An easy fix for that would be to use the Halloween or the Plague Doctor “suits” and go suit only. It’s not 47 if it’s not a bald guy with a barcode on his head!
Too “disguise-y”. Needs to look more explicitly like another human being for the illusion to work.
This is a teaser so its very early stage.
Lol, that is ridiculous ![]()
If co-op is the new feature, I can’t help but hope that ghost mode will be brought back as well.
Well it’s a strange way to put it but yes ever since H2 we’ve known about Paris and Miami outfits for both agents
Besides that they didn’t just plan for the mode to exist in Hitman 2, they already had two alternative playable characters in the works during the development of Hitman 2016 with placeholder outfits/disguises for both Knight and Stone
They even planned for the bonus missions (Landslide and etc..) to be played as Knight with Stone as your handler (maybe vice versa in some of them)
So fair to say this gamemode being added to Hitman 3 isn’t just a random decision but something they really wanted for this game, very similar to Freelancer which added a lot of features they also wanted for WoA ![]()
https://x.com/Hitman/status/1936076223785947335
Apple Exclusivity currently.
I might add I doubt it will come to Android anytime soon simply because Android phones are on a …spectrum.
Apples is more unified in a way where this is possible. Just most likely locked to current model devices cause they can do that similar to the RE titles
It will be WOA in its entirety, will have some drawbacks, but you can play it on the go.
Damn poor Stone’s nose will never heal it seems ![]()
Their characters don’t really interest me, but it’s cool to see Co-Op mode added to the game for those that have wanted it for a while ![]()
I will personally be sticking to single player mode and 47’s story ![]()
Yeah, it was probably one of the things that they cut out of H2 after the whole Squexit debacle - since they’ve previously said that they had to narrow their focus and reduce their ambitions to be able to deliver the game.
Assuming that they have match-making available for this, it would make sense that they also bring back the co-op Sniper Assassin mode with this as well. God I hope that the progression carryover has carried over my progress with Knight and Stone from Sniper Assassin if they do - I’d grinded them all to maximum mastery in H2 and wouldn’t want to do that all over again.
https://x.com/Hitman/status/1937541468081590462
IOI CEO’s interview excerpt with IGN talking about finally bringing Co-Op back to HITMAN World of Assassination.
Personally, I’m feeling slightly aggrieved - you know what we have also been asking for arguably the longest time ever? Some critical information on the future of the game that isn’t reliant on the ‘not so stable’ game servers forever! Not everyone has the affordability to play HITMAN on PC and access the way of playing through Peacock. Please give us the ability to achieve everything in your game to an offline state! The game is barebones and lacking so much of the innovative content made through years of WOA development and fan support if you play offline.
Furthermore, bringing cross platform saves would be a fantastic move to solidify your gains going forward if you do so wish to continue bringing more players to WOA.
I echo @Heisenberg’s sentiments earlier when he said about challenges being created for use in the main game…I hope they won’t make too many crazy challenges that require hours upon hours of Co-Op mode time, especially if the launch doesn’t go well.
In relation to this, for me, not having Co-Op in Hitman has never bothered me. I play Hitman for 47’s story and I got into the franchise as I loved the story and his character, so Co-Op never even crossed my mind really. Don’t get me wrong, I’m pleased IOI have managed to find a way to make it make for those players that wanted it, but I’m a 47 guy ![]()
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What’s the word on the 25th Anniversary edition? Sure I read somewhere it was down for an October release (surprisingly in line with the anniversary) but I presume there’ll be pre-orders etc.
Has to be the funniest post ever made on these forums. That literally made me LOL!!!
Don’t know how I missed this post, but you will suffer!
Passed the feedback to the team, also asked them to call the Co-op mode, Heisenberg-mode (j/k)

My hope for this co op mode is that it is only available for freelancer or a freelancer-like mode. It wouldn’t make sense to have them in story mode because 1) 47 is only good enough to take out these high profile targets and 2) freelancer targets seem more suitable for a co op mode. More random and the mode becomes more replayable with random targets like freelancer.
I hope it’s not restricted to a freelancer-like mode. I like the puzzle-solving aspect of the game, figuring out different ways to manipulate the sandbox to kill well fleshed-out targets. Freelancer mostly loses that with its one-and-done no-restarts heavy-penalties-for-screwing-up gameplay, you get generic targets and have no room to experiment.
I agree that the story-mission targets may not thematically work with the co-op mode though, and they’re likely not designed for Knight to reasonably have disguises. While they haven’t said much, what they have said does suggest they may be making new missions in the locations.




