Couldn’t find a discussion of this so I thought I would make one, but apologies if it exists already. Some things here will have been brought up elsewhere before but I was looking for a more centralised, specific topic.
This thread is for all the tiny, inconsequential things that you find just slightly irritating.
We’re not really talking bugs or glitches here (though some could potentially fit), or any major issues with the game, but maybe things like people wearing something wrong, or a character having a different nametag to what they should, or some odd little bit of dialogue that makes no sense…
This might come across a bit nitpicky, but I hope it will all be in good fun really. Remember it’s only mildly annoying things, nothing angering or upsetting, nothing to get stressed about. Take any posts with a grain of salt.
Essentially just the opposite of the “Small details” thread which seeks to praise all the nice touches and minor things IOI did well with.
As an example to begin:
There’s of course plenty of reused assets, but it always annoys me that everysingle person holding a clipboard is reading the fighter jet safety protocol from the Final Test… A blurry, illegible or just blank sheet would have surely been better
I am more annoyed of the fact that developers ignore those things after this long time.
But the example of it would be a few characters in Dartmoor who have inappropriate names and voices. Males have females names and vice versa, females have males voices and vice versa.
I’m sure that other locations have same problem, but the most noticeable location is Dartmoor.
It’s been reported quite a few times through these years but developers stubbornly refuse to pay attention on that. And this fact annoys the most
Guards automatically bumbing into 47 every single time they perform a frisk. Guard character models seem to get too close to 47’s model, and the animation causes them to jerk violently to the side just as they tell 47 he can proceed. This wasn’t an issue in 2016.
The dialogue around Thornbridge Manor which has people referring to Alexa Carlisle as “Madam Carlisle”. This is NOT an honorific you would use together with someone’s surname. It’s a total misunderstanding of British nomenclature.
I’ve mentioned my annoyance at a few overlooked details in certain places, such as how James Batty has a boat in his backyard in Whittleton Creek with no readily apparent explanation as to how he got it back there or how he would get it out, since his property had no gate in the backyard fence big enough to drive a vehicle through to hitch to the boat trailer. IOI put a boat in his backyard to make give it a nice detail, but missed out on explaining just how that boat got there or how he plans to take it anywhere.
A similar mystery with all the equipment down in the bunker of the safehouse in Freelancer. The tables and counters, the displays, the furniture in the side room, the huge pallets of money and gold bars in the displays; how the hell did 47 get all that stuff down there? There’s no elevator, or a ramp for a vehicle, just two ladders and a set of stairs. It looks neat, sure, but it provides no explanation for how it was accomplished. And there’s no way I’m buying that 47 assembled all that equipment down there himself, or brought the money downstairs with him in amounts small enough to carry and then started stacking them like that. Those were trucked down in mass, but how?
Well, this is a good occasion to give a shoutout to this series I randomly found on YouTube. This person has reviewed all main levels from Hitman from the architecture standpoint, pointing out some of the inaccuracies, while giving credit to the great artistic vision and gameplay aspect of many of these peculiarities. Some impressive insight into history and architecture and it’s great to look at these levels from such an unusual angle.
Going from guards noticing blood, to not noticing it at all. Considering ruined disguises are a thing (a great thing), I find the removal of blood stain alerts to be irritating. I’d love for at least Master difficulty to have it.
Well maybe it’s just there for decoration and if it is, just like my friend did, rented a crane to put a preinstalled above ground pool in his backyard.
Apparently he got it out of the basement at some point. When he is asked how he did that, I think the answer would also fit in Batty’s case: “Just break the bottle”
Maybe there used to be a way to get the boat out for Batty but, well, the world around him changed an he refused to himself.
That first one doesn’t make much sense since the boat is on a trailer. The second one could be possible. I think more likely, IOI just didn’t think of it.
It’s very clear that IOI just forgot them. The issue being, all that detail they’ve put into this game, and they forgot that a boat on a trailer needs a way to get into and out of a backyard. How did that, of all things, get overlooked, and yet they still remembered to have ejected clips from pistols lying around?
Ok, you see the kind of boat they’re building? Now look at Batty’s boat. It’s a regular fishing boat, and it’s on a trailer. These two things tell us this boat serves the purpose of being used to actually go into water, hauled there by another vehicle. It’s not gonna take a crane and a neighborhood’s worth of people to assemble it in his back yard.