HITMAN VR (Discussion)

copy and pasting the VR Q&A from a few months ago


https://www.reddit.com/r/PSVR/comments/i9mfxz/ama_we_are_io_interactive_developers_of_hitman_vr/

The big question of the day: PCVR?

Hey! We’ve obviously been reading ALL the comments that we’ve received about VR in the last week. It’s been great to see the enthusiasm and interest from pretty much everyone with a VR headset. We hear you.
Now that you mention it, Hitman’s legacy on PC is at the front of our mind this year because we’re fast-approaching the 20th anniversary of Codename 47, which has only ever been released on PC. 20 years of a franchise is pretty special, but that’s for another day.
For VR, what I can tell you today is that HITMAN 3 will include PS VR support at launch.

Can you swing lethal melees to kill people? How will bladed weapons work (slashing or stabbing)? How is melee in general? Haptic feedback when meleeing?

It’s more about the slashing - and man, it feels good to slash with that katana :wink: Does it sound wrong to say that it feels like a lifelong dream come true to me?!
/Sidsel

You can indeed knock NPCs out with your fist or slap them with an open hand. The crowbar has better reach though and can be thrown as an attack or used as a distraction

Freeform, motion based melee and barehanded close combat was one of the first things we knew that we REALLY wanted to do for Hitman VR - and we are still getting a lot of enjoyment every day when we play from actually being able to punch with a fist, slap and melee with crowbars in each our own style!

Subduing has been tweaked for VR. It’s not a canned animation, player has control

Haptics are in the game yes, and some very satisfying impact sounds :slight_smile:

Can you put your gun behind your back?

The outside in tracking makes this tricky unfortunately. It is a very cool mechanic though and we have discussed this.

Cheat codes?

Get good is my advice. I can say that you might have a better chance in VR as the gunplay and melee is a very different experience than the regular version

Multiplayer? VR mechanics? First person mode??

Here’s what I can tell you We are putting all our resources into the singleplayer at the moment Yes there’s quite a bit of mechanics that differ from the regular game. Motion tracked controls when aiming and wielding melee items. Opening doors by touch etc. Getting this to work in first person in VR has been an effort :slight_smile: and for now VR is where you will experience it

Suit of Agent 47 with a VR headset?

hehe That’s not a bad idea :slight_smile:

I’ll talk to the character artists - but no promises!

Dual wielding in VR?

Alright might as well bite the bullet Currently 47 wields one gun at a time like the regular game

How will movement work?

We are working on different comfort options. It will be smooth movement as the regular game. We will have various settings that players can toggle to their choosing. Click turn, vignetee etc. Dragging bodies work great. You do tether to the feet or hands as in the regular game but your arms are free to move so you can now fling them around into bushes etc

How are the controls?

The current version of the game is not using move controllers it’s using the dual-shock. We are however utilizing the motion controlled tracking and gyro in the ds4 to the max. There are many reasons for us ending on this decision but to be honest we think that we have found a perfect fit for the game through this hybrid control scheme.

1.Yes you can climb pipes and scale ledges in VR, and yes Dubai particularly has some intense moments there :wink: 2. Currently crouching is a button press, which works well in our opnion. We did some prototyping to make physical standing and crouching, but deemed that a button press was actually more than sufficient :slight_smile: 3. Reloading is ALSO a button press :smiley: Which is another one of those HEY this actually works totally fine moments!

Still working on final decisions. We know you will have smooth controls with various comfort options. Yeah buttons are there but it’s a simplified control scheme as the motion tracked controls made it possible. No major changes in the maps besides tweaking d some of the agility routes to make them work better in VR

Changing disguises work similar to the regular version. Currently through a button prompt. We are working on ways to better communicate what disguise you are currently in. You can of course always take a glance down on yourself and look at your arms but that’s not always enough. You do know when you’re the flamingo though :slight_smile:

How are the directional arrows gonna work in VR? Crowd density?

