[MOD] Freelancer Variations

Does the Mod work with the latest Hitman Patch 3.200?

It does. There is an update for the Simple Mod Framework when you start that and afterward you should hit ā€œApplyā€ on the screen on which you enable and disable mods.

1 Like

This one in Berlin is quite game breaking. This safe will not blow up. I tried throwing a nitroglycerine bottle and shooting a fire extinguisher placed on top of the chest. Safe still holds strong and screws my prestige objective.

6 Likes

Oof, I’ll put it on the list. Which variant is that?

2 Likes

ā€œThe Dropā€

I just tried an explosive baseball as well, and that safe ain’t cracking.

2 Likes

1.7.17 - This is Maintenance

No new content coming to this mod for a while, but a list of things to fix built up in almost 2 months and it seemed cruel to make you wait for when/if a big piece of content finally comes, so here you go.

Changelog

  • Mumbai: Special Ass - Removes 2 targets who spawn in out of bounds Rangan Tower
  • Berlin: The Drop - Removes box that blocks safe
  • Passenger Train: NPCs should no longer be able to walk on air at back of train, textureless courier should now be fixed(?)
  • Whittleton Creek: Night - Can no longer buggily take Mr Wilson’s clothes
  • Chongqing: Cloudy Day Lockdown - Removes last lockdown worker from target list, adds ~6x existing NPCs as targets

No JSON update required

https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=3375&game_id=3617

10 Likes

1.7.18 - A Quiet P(a)lace

Various fixes and improvements that should be addressed at some point. If you turned Night Mumbai off due to darkness I encourage you to try it again now. I didn’t commit to doing a big variance for midday Paris (Day At The Museum continues to be just a dream) but I decided to get rid of the crowds and such, after all it does take place about six hours before the (totally not Novikov’s) fashion show

Changelog

  • Conflicting Stashes removed in: The Icon bathroom, The Author church basement, Patient Zero morgue
  • Mumbai: Night – Lighting improved
  • Chongqing: Lockdown - Removes Freelancer-specific NPCs who spawn in facility, Moves Lockdown area supplier to a city shopfront
  • Chongqing: Noodle Massacre – Rooftop crime scene sentries should now allow police past… but one is still an enforcer
  • Chongqing: Alerted mode: Undercover man at back of restaurant no longer enforces 47
  • Paris: Midday – Crowds have not yet arrived for the fashion show. Superenforcer and many NPCs removed. Some more NPCs have different script to default
  • Minnow’s Hawke’s Bay outfits fix now only deploys if you do not have Community Patch mod

No JSON update required

https://www.nexusmods.com/hitman3/mods/437?tab=files

10 Likes

Thanks a lot for the continued updates! I kinda liked how dark night-time Mumbai was but I look forward to see the new version, along with Midday Paris.

2 Likes

So I fell in love with the hitman franchise a couple of weeks ago. Playing hitman, talking about hitman, thinking about hitman…
And recently I got heavily into Freelancer. As of today, we’re nearing 40/50 tries and haven’t made it past half of the campaign. I know it’s made for veterans, but I’m still having a blast dying and trying again.

Anyway, your Variations mod was thr last missing component I lacked to enjoy this gamemode to it’s full potential. You outdid yourself, and kept things in working order for so long…

I guess I’m writing all this to first, thank you. And ask you if you’ve got a paypal or any service we can use to pay you back for this massive contribution to the community, Mr. Rudd.

I’m 100% serious, let us buy you a coffee, that’s the least you deserve man

Take care

7 Likes

That’s very kind of you to say and I’m glad you’re appreciating the mod as much as I hoped people would, but I don’t have a PayPal and at this point in time I’m not comfortable accepting money from anyone.

Instead of sending me money, I ask you to send IO a bomb threat demanding they implement the mod officially :blush:

7 Likes

What’s the mod’s current compatibility with Lighting Ultimate like now?

1 Like

Ask the creator of Lighting Ultimate, who hasn’t updated their mod in about a year.

1 Like

What slot should The Final Test use?

For those who don’t know, I’m trying convert The Final Test into something that looks somewhat like what it’s meant to be based on (a Cuban airfield, can’t make promises on the plywood structure at this stage as that could take months) with the purpose of adding it to Freelancer Variations (Relax, the Soviets will be replaced with another faction) as well as being a standalone mod for story and contracts mode.

At first I assumed I’d just make it use Santa Fortuna’s slot; they look similar, have close geographical locations in the world and I don’t particularly like Santa Fortuna so not upset if something else uses its slot. But then I thought… what about Ambrose? It has no alternate content unlike SF with its ET, Special Ass. and escalation stuff. And if we’re looking at maps that have no alternate content and aren’t overly loved… what about Haven Island?

  • Santa Fortuna
  • Ambrose Island
  • Haven Island
  • Other (Comment below)
0 voters
6 Likes

fuck ambrose island all my homies hate ambrose island

3 Likes

I chose Haven due to the viewcones.

1 Like

You can always just play night Haven to avoid them :thinking:

4 Likes

Perhaps the most inconsequential bug ever: in night time Whittleton Creek, James Batty is trespassing on his own property

3 Likes

How to incorporate the Yacht

I’m still working on adding ā€œCubaā€ to Freelancer but in the meantime need to prepare for some decisions about the yacht.

Original plan has been to combine Yacht with Miami where it’s docked, into one giant map. But there’s 2-3 drawbacks…

  1. People who just want to play the yacht will get Miami and possibly not even get a single target on the yacht after several rolls, just keep getting Miami-based objectives
  2. The NAVP/AIRG (grid that determines where NPCs can walk) is slightly buggy at the moment which means NPCs can walk through random objects in bits of Miami, as well as sitting or standing on the air when they’re meant to be at a chair or table; and
  3. Depending how big the mod is, if it’s bundled into Freelancer Variations it may make the mod too big for the autoupdater (Github) so then the player would need to download this external mod just to play the sunset (undying) and night (Special ass) versions of Miami I was going to put the yacht in. This is unconfirmed, it could be fine

So even though I don’t have all the information about the final mod yet, how would you like it to be added to Freelancer/Miami?

  • Only have the yacht as its own map, without the ability to roam Miami and get its NPCs as targets
  • Offer both standalone yacht and Miami-infused yacht as options and let player pick what they want in Miami slot
  • Keep the original Undying and Special Ass. variants, but also offer duplicate options of both that also have the yacht. If external mod is required then have yacht versions off by default.
0 voters
7 Likes

Haven Island not overly loved? It’s probably my favorite hardcore showdown map!

Also any idea when we’ll be able to use the mod again? I’m already getting bored with vanilla freelancer again. Variations makes the game so much better.

It’s not so much dependent on the FV mod as it is SDK (if that’s why you’re posting here). As for how long it will take? I’d guess a week. :game_die: :game_die:

but i rly don’t kno, lol