Aw- wait for it…
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-some!
Aw- wait for it…
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…
-some!
I mean, it makes Apex Predator and The Drop look less similar…
Why isn’t NPC customization a thing…
I’d be find if they flipped it and made it so it’s a white shirt with pink Club Boom text on it, but it’s clearly just a broken texture
While livestreaming today I noticed they’ve now added a slot on the Live tab to feature the currently free Special Assignment! Finally, the Live tab fills the whole screen!
If only the “youve beaten everything” tabs could have one each to redirect to Game Modes, one for ETA, one for Featured Contracts and one for all Escalations instead of just generically game modes!
Also I’ve been trying out the patched handler cutoff feature and it seems to really have cut down on the audio clutter when you do too much at once. Unfortunately it seems there will always be segments of Whittleton Creek’s dialogue which thanks to that plus some editing down of WC’s dialogue to begin with it seems that’s sorta lost. It’s the line that says:
All mission objectives are completed. 47, once you’ve left Whittleton Creek, I will notify Providence of our “discovery.”
Originally this line would play after every time you did all the objectives. This meant if you got the clues last it would play the very long “all clues found” dialogue THEN this. So they cut this line out, but I think this should have been used if you eliminated your final target after you’ve gotten the clues and been done in place of the “both targets are down” dialogue. That might’ve been the intention, because before trimming the dialogue used to have Grey say a line that sorta implies the clues around gathered yet. Even the “it’s time to end this” dialogue after finding all the clues seems like it might’ve been intended to only play if you hadn’t done all objectives yet
i think a good compromise would be to make another “Hidden Hand” style cutscene for Sapienza and Whittleton that recaps the completion of those story objectives, so people can listen to all that dialogue at will, whilst also making those things optional
As for the feature itself, I swear I’ve heard Diana say little reactions if you eliminate another target at a specific time in order to cut her off or complete an objective in the Herbalist quick enough. It’s a great little feature which makes you feel rewarded for doing stuff in a quick way
It also fixed some issues where prior maps like Paris wouldn’t have a fallback for eliminating both targets at once like with the chandelier Code 17 opportunity and with this it skips to the mission complete dialogue which is way better. One thing I noticed still isnt fixed is the Haven Island dialogues: problem one is the loudness of Diana’s VA in the intro is still tied to our proximity to 47 and thus she cuts off during a shot of the boat coming in (boats are a common issue in this game lol, what with freelancer and lucas grey still not appearing on one of the exits last i checked). The other is that if you eliminate Tyson first his dialogue will say “Tyson eliminated” and then “X target(s) remaining”, which is the correct order. With every other order this is flipped, which leads to an awkwardness because the way Diana delivers the line is meant to have it dovetail from the lines she recorded where she names the target
Also a while back they fixed the Haven intro not being letterboxed during Ljudmila’s introduction. I thought this was an intentional thing that they “fixed” not knowing it was, but looking back on it im pretty sure that they were correct and it was a bug because I realized just how much of the new letterboxed framing is clearly meant to be the intended way that was meant to look. Like something about it makes me go “oh yea if they did mean to unletterbox that they’d have framed it differently.” So good job IO I shouldve never doubted you, hope I dont accidentally mess up the Midnight Black suit with my thread reporting it
@IOI_Artjoms What are the chances of this getting fixed for those that own the DLC for The Disruptor? Or would it just be left as-is since its delisted content and there’s not much incentive for it to get fixed?
Maybe it’s not a bug but a strange reskin ![]()
I’ve put this in the thread already and I think that people who own this dlc regardless of whether or not we got a reskin for the mission with the wizard I think we should get it fixed. They don’t even need to add it to patch notes then you need to sort the issue and move forward.
It’s probably some sort of model conflict, since ~80% of “The Wizard” is a copy/paste of “The Disruptor”, and McFartface’s model is the outdated one.
Nah, keep it broken, the guy’s not worth it.
“To make up for our mistake in partnering with Conor McGregor, we put him in a blender to irreversibly destroy his image in our game. Let this serve as a reminder of the human slop we chose to add to Hitman WoA in the first place.”
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Honestly as much as I dont want my or other’s purchases invalidated via glitching out legacy content, tho Illusions of Grandeur currently is even more broken, I kinda don’t mind this being his and the mission’s legacy. Just break it permanently, without making it completely unplayable
also btw speaking of character models is tim quinn fixed in mendoza yet? Is he still a generic black man? I hope he doesnt become like the sawn off or kalmer bug or carpathian loadout unlock where they say theyre gonna patch it later and then never do
Also undocumented change, but banana in Athena’s back office is now usable.
Literally the best news ive heard all day