IO Interactive is developing a few future games (as far as announced) with one of them being called as “Project 007” for now and the other one as “Unannounced Project”. But the “unannounced” one needs to develop before being announced right? Lurking in IO’s hiring page (for this game) there were a few things worth mentioning:
Remember that nothing below is official, and everything is collected from this specific project’s hiring pages
or at least supports it.
into the world of emergent multi-player on a unique unannounced project
mentioned 7 times
Lead our AAA multiplayer project!
we are seeking an Executive Producer who can deliver a multiplayer project across multiple platforms
Executive Producer hiring page
be responsible for delivering a multiplayer title on all platforms
Executive Producer hiring page
You have a deep understanding of the production process and working with technical and creative talent in a AAA production.
we are seeking a gameplay director who can deliver multiplayer across multiple platforms
Define and communicate the gameplay vision within the overall game vision of our multiplayer title.
Who you are
- A creative leader with extensive experience at developing and directing AAA multiplayer gameplay, for at least 1 AAA title.
we are seeking a Senior UX Designer who is passionate and experienced with multiplayer gameplay
we are seeking a lead game designer who is passionate and experienced with multiplayer gameplay
we are seeking a Technical Director who is passionate and experienced with multiplayer tech
Collaborate with cross discipline teams to implement multiplayer game systems and gameplay mechanics
Thorough experience working on at least one multiplayer, AAA title
Multiplayer/networking programming experience on a AAA title
You have at least 5 years of professional gameplay programming experience, on a AAA title, preferably multiplayer.
The quotes below are from “Multiplayer Network Programmer” hiring pages.
Imagine yourself as a core part of our future, brand-new, multiplayer venture.
Imagine yourself leading the best multiplayer team, for our brand-new, multiplayer venture.
You will get to extend the technology of our in-house Glacier engine with multiplayer capabilities. That means helping design and implement the network/multiplayer software stack for the engine, and for any in-house games that need to support multiplayer.
You are an engine, software or multiplayer/network programmer who helped ship at least one AAA multiplayer game.
You are well-versed in anything multiplayer-related tech:
you will help mentor and inspire other members of the team to achieve high-level AAA multiplayer functionality.
We would love it if you had
- Hands on experience implementing different kinds of combat systems and player cameras
In short, your main responsibility will be to program features in areas such as 3Cs (character, camera, controls), combat, game mechanics, environment scripting and markup.
Work on rules for reward systems, progression, game achievements, leaderboards unlock-able content, etc.
Working closely with the CEO.