The following was posted on a Steam announcement and the following trailer was uploaded:
Agents, your next assignment awaits.
Be prepared to intervene anywhere, anytime - crafted natively for iOS, HITMAN World of Assassination is now playable on iPhone and iPad*.
TRY BEFORE YOU BUY
The ICA Facility training and Dubai’s Sebastian Principle Escalation are playable for free, allowing you to try HITMAN on iOS before choosing which mission you’d like to accomplish.
PLAY WITH ADAPTIVE CONTROLS
The game is designed with entirely new adaptive touch controls, built specifically for iPhone and iPad.
You can also play with your favourite compatible controller.
I would have thought this is cloud based but it seems to run on the device. Depending on how well it runs that is very impressive. Even though I cannot imagine it is really enjoyable playing it entirely on a touch screen.
Neat. Another suit to add to the list of stuff I’ll never have.
So much for the past promises of ending the platform-exclusive suits and adding them everywhere - they’re doing the opposite and creating more of them.
I’m subscribed to IO’s newsletter and I just got an email from them, telling me to play this version of the game and that I can get an exclusive suit as an incentive.
But what’s the point of sending these emails to your fans if they have to repurchase the game and all its content at full price, and they can’t even carry over their progress from before as there’s no crossplay feature despite all versions of the game being always-online?
Weird marketing strategy. I don’t even know who this version of the game is aimed at ,honestly… is it rich iPhone users who have disposable income, but not enough of it to buy a gaming console? Is it existing Hitman fans? Not only do we already own this game somewhere else but we’d have to start all over again if we purchased it. Casual mobile players? Hitman is a niche stealth game and I don’t see the Candy Crush crowd going all in for it especially when it’s priced at 69.99 dollars…
Just a confusing niche concept all around. All these new ports of the game would make sense if the always-online system let players carry their progress across platforms so they could play it anywhere, as it stands right now, it just feels like something redundant. But I don’t know, maybe I simply just don’t get it or something.
The entire thing seems poorly thought out (and a tad redundant). ie why would an existing PlayStation player want to opt into this when they can just download the Playstation Remote Play app on their phone (which is available on way more devices than this is) and just stream the game to their phone? They get their progression and they don’t have to shell out more money for something they already own.
I doubt the iOS port will ever be a profitable venture for them.
Maybe it didn’t cost IO a lot to port over and so the threshold to break even / start turning a profit is fairly low? If it isn’t then I’m with you guys above. I just don’t know who would buy this other than people who want to play the game but do not have a computer or a console version of it (which likely means they don’t have a computer or console bc if they did the game is easy to obtain.).
What do we know though? The internet says there are 1.5 billion iPhone users. Perhaps they are just hoping to find a new audience for the game and sending their existing player base the marketing stuff is just them starting to get the word out that it’s on iPhone?
I tried this out today, didn’t have fun… A game like HITMAN: WoA sadly just isn’t built for slow touchscreen controls. Picking up items was such a chore! The screen is too small for a PC/console game and the framerate wasn’t spectacular either (even after switching to 60 FPS in the settings). Safe to say I won’t be repurchasing the entire game. Hats off for making it work on a phone, though! Spectacular feat.
Credit to @Kevin_Rudd for pointing this out on Discord:
In the GIF attached in the email, they saw no issue with the picture-in-picture from the body being found being bugged out and thought it’d be okay to use.
Anyone else feel like the iOS version was shadow-dropped? I don’t think they mentioned at Gamesom that it’d be releasing on the 27th, and while they have advertised it (and there were booths to play it there), it’s always had a vague “Summer 2024” release date. The IOI twitter and bluesky are more than happy to post developments on the 007 First Light wishlist campaign, but they seldom talked about the iOS port and when that’d be releasing. That seems like a failing in marketing from my point of view. No suggesting it’d be releasing soon. It just…released.
And they certainly didn’t mention it was going to be quasi-episodic until yesterday either. Why do I get this sinking feeling the company just wants to hide all its dirty laundry until the last possible moment?
While I’m here, I have noticed more frustrations by players (and @Tiki2970 above) that the game has no cross-platform progression between iOS and PC/ consoles…despite having an account-based system, which is dumb for reasons I’ve explained many times before. And it gets farcical when you realize that twitch items can carry over…but not unlocks or game progression from other ports.
That is madness. Please add cross-saving and cross-platform progression to your, and I must stress this again to the audience members in the back row, always online account-based game. People who are already playing their game on their preferred platform are not going to start again on another one!
Usually, incompatible apps don’t appear right after release, it takes some time before you can find them in the App Store. That’s why it hadn’t shown up for him yet.
But yes, now it appears even to me. I have a 13 Pro Max. But i bought an iPad M3 Air, so at least for some apps i’m good now.