So, for anyone not familiar with the concept, I’ve been doing these threads since HITMAN2016.
The idea is basic: to come up with suggestions that would improve a certain level in terms of missions stories, dialog, and gameplay dynamics.
What’s not included here is large changes to gameplay, like adding blood trails, or massive restructuring of the levels.
Oh, and one more thing… these are not here to hate on the levels/level design. For instance, I love this level… but there’s always room for improvement, and potentially to rethink some design principles.
I’ve not done one of these in a while, for a number of reasons, but here goes…
”Bird of Prey” - Believability
In the Mission Story ”Bird of Prey” we are introduced to the character of Zana ”The Vulture” Kazem.
Kazem is one of a handful of disguises in H3 I really wish they had put a little more work into making believable (another one being Pritchard in Chongqing).
The problem here is of course that the first time you see Kazem, he is talking the hostess, Miss To, who you will then meet while disguised as Kazem.
Not only has she just recently seen the real Kazem, there’s not even some kind of flimsy way in which you look similar to him (like with Helmut Kruger).
When you first see Zana Kazem two things become abundantly clear. You look nothing like him, and Miss To has just seen him face to face.
My suggestion is simply to introduce Kazem in another manner. Instead of Kazem standing by the stairs refusing to be frisked, we only see Miss To. She’s on the phone, talking about waiting for Kazem. Kazem in turn is in the garden looking for something he’s lost. Now, when you arrive and present yourself as Kazem, it doesn’t feel quite as silly.
”Bird of Prey” - Flexility
For people who know of my previous Wishlist threads it might not come as a surprise to learn that I wish there was a way for Kazem to head to the meeting with Carl Ingram.
In the above ”improvement” I have already planted a seed for this. Simply find the item Kazem is looking for in the garden and return it to him. He will then head to the meeting.
Here, I think there’s room to open up for a couple of new kills, one poison kill, where Ingram drinks (for instance) coffe durin the meeting, and one push-kill where Ingram stays in the meeting room for a while while guards head outside and watch the entrances. He of course leans against the railing.
This meeting is an excellent opportunity for kills. If Ingram waits for everyone to leave the room and then leans against the railing behind…
Just place a hiding spot in the meeting room and we’re golden.
”Bird of Prey” - Assassinating Hans Lucht (The Reporter)
While I’m generally against introducing innocent targets, I think Hans Lucht was a missed opportunity. This objective that you get from Carl Ingram should give the player a new (optional) target to assassinate. As it is right now, killing Hans Lucht will void your SA-status, even if done with accidents or lethal poison. I really don’t think it should.
Poisoning Hans Lucht might seem like a good idea, but you’ll lose Silent Assassin for doing so.
Added by Edit: One small thing you could if you don’t want to add the option of killing Lucht penalty free would be to add a sedative vial to the map somewhere. You could then basically do the lethal poison kill but just knock him out.
Get to the Chopper!
Right now the parachute kill is kind of odd. The targets rush to the chopper to escape and then the chopper pilot says they’re not prepared for an evacution (maybe because he lost the key? I don’t think it’s clear), so they go for the parachutes instead.
I guess this is all just a way to give the player more time to prepare the parachute kill, but it does beg the question: Why no chopper kill?
There’s a few ways you could ”fix” this. One way would be to remove the chopper pilot from the level and instead have a mechanic there. In this scenario the chopper wouldn’t be working properly, but you could find a spare part and install it. If you do, either Ingram or Stuyvesant pilots the chopper to safety (in order to avoid the pilot being collateral), but if you’ve placed a bomb on it beforehand you can blow them up before they escape (put a timer on it, like with the parachutes or the seaplane in Sapienza).
In the case that you don’t repair the chopper Ingram and Stuyvesant default to the parachute escape.
The Master Suite
The master suite that Carl Ingram is staying in only has one way to access it… this really is a crime.
This is the only entrance to the master suite. Really quite limiting.
I’d suggest in the very least a way to get onto the balcony by shimmying on ledges. The easiest way to do this would be to add some shimmying ledges / climbing pipes coming from the area where Ingram will go to golf if stressed out.
Doesn’t seem all that hard to add some climbing/shimmying to get from the platform to here
If you allow for Zana Kazem to actually meet with Ingram this could culminate in you pulling Ingram off the balcony from a hanging position.
”How the Mighty Fall” - Lockdown
In the Mission Story ”How the Mighty Fall” you can get both targets to meet and then lock the room down for a safe kill… but it all feels pretty rigid. The lockdown can only be triggered from inside the lockdown room, and only if both targets are alive and in place.
I would open up for triggering the lockdown whenever you desire, but also some mechanism to do it from upstairs. The easiest would be for the lockdown to be triggered by something like the hackable vent locks from Chongqing.
If you could activate the lockdown from up here using your camera, you could perform a cool pistol kill.
Marcus Stuyvesant Disguise
When footage from Dubai was first released, I was one of many who thought it was obvious that there would be a Marcus Stuyvesant disguise. The way he’s dressed just begs for 47 to take on his persona to meet with Carl Ingram. This could be merged with the ”How the Mighty Fall” Mission Story, where Ingram and Stuyvesant meet in the penthouse. I think it would be quite the enjoyable experience to join Ingram in the lockdown room, lock it down, and then reveal yourself as not being Stuyvesant.
Come on, who didn’t think this would be a disguise? Disappointing if you ask me.
The Balcony Bar
The balcony bar is quite a nice looking area that I almost never visit. It has no function except to poison Stuyvesant with his favorite whiskey (and if you make the mistake of using emetic he voms off the balcony in front of everyone).
HITMAN 3 does a really good job with adding stunning locales/areas. This is one of them. Quite a shame that people probably rarely see it.
Beyond this, the balcony bar isn’t even placed in a way where you would want to cut through it to get to other areas particularly often.
My small suggestion here would be to move the room where you can overload the sun-display to this side of the exibit, thus making it more plausible for people to pass through this gorgeous area to perform the epic electrocution kill. This would probably require some reworking of the internal layout of the exibit area, as the sun isn’t really place close enough to the balcony for this to work.
Another possibility could be to relocate Zana Kazem to this area.
There we go. I had a little bit on the (In)Security Mission story, but while I’d really like for the new guard to eventually meet Stuyvesant (given the right help), I couldn’t come up with a fun use for it.
Anyway… waddaya think? Good suggestions? Have any of your own?
@William1066, there ya go.