IO's communication with the community

Look at something like Skyrim which has modding support on consoles, it could be something simple in HITMAN/Glacier with a single file being a mod. Coming from experience anyway.

I have a lot more to say on this so probably will make it a thread later today (or tomorrow, whenever I get around to it).

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that’s a little reductive. a lot of people have trouble reading the UI due to the all caps and the lighting is infamous for stuff like bloom which again makes it hard to see the game, but my point was just that I would like mod support or an integration of fan-made content into the live support ala TF2. ofc. fan-made fixes would be great to implement but why stop there?

I’d love this!

You should, you were my inspo for bringing this up and I hope this can get into the discourse because Hitman modding would help keep the game alive for decades with practically zero support needed beyond maybe approving the mods that are allowed on consoles

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Since we’re all sharing our hopes and dreams now:

I would like to see a roulette mode for the ET Arcade were we get a random set of targets and complication each time.

The Deceivers are currently the only ET that’s not available without a “no loadout” complication on the arcade. They are featured in two contracts and both of them have that complication, which really restricts what you can do with them.

Also please make the complications on the oroborous optional, or at least the first level, that would greatly improve the replayability of that mission.

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As a fact I can only say that the way you guys deal with your community is very bad. You should create a special communication team between the community and your developers. In addition, I think there is no need to make players excited about things that are not at the level. Consider, for example GTA V It was released on three devices and generations, and it still provides new content that suits the requirements of its players because there is communication, and this is the most important.

Listing Rockstar and GTA Online as an example of good communication and continued support is a bit wild, though. Never forget when they referred to players who don’t pay for microtransactions as “freeloaders”, and that one time they literally called their users “mouthbreathers” in a weekly update blogpost.

I still enjoy GTAO, but good grief, I really don’t want Hitman WoA to turn into that. Not only because ideally I’d want a new Hitman game before 2033.

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at least rockstar never disappointed their community and one of the biggest wins is that giving player a CREATOR MODE so players can create everyhing … not like pushing them to play a mode doing the same thing again and again. why you need freelancer when you have contracts mode. why you will make elusive targets and after playing them your gonna closed them forever… they shuted down the best mode that will make this game alive for long time im talking of course about ghost mode. for my opinion its the time to close this game updates before making any stupid things in the future.

Red Dead Online, lawsuits against modders, GTA Trilogy Definitive Edition and I could go on

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GTA+ and the GTA Definitive Edition beg to differ.

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Literally look at the Bottom Dollar Bounties DLC that JUST came out. People are complaining about it. And across the board about 5 people liked it and was okay with blatant reusing missions eg aome bounties require you to capture a dude in a bank. The same banks with the same NPC placement and mission structure as another from the byte truck. I’ve put in hundreds of hours in online and have over 100million dollars and I’m sure many others do to, we want fun and hardly anyone enjoyed this and if they did they always found a big fault. Rockstar sucks at content for online they are very hit and miss at best.

Edit: just saw the GTA+ part… Not feeling in the mood for a flag today and must agree Thrison :stuck_out_tongue_closed_eyes:

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Lots of great ideas in this thread, the modding community is doing a great job, hopefully the devs will take some notes of it for upcoming releases :+1:

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We need that Blood Money buttoned suit!!! :open_mouth: that’s awesome!!! :grin:

The briefcase option is definitely something that I’d love to see added to Freelancer! Fingers crossed this is something we see in the future :crossed_fingers:t2:

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everyone here was crying why IO cant to communicate with me? now everyone became shy to talk. why io should communicate with us ?

This thread is not HMF’s proudest moment.

The complaints, stemming from a certain degree of unfounded entitlement, were a bit ridiculous to begin with, but the way they have been appeased even more so. Basically just confirmation some just required some IO-attention.

Two speedboats being switched in a cutscene? Really?

Just enjoy the game, it’s got so much good stuff even years later we’re playing and discussing it. For all the other stuff there’s a bug report section. Everyone knows it exists. Everyone knows not everything can be taken on board, especially given the late stage the World of Assassination is in now.

And yet, despite that late stage, we got brand new content with a new ET. And still people find reasons to complain because of some sensitivities that have got nothing to do with the game.

If you need a punching bag maybe not pick the game developer that was the source for all this merriment?

