Improving "On top of the World"

I didn´t, but you know, great minds think alike and all that… :smirk:

Anyways, great thread as always @Kent . Agree on most of your points. I´m basically gonna reiterate what I mentioned in my mini-rant in the Dubai location discussion back in March (DUBAI, United Arab Emirates (Mission #1) - Location Discussion - #307 by Rimland), but to go into more detail:

Yes, absolutely agree on this one. While Hitman has always been very lenient with NPCs inability to distinguish a disguised 47 from the real person they had seen just a minute ago, this one is a little too “in the face” for comfort. Introducing Kazem in a way that doesn´t have him immediately interact with Miss To would have been better, given the obvious differences between him and 47.

And btw, the end of the VR announcement trailer sees Kazem go to the bathroom on the other side of the building (https://www.youtube.com/watch?v=dxVHOf6gv28). AFAIK he never leaves the garden terrace, so maybe there was originally something different about his route?

Indeed, some more flexibility and the option to exploit/manipulate unique NPCs and target routes would be nice, as it is something I feel is missing quite a lot in H3 missions compared to the previous two seasons. Pritchard in Chongqing is another prime example of this, alongside his introduction which you mention in your previous point, and I´m really looking forward to your improvement thread on that mission.

Not something I would consider absolutely essential, but would nevertheless welcome it as an optional side objective. Related note on Emma Carlisle in Dartmoor: while I was - like many - expecting her to pop up as an optional target after the conversation with Alexa, her killing would really have no purpose given the lack of a money reward system in the game, unless Alexa demanded it in order to give you the Edwards file, in which case it would be a neat little twist optional objective. With Lucht, it´s more justifiable since you need to get rid of him (one way or another) to get to Ingram using the Kazem disguise. The fact that he´s an innocent target would at least make it more interesting decision-wise (plus people tend to complain about the side objectives, so a more “fun” one could be a nice change). Not to mention that at this point in the story, 47 et al. have already killed at least one innocent, so…

Sigh, ah yes, the chopper… As @IlikeHitman and @William1066 can attest, this really is my one major irk with this mission. The pilot saying they´re not ready for evacuation is idiotic, and I assume the actual reason are the lost keys. In which case there should be an option to retrieve the keys and give them to the pilot, in which case the targets would evac by helicopter rather than skydiving off the building, thus allowing for blowing it up when airborne, just like Caruso (along with the said timer). This is something that was already a missed opportunity with Knox in Miami, and I was genuinely expecting it here based on this scene in the final trailer:

I´m not sure why the option isn´t present, probably some technical issue, but I would hope that if it´s possible to do with a seaplane in the game, it would be possible with a helicopter as well… My disappointment is even stronger considering that the last and only time we had this sort of kill in the series was back in H2SA… :roll_eyes: Also, I wouldn´t have a problem with the pilot´s death voiding SA. It would be a necessary trade-off for this particular (awesome) kill, similar to the turret kill in Marrakesh or light rig kill in Paris.

Other than the keys, yes, the mechanic+spare part scenario would also work. Either one or both of the targets could certainly have piloting skills.

Ah yes, the Zaydan office syndrome… :roll_eyes: Again, can only agree, and would add that despite the setting, this mission doesn´t really make much use of outdoor area traversal, which is a shame.

Agreed.

Would be nice, especially given the fact that disguising yourself as a target has been pretty much dropped from the series (aside from the few PZ missions). Then again, Ingram is way too familiar with Stuyvesant to not notice, so 47 would basically have to refrain from speaking, plus Ingram would be an enforcer to the disguise and several blending spots (like the Bravuomo ones in Landslide) would be required, so question is how much it would be worth it.

You can also kill Stuyvesant froom Ingram´s balcony when he´s down there I think (haven´t really done it). But yes, other than the whiskey kill, it is rather underused. Particularly when considering there are two unique NPCs there (Voltaire and Sato) who basically have no use/role in the mission. Utilizing them somewhat more could´ve maybe helped. In addition, this area (alongside the Black Gold Bar) in particular to me is an example of a lack of civilian blending spots, such as these terrace chairs:

Aside from a few benches and one chair near the private bar to eavesdrop on Cornelia, there are no civilian blending spots like drinks or railings for example. Rather disappointing compared to the pletora of options in Santa Fortuna, Isle of Sgail, and others.

An additional improvement for me would be the ability to access the rooftop, as the pre-release screenshots suggested we would be able to do:

I know there wouldn´t be that much gameplay use to it probably beyond sniping the targets through the glass (which would be cool), but it would be nonetheless awesome to have that area accessible. And it also relates to what I said earlier about the lack of outdoor traversal.

Finally, minor nitpick regarding the absence of some NPCs I was hoping to see here, namely Salman Al-Ghazali and Amos Dexter. Just for lore purposes it would´ve been nice.

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