Build A Rocket Boy and IOI Partners’ Blockbuster Thriller MindsEye Launches June 10.
Copenhagen, Denmark – March 28th, 2025 – Build A Rocket Boy, the studio founded by legendary game director Leslie Benzies, and IOI Partners debuted a new cinematic story trailer for its upcoming blockbuster thriller MindsEye, giving players a glimpse of its rich narrative story and dynamic world. Players can now pre-order MindsEye, which is set to launch on June 10, 2025 on PlayStation 5, Xbox Series X|S, and PC.
The second story trailer introduces new characters, including Marco Silva, an enigmatic billionaire and tech genius who heads the Silva Corporation, as well as Redrock City’s power-hungry mayor, Shiva Vega. Players can get an in-depth look at Silva Corporation’s influence on Redrock, with some of its star products showcased, such as the Silva Sedan cars which have become indispensable within the city, and the SM2 robots, responsible for law enforcement and city patrols.
However, Marco Silva’s success comes at a price as he must deal with Mayor Vega’s ambition to take over his technology which runs the city’s essential functions, while catering to his endeavour to grow his company towards new frontiers.
The volatile dynamics between the two characters will undoubtedly impact the future of Redrock and its citizens, including MindsEye’s protagonist, Jacob Diaz, as he seeks answers about his past.
“This new trailer marks an exciting moment for MindsEye, as players get another look at the cinematic adventure we’ve worked so passionately to create,””
Leslie Benzies, Game Director of MindsEye
“This new story trailer delves into the rich world of Redrock City and the characters players will encounter on their journey to help Jacob uncover his story. We can’t wait for players to step into the immersive world of MindsEye and embark on this gripping story of technology, ambition, and political intrigue.”
I am looking forward to this actually. The June release window couldn’t be any better. Leslie Benzies and his team took a chance on Rockstar being silent for so long, that people will take alternative options for the open-world action adventure genre. Hopefully the driving is good with many vehicles to choose.
Only thing it seems to have that’s an improvement on anything is the mission builder, that could be cool (if the game itself is worth making scenarios for)
It seems to alternate between Mostly Negative and Negative, if you reload the page. Not great. People write about serious performance issues among other things.
I wonder if people going to blame IO for that. We all know Publishers are always the evil greedy ones who pressure poor devs into releasing shitty unfinished games, right?
I was weirdly keeping an eye on this over the last year or so. Being a big Rockstar Games fan I was always intrigued to see what Leslie Benzies could do after leaving R*.
The last few weeks though, senior management people leaving before release, not giving out review copies. Yeah this doesn’t look good chief.
Or, perhaps maybe…. I don’t know. Rockstar is a major player in this industry and doesn’t need to slander games just so people will buy their next title.
Not defending Rockstar, but Mindseye just never looked…good.
I hope not but we will never know. If the game always had a bad look as Swang said then IO hardly can be blamed. Unless they pressured for a release. It is not a good debut as a publisher.
Came here to note that despite professional reviews being delayed due to no codes being given out, the Steam reviews are rolling in and they are exactly as expected.
I do not think the general gaming public will put the blame on IOI for this one. Benzies and his team’s statements and actions have been plenty damaging in their own right, and it’s obvious where the blame lies. Additionally, goodwill for IOI is at an all-time high right now, with Le Chiffre, the 007 reveal, the showcase, promises for Hitman including coop, and multiple interviews and previews with game publications (Gamespot, PC Gamer).
Note, however, that it is my opinion (previously stated on this forum) that IOI expected this reaction to Mindseye, and that is maybe partly why they unrolled a massive PR campaign this past couple of weeks: to soften the blow a bit.
I loved how the creative director was talking about how lively the world was and the various activities or objectives you’d be completing in missions while showing off a very dull shooting gallery mission at night, while the city is under lockdown or whatever so no civilians are out on the streets.
Like… damn. Way to sell your game on all those things you’re talking about… that I’m not seeing at all on screen…
Hey I think the cutscenes look stellar though! Really good work on the motion capture and texturing. Main character’s facial expressions were impressive!
From what I hear the story is good and Alex Hernandez delivers with the performance for the lead character. But everything else surrounding that is terrible.
Just scrolling through YouTube, mindseye is the new laughingstock of the gaming sphere.
Never trust a Studio just because it has one big name in it. Keiji Inafune maybe designed Megaman, but Mighty Number 9 was a piece of shit. Same with Cliffy B and his games, same with Hideo Kojima and so on.
The only big name i can think of, who actually delivered something good “on his own” is Koji “IGA” Igarashi with Bloodstained: Ritual of the Night