Map Changes Between Hitman, Hitman 2 and Hitman 3

I’m attempting to compile a list of changes made to H1 and H2 maps in subsequent entries in the WoA trilogy. I’m specifically looking for added items and NOT new mechanics, such as working mirrors or picture-in-picture notifications. I need your help to complete the list, thanks!

ADDED ITEMS:

  • Frying Pan in Paris, Hokkaido
  • Leather Briefcase in Paris, Sapienza, Marrakesh, Bangkok, Colorado, Hokkaido

ADDED WEAPONS and EXPLOSIVES:

  • Shashka A33 in The Final Test (replaces Fusil G1-4 rifles carried by Soviet soldiers), Marrakesh (replaces all Fusil G2 and most Fusil G1-4 rifles, including those carried by military personnel)
  • Flash Grenade in Freeform Training

ADDED NPCs:

  • Additional guard on the outer perimeter in Colorado (behind barn)
  • Guard monitoring the camera feed added to security rooms in Sapienza (villa, cave and town hall) and Hokkaido (morgue)

ADDED FOLIAGE:

  • The Final Test
  • Sapienza
  • Colorado

MISCELLANEOUS:

  • Several lighting/skybox changes
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Cool! You might as well add NPC changes within these maps. I recall there’s a few of them:

  • Most security camera sites that used to be guardless now have new guards there (Caruso’s mansion, Gama facility basement, etc).
  • A suit enforcer CICADA bodyguard in the bar area in Paris.
  • Removal of 5 bodyguards resting at the outdoor café area in Sapienza.

Also the recent discovery of additional guards in Colorado:

I am sure there’s more, will need someone add more info. :wink:

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Does the removal of the 2nd camera/guard post in Bangkok count? I seem to recall discussion that there was a 2nd guard post in the little security hut behind the hotel in Hitman 1 but it’s not there anymore in 2 or 3. I don’t know if it was removed within Hitman 1 as part of a patch or just in Hitman 2 and 3 though.

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I believe that was removed during Hitman 1, so it’s not there in any of the games currently.

In a similar vein, early on in Hitman 1, some maps had multiple camera “zones” and disabling them in one zone would not disable it elsewhere (for example, in Sapienza if you took out the cameras in the church, they would still be live in the mansion and cafe).

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If that’s the case, I would agree that it doesn’t count. I’m not as familiar with Hitman 1 as I am with 2 and 3. I’ve barely ever played the first one (within the Hitman 1 game engine at least). I played all of that in Hitman 2 initially.

From what I recall right now:

Hokkaido - security room with camera recorder in the morgue.

Hitman 1: a guard is only present on Professional difficulty. Absent in normal difficulty.
Hitman 2 and 3: the guard is present whatever the difficulty.

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Slightly off topic, but why did they change that? I never knew that was once a thing and it makes me sad/mad/disappointed to find out that it used to be because I’ve wanted that for years. On some maps and missions, it makes much more sense than one terminal controlling the entire area…

I think they said some players found it too confusing about which camera belonged to which zone. This might also have been before we could see camera grids to know where active cameras were though.

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If that’s the case, I guess it makes sense. Still disappointing though… However, IOI’s biggest sin regarding the cameras will always be removing the security terminal from the hut behind the hotel in Bangkok and leaving the one inside the veritable fortress on the second floor…

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I think it changed even in the 2016 game but in training/freeform training the layout of the dock changed slightly. There used to be a guard hut with two security guards to the right of your starting position.

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The prisoner is no longer hooded in Marrakesh. The disguise is treated as just normal elite soldier now.

Not an addition so ignore if this isn’t what you’re looking for.

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You are very outdated about this here, it was reversed to the original state for some time now. :wink:

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Never knew that (so kudos to you), the hut also has a closet for a quick knock out, hide, and disguise of the guard at the door.

Genuinely interesting. Especially since some of the guards were crew disguise enforcers.

And the default exit, now placed where the guards were, was between the buildings (and with another car model)

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Interesting about this, bodies still get dragged to the place where the hut was. The NPCs did not accept there is no building anymore yet. :smiley:

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The sky/lighting, in Sapienza in particular, changed more times than I can count.

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It was genuinely puzzling when I turned the game on one day to find the guard hut missing :grinning_face_with_smiling_eyes:
It was an easy way to get the infiltrate the ship as a guard challenge.

I still play this version occasionally by launching the beta(which I never deleted)

Nothing more than an aesthetic change/a funny Easter egg but the ship crew member in the kitchen of the ship that you’re encouraged to k.o has an added bandage on his head from Hitman 2 as a nod to him always being knocked out by players in the first game of the trilogy.

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We lost Fire Extinguisher kills going from Hitman to Hitman 2. Fire extinguishers used to explode and kill targets like the propane tanks still do, but now fire extinguisher explosions just pacify targets. Does that count as a map change? I’d count it, because if your strategy on a map in Hitman was to find a fire extinguisher to kill the target, that route is no longer viable on the same map in Hitman 2 and Hitman 3.

IOI also tweaked the rules for NPCs looking for a place to throw up when poisoned with an emetic going from Hitman 2 to Hitman 3. I’d also consider this a map change, because if you had a strategy using emetics to get a target to a specific spot in Hitman 2, it might no longer work the same in Hitman 3. I actually had this problem with the Featured Contract “Houdini’s Great Escape”, where IOI changed the NPCs’ toilet detection algorithm such that the target Guillaume Garceau went to the ground floor bathroom in Hitman 2 but now goes to the sheikh’s bathroom in Hitman 3.

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All valid points, however not what this topic is about. We are looking for map changes, not new mechanics. :wink:

I would like to know the exact reason for this.
Even though the 5 contributed a lot to the scenery, I always found it almost impossible to work with them, due to the open position.
At a certain point, I only saw them as an accessory of the café.

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I had no idea those dudes were removed. They were always the stock sniper contract targets, especially when only Paris and Sapienza had been released. How sad :frowning:

Remember when they had the same suits as the Paris bodyguards with the purple tie and everything? Before they updated their outfits to the black suit/black tie. Guess it wasn’t that out of character since the Sanguine store is right there. Hard to believe that was almost six years ago!

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