As much as I like the bond vehicles in the movies and such I feel like they shouldn’t have been in this game. Another thread I started talked about the boat chase being too easy and I think the Aston Martin was under utilized. What was the point of the garbage truck? You literally couldn’t even choose a path your on rails the whole time. All the vehicle segments just felt like fluff to be honest. Too short and too bland. If you’re going to put them in the game then put them in you know? Idk just some constructive criticism for ioi as this is now supposed to be a trilogy and I dont want to see them “half-ass” stuff like this in the future.
I have a sincere hope, and feel, that most of the opening vehicle segment environments can be use for tacsim. That they were build with tacsim in mind from the start.
We already know of the incoming Valhalla escalation/operation, which seems to use the full continuity of the Carpathian mountains roads, from the opening ones, to the chase ones.
(the map would have to be drawn, but I wonder if they form a full lap)
But more can be imagined:
- Like a boat race slaloming amongst the Vietnam sea stacks.
- A car chase in the streets of London (I wonder if the car opening streets and the truck ending ones are part, linked, of a single larger environment)
- Or a “destroy the scattered structures” in the surprisingly large and arena-like Aleph opening desert.
The story use of them are “simple”, I think, because they are meant to be smooth beats in the larger pacing structure of their chapters. Opening panorama, and victorious explosive laps between tense segments.
They could become more demanding, and standing more for themselves, as independent tacsim.
I liked them, but I wish we had more vehicular combat - which could be coming in the Valhalla update. They’re an essential component of a Bond experience and I think they’re fine, even if they’re clearly not as refined as you’d get in a racing game.
They should have had a ski chase on a snowmobile / skiis though. That felt like a missed opportunity
To me, most of them felt like interactive cutscenes with no much gameplay. The only ones that felt like actual gameplay were the car chase in Slovakia and the boat chase in Antarctica, but even those felt a little scripted. There is some good groundworks, but the implementation could’ve been better, hopefully tacsim can bring better vehicle gameplay.
They were nice breathers from the rest of the game. A good change of pace to just feel like you’re doing something cool. Hopefully expanded on in sequels though