We are still working on finalizing the UI. It works fine, what helps a lot is the directional audio though - you can hear what direction a threat is coming from. The same goes for hearing guards chasing you. You can hear their footsteps running down a hall for instance which helps quite a lot and adds a ton to the immersion :slight_smile: Still working on the crowds but tbh the visual fidelity is really impressive. We’ve got some nutty render guys doing magic

How long has VR been in development?

We started looking into this a bit over a year ago. Actually, in some ways the sense that Hitman would be the perfect match with VR has been lurking in the backs of our minds for way longer than that. The pace of the game, the sense of place, the attention to detail in our locations, the emergent nature of our gameplay systems and especially AI just lends itself so naturally and beautifully to VR. That’s also why actually going in and making it has been so amazing for us - our gut feeling was not wrong :smiley: The very first aspect was getting that camera into our favorite bald head - we knew that we had to go 1st person to do this in VR!

When we first tried VR a few years back for the first time; Batman, Superhot, FirewallZerohour, beatsaber, Rush of Blood etc. It was one of those: “You know what would be insane in VR?!” We were a small team testing the waters to get a sense if this was even doable. I remember Paris was the first level we tried out and immediately the potential was just so obvious and we’ve been working non stop on it since

Can we headpat guards? Can you tap someone on their right shoulder then sneak around to their left?

Yes you can definitely headpat - we do it all the time, but be careful as there will be consequences :wink: [And] yes you can!
/Sidsel

How will this work with the transition of generations? Will this work on PS5? Will it have upgraded visuals on PS5? Any differences between PS4 / PS5?

We covered this as best as we can right now in the blog post we put up on PlayStation.
Basically, we’re still working on the specifics for how that’s going to work, together with Sony. Once it’s finalised, we’ll be talking about it.

Will you be able to use VR in HITMAN 1 and/or 2?

You can only play VR with HITMAN 3. There’s no VR update coming for HITMAN 1 or 2 and there’s no standalone VR separate from HITMAN 3.
If you already own HITMAN 1 or HITMAN 2, you can import those locations into HITMAN 3 and play them in VR there.

How will the release model work? Will there be a bundled version of HITMAN 1, 2, and 3 all together, or…?

Exactly how that’s going to work in HITMAN 3 isn’t concretely in place yet, but we’re likely to have a solution similar to what we have now.
In HITMAN 2, you can go into the in-game store and buy HITMAN 1, or upgrade to the Gold Edition etc.
Seeing as you need HITMAN 3 to access VR, this is a very elegant solution for us to use. Again, it could change.
I’m not sure about plans for a massive compilation - but we have had an in-game store in HITMAN 2 where you can buy HITMAN 1 and play the H1 Levels within H2.
Basically, we’ve been building out this World of Assassination (as we call it) where everything is as seemless to access as possible, so we’ll have an elegant solution :wink:

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Hitman is definitely going to look worse in VR for anyone wondering. Its a taxing system, and for it to work the graphics take a hit. You exchange immersion and vr capabilities for graphics. Even the newest vr games dont look that good graphics wise. And it will stay that way until a new vr headset for playstation 5 is released. The current one is limited to 960x1080p per eye. Im really not sure they can do much even if theres a big ps5 patch.
But thats besides the point. Just dont expect 4k vr for hitman or super high res textures like in the base game. It will stay behind graphics wise.

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Hey, Half-life Alyx is actually looking good.
Me? I have faith in Hitman VR, actually (but in only 60%).

Sorry, should have been ps vr.

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As long as there isn’t an Oculus version or at least a Steam version to play it trough SteamVR this VR mode is a waste of time.

I mean even if I would even slightly consider getting it trough PlayStation, do they really expect me to buy a PSVR headset when I have an Oculus Rift laying here with me? Even the biggest fan of Hitman and VR will think twice about this. IOI is definitely not aware of how small the VR market still is and PC VR gets more and more underestimated for such things as PSVR or the Oculus Go / Oculus Quest 1/2. If you release for VR, your highest priority should it be to release it on all possible headsets that are able to run it.

