HITMAN WoA - September 2024 Patch Notes

More news will be shared here, so keep an eye out.

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I should say I said likely as I was only going off what they did with item changes. @solderq35 along with saying more news will be sent there said this;

It’s still being discussed I think, but at most it will be between make a new subcategory or keep it as, but either way we won’t delete a lot of runs for nothing

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Same, just noticed it today when I launched the game - Ambrose has been relocated in the Destinations tab, but not in the Campaign tab. Has it been reported “officially” as well?

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Combatglue reported it yea, i brought up that this is probably a server side issue and it wont require a patch necessarily tho im surprised it still isnt fixed yet:

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This is a server side issue. Peacock works fine and was updated using files from the game.

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Hey guys, could you check something for me?

Since the patch I noticed that some major sound effects are missing from the game.
Most important two are at Isle of Sgail. The sound of the ocean is gone and the music that is being played by the musicians at the bar is gone.

4 Likes

know whats ironic? the e-phone was removed because they couldnt figure a way to balance it

making it not be pickupable or making it not an accident kill was the two main suggestions for balancing, used on the prox taser and the molotov

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I would have suggested to make it act like an KO item, unless the victim happened to stand in water - then it would act as taser. But, since we have sedative gum, egg and sedatives in general aren’t that useless, I doubt they’d need to balance it that way.

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My $0.02:

If anyone witnesses the person being killed by the phone, you lose SA. If they find the body after the fact, you keep SA.

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Oddly, I could live with that arrangement.

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Opinion: there is no such things as balancing the electrocution phone.
It either is as it was (and stays out of the game for the time being), or it seize being the electrocution phone.

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This has now been fixed.

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This patch introduced an issue with The Disruptor mission and The Ostentatious (paid arcade DLC).

When The Disruptor is escaping, Diana’s voice lines no longer play. They (specifically assembly:/localization/hitman6/conversations/_test_dialogue/evergreen_d/be_escaped.sweetdialog) were removed in this patch, but are still referenced by the mission brick.

I have made a mod that fixes this and adds subtitles for them (translations still needed for French, Italian, Spanish, and Japanese), which they did not originally have. This fix is also included in the latest version of the Community Patches mod.

cc @Combatglue (I believe @Notex has already made a support ticket, but thought I’d loop you in too)

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Fuck balance, just bring it back. It was a great and fun unique item.

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personally as a molotov and lancer fan itd be pretty unfair to bring the Ephone back but not undo the nerfs to those

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How was the Lancer OP before?

It could punch through walls, but that was nerfed at some point. I think a few H2 snipers had the same ability (I remember doing some wallhacks with the Tuatara) but none of that carried through to H3.

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The Lancer could shoot through anyything. You could shoot the virus from the main start in Sapienza. What nerfed it a bit was that you had no instinct while using the scope.

These were the really early H2016 days though, I think before Hokkaido was out.

5 Likes

I thought it could only shoot thru one layer of walls? or maybe thats what my propose rebalance was

I am not sure if it was only one layer, maybe yea. But be aware that the volume between the sidewalk and the ceiling of the lab cave is just one layer technically. After that it might be just some glass between that and the virus.

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