Does the Mod work with the latest Hitman Patch 3.200?
It does. There is an update for the Simple Mod Framework when you start that and afterward you should hit āApplyā on the screen on which you enable and disable mods.
This one in Berlin is quite game breaking. This safe will not blow up. I tried throwing a nitroglycerine bottle and shooting a fire extinguisher placed on top of the chest. Safe still holds strong and screws my prestige objective.
Oof, Iāll put it on the list. Which variant is that?
āThe Dropā
I just tried an explosive baseball as well, and that safe aināt cracking.
1.7.17 - This is Maintenance
No new content coming to this mod for a while, but a list of things to fix built up in almost 2 months and it seemed cruel to make you wait for when/if a big piece of content finally comes, so here you go.
Changelog
- Mumbai: Special Ass - Removes 2 targets who spawn in out of bounds Rangan Tower
- Berlin: The Drop - Removes box that blocks safe
- Passenger Train: NPCs should no longer be able to walk on air at back of train, textureless courier should now be fixed(?)
- Whittleton Creek: Night - Can no longer buggily take Mr Wilsonās clothes
- Chongqing: Cloudy Day Lockdown - Removes last lockdown worker from target list, adds ~6x existing NPCs as targets
No JSON update required
1.7.18 - A Quiet P(a)lace
Various fixes and improvements that should be addressed at some point. If you turned Night Mumbai off due to darkness I encourage you to try it again now. I didnāt commit to doing a big variance for midday Paris (Day At The Museum continues to be just a dream) but I decided to get rid of the crowds and such, after all it does take place about six hours before the (totally not Novikovās) fashion show
Changelog
- Conflicting Stashes removed in: The Icon bathroom, The Author church basement, Patient Zero morgue
- Mumbai: Night ā Lighting improved
- Chongqing: Lockdown - Removes Freelancer-specific NPCs who spawn in facility, Moves Lockdown area supplier to a city shopfront
- Chongqing: Noodle Massacre ā Rooftop crime scene sentries should now allow police pastā¦ but one is still an enforcer
- Chongqing: Alerted mode: Undercover man at back of restaurant no longer enforces 47
- Paris: Midday ā Crowds have not yet arrived for the fashion show. Superenforcer and many NPCs removed. Some more NPCs have different script to default
- Minnowās Hawkeās Bay outfits fix now only deploys if you do not have Community Patch mod
No JSON update required
Thanks a lot for the continued updates! I kinda liked how dark night-time Mumbai was but I look forward to see the new version, along with Midday Paris.
So I fell in love with the hitman franchise a couple of weeks ago. Playing hitman, talking about hitman, thinking about hitmanā¦
And recently I got heavily into Freelancer. As of today, weāre nearing 40/50 tries and havenāt made it past half of the campaign. I know itās made for veterans, but Iām still having a blast dying and trying again.
Anyway, your Variations mod was thr last missing component I lacked to enjoy this gamemode to itās full potential. You outdid yourself, and kept things in working order for so longā¦
I guess Iām writing all this to first, thank you. And ask you if youāve got a paypal or any service we can use to pay you back for this massive contribution to the community, Mr. Rudd.
Iām 100% serious, let us buy you a coffee, thatās the least you deserve man
Take care
Thatās very kind of you to say and Iām glad youāre appreciating the mod as much as I hoped people would, but I donāt have a PayPal and at this point in time Iām not comfortable accepting money from anyone.
Instead of sending me money, I ask you to send IO a bomb threat demanding they implement the mod officially
Whatās the modās current compatibility with Lighting Ultimate like now?
Ask the creator of Lighting Ultimate, who hasnāt updated their mod in about a year.
What slot should The Final Test use?
For those who donāt know, Iām trying convert The Final Test into something that looks somewhat like what itās meant to be based on (a Cuban airfield, canāt make promises on the plywood structure at this stage as that could take months) with the purpose of adding it to Freelancer Variations (Relax, the Soviets will be replaced with another faction) as well as being a standalone mod for story and contracts mode.
At first I assumed Iād just make it use Santa Fortunaās slot; they look similar, have close geographical locations in the world and I donāt particularly like Santa Fortuna so not upset if something else uses its slot. But then I thoughtā¦ what about Ambrose? It has no alternate content unlike SF with its ET, Special Ass. and escalation stuff. And if weāre looking at maps that have no alternate content and arenāt overly lovedā¦ what about Haven Island?
- Santa Fortuna
- Ambrose Island
- Haven Island
- Other (Comment below)
fuck ambrose island all my homies hate ambrose island
I chose Haven due to the viewcones.
You can always just play night Haven to avoid them
Perhaps the most inconsequential bug ever: in night time Whittleton Creek, James Batty is trespassing on his own property
How to incorporate the Yacht
Iām still working on adding āCubaā to Freelancer but in the meantime need to prepare for some decisions about the yacht.
Original plan has been to combine Yacht with Miami where itās docked, into one giant map. But thereās 2-3 drawbacksā¦
- People who just want to play the yacht will get Miami and possibly not even get a single target on the yacht after several rolls, just keep getting Miami-based objectives
- The NAVP/AIRG (grid that determines where NPCs can walk) is slightly buggy at the moment which means NPCs can walk through random objects in bits of Miami, as well as sitting or standing on the air when theyāre meant to be at a chair or table; and
- Depending how big the mod is, if itās bundled into Freelancer Variations it may make the mod too big for the autoupdater (Github) so then the player would need to download this external mod just to play the sunset (undying) and night (Special ass) versions of Miami I was going to put the yacht in. This is unconfirmed, it could be fine
So even though I donāt have all the information about the final mod yet, how would you like it to be added to Freelancer/Miami?
- Only have the yacht as its own map, without the ability to roam Miami and get its NPCs as targets
- Offer both standalone yacht and Miami-infused yacht as options and let player pick what they want in Miami slot
- Keep the original Undying and Special Ass. variants, but also offer duplicate options of both that also have the yacht. If external mod is required then have yacht versions off by default.