After seeing that Mindseye, the new game published by IOI has a level creator mode i was thinking if it can happen also the same in Hitman (Nearly impossible i think because it’d be a heavy addition).
Like reusing past levels parts and decorations and just adding random npcs and defining their route would be cool.
Imagine, there would be tons of entirely new missions with other new opportunities, BUT WITH NO DIALOGUES.
I’ve always wanted this, even as far back as Hitman Blood Money, but I don’t think they’ll ever do it because if you think about it, if players can make their own missions, there will be nothing for IO to do. There’d be no need to make anymore Hitman games if the player base can make their own.
The only way I could see it working is if they made it a freemium service where you buy HITMAN: Missions and there’s all the pre-existing assets from the WoA trilogy, but you can get unique things from an endless roll of microtransactions and other such perks. It would keep the game going now the trilogy is over, but it would be a huge undertaking. If level design was as simple as Sims-style drag and drop, HITMAN games would be coming out yearly Imagine trying to bug fix a custom map!