Honestly, I expected Quinn’s face to stay fucked up for a while. That they fixed all this issues this quickly is impressive. Now for the lingering ones…
Updated the main post, and the one above.
From 3.270 but missed
Briefcase Blemish
Fixed an issue with certain briefcases where the contents inside them could cast visible shadows. Various briefcases were filled as part of our PSVR2 and PCVR updates.Hell No More
We have added a pipe 47 can use to move up and down the Water Tower in Colorado. Freelancer Fanatics needn’t worry about how to get down anymore.FruitKing International
Various maps now have Bananas added to them, allowing you to dial up the whimsy to your heart’s content.
Far as i’m aware, only the Aluminum Travel Briefcase had this bug. And believe me, I checked. Still, i’m glad that was fixed. I can now put a pinned comment on Youtube about it.
Never had an issue to begin with
But it is nice that it was added, I do like the tower being more open. Not biased at all…
Banana’s; For all your slapstick needs!
Excellent hotfix guys. This is what I like to see!
Is there a list (not the “Bug Thread”) with all the unresolved issues? Would be nice to have and check. Maybe even make a vote here on priority. I really don’t see any pressing fixes, as I don’t care about clippings and stuff. As far as I’m concerned, 47 could just be some generic model with only one suit.
Lost in Subtitulation
Fixed an issue, where Diana’s voiceover about Graves escaping in The Wizard was missing subtitles.
Oh nice - this also fixes the issues where the dialogue itself wouldn’t play either.
This fix also fixes the same issue in The Disruptor (where the bug originated from) too for those that own the DLC.
I was playing showdown on this map, after sieker-ed and subdue a suspect in a toilet room, I made sure to close the door but somehow the assassin standing in the hallway can still see that suspect :((
Thats nothing new. Thats been around for a long time in those bathrooms.
It might have become worse with the hotfix, but definitely not new.
Was never aware of this.
It happens outside of freelancer too
[Sad Kalmer noises]
Now that you mention it - I distinctly remember one of my Splitter runs being ruined by this bug because some guy saw me drown Valiant through like 5 walls >_<
I remember maybe 18 months ago or something, I had KO’d the analyst guy that leans against the wall in the Facility Locker Room that is also a starting location for Chongqing and I was putting him into the cupboard in the room and mid-animation someone on the other side of the facility saw me putting the body in - it hadn’t counted as hidden yet.
Its not a super common thing, but I think it just needs a few stars to align and then it’ll happen.
I bet it’s something dumb like walls unloading when you’re out of range
Another hotfix, and yet absolutely nothing about that Xbox issue. I know it’s literally all I talk about but c’mon IO… Leaving Xbox players with an unplayable game the second they touch an ET mission, and not addressing this after months is just not right. Please, someone acknowledge this already…
Not really, it happens when you’re righ next to the walls too.
This reminded me that a similar thing happened on Heaven but that bug was fixed, I wonder why they haven’t fixed this one yet? It’s been there pretty much since Freelancer released.
Chongqing is the only map I couldn’t ko everybody. Really annoying.
They have added one more fix update that I haven’t seen mentioned - when dressed as Sheikh, guard at dressing room entrance will no longer turn you away.
Argh, here’s a bug. I was in Freelancer and had the new boombox in my hand. I then bought an assault rifle from a supplier. Upon exiting the supplier shop, the boombox had disappeared. This must be because it has briefcase properties and I was given a large gun in a briefcase. It should have fallen on the floor, but instead it was just… gone.

