Hitman World of Assassination 3.280 Patch Notes

PATCH DETAILS

HITMAN World of Assassination will be updated to version 3.280 on all platforms; PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, iOS/MacOS, Nintendo Switch™, Nintendo Switch 2™.

Maintenance: Starts on Thursday, August 27th at 11:00 AM UTC / 13:00 PM CEST and is expected to run until at least 2:00 PM UTC / 4:00 PM CEST.

Patch Release Time: 12:00 PM UTC / 2:00 PM CEST (This is when the download will roll out, but servers will not be available until the Maintenance period has concluded).

Patch size: Between 2.7 and 13 GB on all platforms.

Cloud: Switch players will get access to the latest version when launching the game after maintenance has concluded.

IMPROVEMENTS

IMPROVEMENTS

**External Controller Support for Steam Deck and Big Picture Mode** We’ve enabled external controller support for the launcher and PC Options menu when playing through Steam Deck or Steam Big Picture Mode. Trackpads and analogue sticks now work correctly across all Gamepad Layout settings.

Ability to launch the game in Steam VR Mode directly
We’ve added the launch option to launch HITMAN WOA directly in Steam VR Mode. To enable it open up the properties menu in your Steam library, head over to “General” and select the “Launch HITMAN World of Assassination in Steam VR Mode” as your launch option.

**Solid Advice**
Added a loading tip to highlight the VR quick-grab and fast-equip mechanic.

**Status Update**
Added tracking for Apple server status. You can now see it on the community status website, https://hitmanstat.us.

**Light Work**
Updated the lighting in the ICA Facility two training missions to improve the overall experience and visual fidelity.

**Lost for Words**
Diana will now react and deliver the appropriate voice line if a target is taken out mid sentence.

BUG FIXES

Besides adding, crafting, and creating some new content we are also happy to ship Game Update 2.80 with a patch filled with fixes, stemming from the hardworking fingertips of our dedicated developers here at IOI.

**ALL PLATFORMS**

Crashing the Party
We have fixed a crash that could impact PC users with AMD graphics cards. Ensure your drivers are fully updated to the latest version.

ENVIRONMENT ART

The Spice of Life
Fixed an issue where every sign in the Sapienza Ice Cream stand is the same flavor.

Fine Print
Adjusted the text on the Air Pistol in the World Champion’s Pack.

CHARACTER ART

Behind the Seams
Fixed an issue where the Lynch Suit has a visible seam and mismatched skin tones.

Horrible Headache
Fixed an issue where 47’s head could look slightly different when he wore a disguise or outfit from a Season 1 location.

Troublesome Tailor
We have fixed various clipping and other minor visual issues with outfits from across the trilogy (including disguises worn by 47).

LEVEL DESIGN

Where goes the key?
Fixed an issue on New York where the interaction UI on mechanical doors in the vault area where not aligned with the lock.

**Shocking Leakage**
Fixed an issue where water from the overflown aquarium in the villa would extend outside the room through the glass door, causing it to kill NPCs walking there when electrified.

Telepathic Tablecloth Pull
Fixed and issue on Paris where the tablecloth on the table with two working staff members would clip through the solid surface if looked at from a certain angle of distance.

Solid as Air
Fixed an issue where the deflated crocodile pool inflatables on Haven Island would respawn without collision after a save/load.

Silent Disco
Fixed an issue where portable radios don’t play any music despite NPCs reacting to it.

Bathroom Sync
Fixed an issue where the sound and animations of an NPC looking for the bathroom are not synced.

GAMEPLAY

Backpacking a Punch
Fixed an issue, where whenever 47 would use a punching bag with items on his back, it would lead to heavy clipping of the items.

**Blender Blending In**
Fixed an issue in the “The Banker” ET, where the martini mixing animation would end abruptly, causing 47 to suddenly change his pose to the default bartender position.

Caught Red-Handed
NPCs now react to theft. Getting caught picking up an item that isn’t yours triggers a reaction.

Wrong Fit
Fixed an issue where you would be able to blend in using an incorrect disguise.

No More Blind Spots
Fixed an issue where some cameras could not be scanned with the L-IV Access Dongle.

Loose Change
Fixed an issue where using “The Disruptor Cane” to knock out an NPC would play a coin sound.

Staying Silent
Fixed an issue where you would lose Silent Assassin after triggering Target Lockdown and injuring a guard from a distance.

Lost in Translation
Fixed several Chinese text translation issues.

Keep it Short
Fixed an issue in “The Harbinger” where some languages would display too much subtitle text at once.

Back on Screen
Fixed an issue where the Free Demo UI would not be correctly displayed on iOS platforms while in offline mode.

Start Squawkin’
Fixed an issue with the “Beak Staff” where no sound was made when used to hit an NPC.

Illuminating Presence
Fixed an issue where lighting inside a specific motorboat model on e.g. Haven Island or Isle of Sgail would change when 47 gets close.