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The thing is, we weren’t asking for new content as much as we were asking for proper fixes to many things that have been bugged or broken for literal years, and IO didn’t even give us proper communication on what to expect from that new content. It’s been explained why, but until we got that explanation, it came across as very poor management and marketing of the seasonal content. Some of these vented frustrations have definitely been worded in such a way as to come off as the lot of us whining, but our having frustrations to vent in the first place is not a matter of simple entitlement.

And yes, boats switched in a cutscene. It’s a simple issue, that should have a simple solution, we were told it was fixed, it’s not fixed, and immersion remains broken because of it, after a year of this issue. I’d say having a bone to pick about it is warranted.

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Okay, slightly off topic.

Is the Arkian Tuxedo suit still having issues? I haven’t seen this in-game for a long time.


Though either way I guess it is good to show Combatglue some helpful mods to get your point across.

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yea im not sure how up to date it is, i know for a fact the arkian tux is fixed, but i assume from looking at the breath of how much it updates that there’s a few things that are recent and that IO hasnt noticed yet. ofc. other mods are available: GitHub - glacier-modding/H3-Community-Patches: Community bug fixes and stuff for Hitman 3

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…As things go, this thread has been pretty instrumental at getting CombatGlue more proactive on the forum and are actively sending our ideas to the right people at IOI. I’d argue this was one of HMF’s best moments as we voiced our grievances, didn’t act like petulent children for the most part, and got some answers for their behaviour, even if think a few of them are not good answers.

Criticising the silence from the studio on upcoming content is not entitlement. Wanting to be kept in the loop about updates and upcoming content, even if we can’t know all of it for hype reasons, is not entitlement. Wanting the best for the studio and the game and suggesting ways to resolve their issues is not entitlement.

We are, or at least, we’re trying to. You don’t fix problems by ignoring them, hence why I wrote out the comments I did (which I’m 70% certain inspired this very thread to begin with). Asking people to just ignore the state of the game because it’s in it’s final stages is something I wholly disagree with. I’ve been burned by that logic before being forced upon me by a certain developer rhyming with “FartSneeze”, and I’d quite like to avoid that here.

Critcising how they do their business and how their own silence affects the fanbases’ trust in them is absolutely worth talking about, and is certainly game-related, even if it’s related to their out-of-game actions.

Uh…huh? IO did something wrong. We voiced out grievances and we got some answers. At no point were we using them as a punching bag (and I myself avoided naming CombatGlue unless I needed to, only IOI as a whole), and airing out issues to the developers on a quasi-official forum is not using them as a punching bag, it’s more akin to a table meet.

I’m curious, are you annoyed at fans talking to their developers and actually getting some feedback? Because that’s the only trail of logic I can follow that makes sense to me.

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I do not know what a Community Manager’s job involves. Communicating with the community is one part of it; I do not know the other parts.

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Being a community manager quite is a thankless job. Those who submit to forums tend to be loud and flame every aspect of the game and are the ones invested in the video game.

Most of the purchasers of video games, are typically not the ones who are highly invested, and since Hitman has a steep learning curve, most never get to the point of being expert at it, before they switch to play a different game.

IOI had the good fortune of Hitman 3 release at the height of the pandemic when too many were stuck at home with limited things to do, such as play video games.

I suspect that Project 007 (James Bond) will have broader appeal than Hitman because it is an international renown franchise. I hope and expect that the same Hitman game mechanics will be found in Project 007.

Hitman 3’s had more or a story narrative connecting the missions than Hitman2016 and I suspect that there will be a stronger, overarching story narrative for James Bond, compared to Hitman, which is mostly convoluted super spy schtick, that make sense only to provide the narrative and reasons for killing the targets for each mission.

I am sure that Project 007 will have Netflix/Disney/theatre series associated with the video game release, since video games and accompanying movie releases appears to be a thing in the 2020s to assist in sales of both.

Project 007 will be a “game as a service”, with online connection like Hitman and paid yearly passes / DLC missions. To entice purchasers of the yearly passes / DLC will be elusive targets with famous people like Hollywood celebrities. Who wouldn’t want to blow up a virtual Nicholas Cage?

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I will be trying to summarize this thread to the team.
:slight_smile:

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