I think that, like the Hitman movies, the games should also incorporate a similar element. Specifically, in the Sniper Assassin mode, I believe it would be fantastic if, after causing some chaos, players had to prepare for a trace-free escape.
My idea is that Agent 47 would quickly store the sniper rifle, his gloves, suit jacket, and shoes into a special briefcase. This briefcase would contain a bomb to erase all evidence. This would be accompanied by a dramatic leap into a nearby river or lake. All of this would be made more engaging with quick-time events or random button prompts that the player would have to execute.
I look forward to your thoughts!
You have just basically described why the vast majority of people don’t like the Hitman movies, I guess.
It doesn’t feel Hitmanish? I don’t know, having these absolutely random, dramatic, explosive, quick-time evented action sequence feels wrong to me.
Sorry, but The people (The majority) likes the movies of The agent 47
What I’d like is for each sniper assassin map to have unlocks of a sniper rifle, suitcase, and suit. Right now only one has a suit, one has a sniper rifle, and one has no unlocks.