Wooden It Be Nice?
Fixed an issue on Chongqing, where 47 would be able to clip through a wooden crate while in cover to pass a guard.

PC VR & PS VR2 FIXES

Pocket Change
Fixed an issue where several coins and scramblers could not be placed into hip holsters.

One at a Time
Fixed an issue where holstering a stackable item would count as holstering all of them.

In Your Hands
Fixed an issue where stackable items brought into the mission could not be equipped while holding the item in the other hand.

Short Circuit
Fixed an issue where sabotaging an electrical socket with a screwdriver was difficult to interact with.

Get a Grip
Fixed an issue where hand movement could feel incorrect when wielding a gun with two hands.

Engine Trouble
Fixed an issue where the boat engine could not be used as a distraction.

Get Moving
Fixed an issue where the controller layout would show the wrong button for running.

10 Likes

A little confused, unnerved even, by this one.. Will picking up anything be illegal now? :flushed_face:

I’m assuming not and that “a reaction” means a voice line saying “hey, that’s not yours”.

11 Likes

Finally. I remember originally reporting this a loooooong time ago.

I think I recently-ish reposted it too to try get it fixed. Woohoo.

2 Likes

image
The…text on the airsoft pistol? The text that is clearly referencing Yusef Dicek…not the trophy which has normal map text alignment issues?

Oooh, interesting.

Oh wow, this is a VERY old bug being squashed here; 2016 had this!

4 Likes

Hopefully it is just for guns as if you already had one it wouldn’t auto equip and you could legally get more ammo. If not than wow that is a biiig deal, especially for freelancer.

1 Like

Not at home, can’t test this: someone please tell me this resolves the constant clipping of 47’s jacket with his tie and his wrists at certain starting locations?

Still annoyed that all this minor little things that I’ve never even heard anyone talk about because nobody noticed them because they don’t affect gameplay or immersion (the names of ice cream flavors on an ice cream stand? Really?) are being addressed and not the issues that have plagued the game for years, like the dual kill on the Knoxes, and the story mission with Farrah on Ambrose (the Alma Reynard issue appears to have been fixed at some point, but was never announced), and that the boat animation in Freelancer is still swapped. However, if the jacket clipping issue is at least addressed at last, that gives me hope that we’ll eventually get there. Just think we’d get there faster if these game/immersion breakers were given priority over text errors that hardly anyone notices or talks about.

1 Like

Signature suit tie finally not clipping? :astonished_face: Nah, won’t get my hopes up.

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I like the idea of NPCs reacting to theft, so long as it’s just the ? and a unique voice line. Also I wonder if what this patch mentions about Diana reacting too, means that Diana will just pause and then have the new voice line take priority or if there are new voice lines that act as bridges to the next line

2 Likes

I think I remember asking for this.
Thank you @IOI_Artjoms

2 Likes

Yeah. I’m very curious at this one. If it turns to a ‘suspicious’ exclamation mark that’s enough to lose SA so I’m leaning towards it being this one.

1 Like

Nice, hopefully it fixes also the issue when NPC’s don’t turn off the radio after seeing it.

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Okay one final @ for Arti! @IOI_Artjoms I’d love for the Xmas missions (snow fest and holiday hoarders) to get saving and loading / offline support too in time for this Christmas! :pink_heart: They don’t kick you when you are offline unlike online only missions, but they aren’t on the special assignments or offline menu to access them when you are.

7 Likes

Yea cause otherwise thatd ruin a lot of the game if we couldnt pick up anything

2 Likes

Seconding, plus maybe seasonal content should get added to the bonus missions tab

2 Likes

Especially merces! 20 million merces

1 Like

Especially since Holiday Hoarders has saving enabled in HITMAN 2016. It got turned off in H2 as it was used as time-limited content, so they turned off saving so you couldn’t have a save file to play it once the event was over.

Then they forgot about it and wasn’t removed when it became permanent in H2 and was carried over to H3/WoA.

6 Likes

I KNEW IT

1 Like

Great! But will they play ALL the music they’re supposed to? I’ll be listening for that jazz tune!
If so, this is a bug that started in H2.

All I can think of is the exploit (where a non guard NPC sees you pick up (illegal item) and starts to follow you) being “fixed”. Then “an item that isn’t yours” would have to be a very nuanced situation. Are you in your suit? Are you disguised as a guard? Is it YOUR weapon (brought in from the start)? Is it a guard’s weapon? And draw every other line one could draw on that arc/chord diagram.

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I’m hoping that it’s just like how the street performer in Sapienza or the bartender in Santa Fortuna react if you take their coins, that the NPCs around you will turn, have question marks over their heads and say something like “hey!” Because if it’s anything beyond that, this is likely going to cripple gameplay that we’ve become accustomed to and depended on for a decade.

10 Likes

The text in-game and the text in a developer render do not match - perhaps they are doing something about that? (“TURKISH CLASSIC” in-game and “OFF-META CLASSIC” in the developer render.)

Images


2 Likes