,
The MOOD Publishing Team