Mildly Annoying Details (or Lack Thereof)

I decided to list the locations with more than one camera console.

  • Sapienza: Up to four zones: town hall, church, mansion, lab.
  • Hokkaido: Two consoles, but I don’t see why they’d be separate zones, or any good division.
  • Miami: Up to four zones: parking, Kronstadt building, stands, garage building. Although the last two are a bit of a stretch to be disconnected.
  • Santa Fortuna: Up to three zones: Martinez’s house, Delgado mansion, plantation+tunnels. Although I’d think Delgado would want to be able to monitor everything.
  • Mumbai: Two zones: train yard, Rangan tower.
  • Whittleton: Two zones: Cassidy’s house, Janus’s house.
  • Ambrose: Two zones: Akka’s area, Crest’s area.
  • Sgàil: Up to four zones: warehouse, main keep, chapel, walls. Walls and chapel are really kind of pointless as zones though, each has only 1 or 2 cameras. And I’d think, when they’re not having a big party, they’d probably want to monitor everything from just one room instead of staffing four anyway.
  • New York: Three consoles, but I can’t see why they’d be separate zones.
  • Haven: Up to three zones: Mansion, server room, everything else.
    • Although really if any are separate I’d think the security hut could only see “everything else” while the mansion/server room would be combined and see everything.
  • Dubai: Two consoles plus the main server, but I can’t see why they’d be separate zones.
  • Berlin: Up to two zones: club, biker hangout.
    • Although if separate I’d think the biker hangout could still probably watch everything, while the club security couldn’t see in the hangout.
  • Chongqing: Two zones: ICA, Hush’s building.

I know Bangkok had a second console very early on, but that’s long since removed and would be another “I can’t see why these would be separate zones” case.

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