I’ve been playing over 5000 hours within VR in VRChat, so I’m definitely sure I have some knowledge when I’m talking about VR. And this is definitely a waste of potential, like this it will be nothing more than a tech demo for themself.

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literally 5 million+ people own PSVR. not such a small market at all.
i think youre trying to convince yourself that IOI “made a mistake” bringing it only to PSVR. but get your head out of the sand please :slight_smile: be happy for the millions of PSVR owners who can now experience another great game

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The market for PSVR is obviously big enough to substantiate reliable sales for Hitman 3. But traditional wise not everyone will want to buy the game, or any game for that matter, specifically for VR. At most the basis of playing a video game is through a gamepad, preferably via a keyboard+mouse or a controller. VR is just for that extra gimmick to treat yourself if you can afford the price and have enough room to move around in.

I guess it becomes a question of how many of the 5+ million people that own PSVR that have played one of the two previous games and/or will be picking up the third game.

Which is I guess where the supposed timed exclusivity to PlayStation comes in with the money that Sony obviously gave them comes in. Sony was probably able to scrap some data together of the number of players of the previous titles have also played a VR game and/or connected a VR headset to their console to determine that it is was also worthwhile to them to lock VR to the platform for a period of time.

IO wouldn’t have invested in it if they didn’t see a benefit to it, and neither would Sony. So at the end of the day it must be be worthwhile to everyone involved, even if we can’t see how it would happen.

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gamstat had some data until November 2020 (the new playstation store breaking data collection I think) about the number of players on PS4 games and the last Hitman games (2016 & 2018) had a fairly large player base for a niche game, if the numbers were correct, for 1 PC player, there are 4 PS4 players.

I’m not sure we can call it a niche game on PS4 anyway, because it smashes some of other AAA productions. No wonder IO was able to complete the trilogy.

That doesn’t mean 5 million sales either.
All that I’m saying is that PSVR won’t be that big of a sales guarantee for VR enthusiasts as they might think. It’s rather probably also just a PlayStation exclusive deal. Because those that actually spend a lot of money for those games that have the tag “VR compatibility” are sure not more on the PlayStation than on PC. It’s those that get such headsets as Oculus, HTC or Valve that particularly spend more for VR titles. A stranger to the Hitman series sure won’t get PSVR for it, even a PSVR owner isn’t particularly buying titles on this Platform only for VR. With headsets that have an ecosystem such as the Oculus devices however, there would be a way bigger sales guarantee for the VR factor, if for example in the Oculus store.

Well, if by all means it’s anyway sad they went the Epic route, but then again: I’m also criticizing Epic for not implementing any form of a SteamVR alternative within their store.

Capcom received 5M$ for the PSVR exclusivity on RE7 (we know that thanks to Capcom’s 2020 leaks), so yeah, it’s definitely about Sony only haha. Who knows how much they gave for an entire trilogy in VR…

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5M$ for 1 year timed exclusivity yeah. But Capcom never took the time to make a PC VR port. So in this case, they were only interested by making money on this or maybe RE7 VR didn’t work the way they wanted it to.

Only the future will tell us what IO will decide about VR on other platforms.

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https://youtu.be/N6_9kxRX0mk

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Interesting. First 40 seconds or so seems like new Chonqing footage.

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Finally I’ll be-able to kiss my targets goodnight. With how close I can get to them now.

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I just watched the video and i must say that the club’s vibe, lightening and atmosphere is literally on point. Excited for the level :heart_eyes:

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It would be awesome if Stadia integrated VR, but while this might be unlikely, I hold my hopes for a VR release on Steam next year :smiley:

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The shoulder tap… :open_mouth: :gasp: had me excited.
No Ps5 + no VR set + my lack of proper binocular vision = I’m never gonna be able to experience this as intended. :cry:

This mode oughtta make for some good/funny/inappropriate Youtube videos!

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Im thinking of something like a slap/ nutkick combo for the most annoying targets.

Oh god, i hope we can slap. Doubt it though.

yes you can slap :slight_smile:

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