[MOD] Freelancer Variations

I downloaded the mods today. It may be that I used an old file that was in the same folder. On the other hand, SMF didn’t show an update.
I’ll try re-applying the mods and will check Haven again at the next opportunity.

The Freelancer Variations SDK mod has been discontinued in favour of the Mission Companion SDK mod, please delete FreelancerVariations.dll from your mods folder and replace it with that instead. The JSON file remains unaffected and does not need to be touched.

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I reapplied the mods and also checked the assassins, they have accents, so it seems to be the latest version. It’s been non-alerted, non-hardcore showdowns, in case that makes a difference.

Otherwise, I saw (on two occasions) a suspect having a meeting by themselves.



Unfortunately, I was not able to see where their missing counterparts were at the time and what they were doing.


Some floating darts above a box in the hangar.

In general, I’m liking the map quite a bit, including for showdowns, despite the size. Maybe it was because of the size and not having to run around so much :sweat_smile:. Enforcers and Lookouts seem to be placed reasonably. Just found myself missing a body hiding spot in the kitchen or bathroom in one particular showdown.

Btw, I assume the merchant outside the base was aligned specifically so that the dialogue doesn’t trigger? :smile:

Did they actually talk and shake hands? Or were they waiting for someone who never showed up. If the former, I have no idea how I’d even fix because the game uses just a single spatial point for both suspects, so if it’s fine for one it’s fine for the other (unless it’s against a wall or something)

Never seen that before in my life, and I can’t imagine they’re freelancer related… no clue what’s going on there

Nope :flushed: But I’m gonna leave that be

1 Like

I heard the dialogue from that one person and I think they also went through the animation.

1.8.2 - Compatibility Update

This is a boring housekeeping update to tidy up the mod. But hopefully people complain less now.

Changelog:

  • Restructures mod to remove all(?) SMF warnings, reduce file size, slightly increase deploy time probably, not deploy files twice if you have Random ToDs installed, ToD files have better compatibility with Lighting Ultimate and mods generally
  • Romania: Removes story exit, visible floating far in the sky to eagle-eyed players
  • Cuba: Safe clue in radio room no longer spawns inside CCTV recorder

No JSON update needed
https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=3642&game_id=3617

5 Likes

1.8.3 - My Bad

I’ve heard your bug reports and managed to recreate and fix them.

Changelog
- Romania: Include Sieni’s Signature Suit fix by default to prevent suit mod related crashes (relax, Sieni gets a small amount of DP for every download)
- Mumbai: Illusions of Grandeur - Fixes no safe spawning when safe01 (Rangan Tower) is meant to be picked
- Mumbai: Day – Includes changes from other variants that replace enforcer street thugs with ‘security’
- Whittleton Creek: Fixes crashes if Random ToDs is deployed
- The FV and Random ToDs files for Mumbai and Haven Island will no longer conflict (deleting targets in story mode). UPDATE JSON TO GRAB NEW VERSION OF MUMBAI DAY.
- There are less/no double deployment of files if you have FV and Random ToDs (slightly reduced deploy time)
- Cuba: Fixes one spawn not working properly and spawning you in middle of hangar if using Haven Island’s slot

You will require a JSON update for the Mumbai Day fixes
https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=3649&game_id=3617


UPDATE: To all who downloaded the past 6 hours, manually download again as there was a deploy error my PC (cache) didn’t pick up on

and I didn’t think it was worth doing a brand new version as almost no one has downloaded this one yet

8 Likes

1.9 - Yacht Party

Took 1.5 months but I got there in the end… you can now play the Yacht in Miami’s slot. Hope you enjoy

Changelog

  • Adds Real Yacht variants to Miami’s slot by default
  • Mod should *load after Unofficial Community Patches to prevent deploy issues

JSON update required if you want to play the ‘new map’
https://www.nexusmods.com/hitman3/mods/437?tab=files

11 Likes

:clap: Very nice! Got a new PC and will be happy to test it with Hitman and a new Freelancer variant!

3 Likes

Vanilla Miami Issue

Turns out if you get vanilla Miami since latest update the mission won’t give you any targets. The good news is this can be fixed by re-updating your JSON from Nexus or the website

The bad news is Showdown versions of Sunset and Night currently do not work. I’ll have to cram in a fix before my shift tomorrow. Might be ready 14 hours from now. In the meantime you might want to disable those showdown variants. Yacht Showdowns still work fine, give them a try.

4 Likes

Had one regular mission and one showdown on the Yacht so far and am liking it quite a bit. It’s a really well-fitting location for a showdown in particular, giving even more Bond-vibes than usual for the game.

2 Likes

1.9.1 - Miami and Cuba Hotfixes

Changelog

  • MIAMI: Fixes Sunset and Night Miami showdowns not working
  • CUBA: SHOULD fix spawns not working in Haven Island version of the map
  • CUBA: SHOULD no longer say Ambrose Island on spawn in text. Unable to verify before release.

No JSON update required unless you didn’t when I warned you about Miami yesterday
https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=3679&game_id=3617

6 Likes

1.9.2 - Train Update

Putting out an update to be compatible with new standalone version of Passenger Train. While I was there I figured I’d fix some small things that have been on the list the past month. I haven’t tested every aspect listed below, let me know if any issues

Changelog

  • PARIS ETS: SHOWDOWN SUSPECT SHOULD NO LONGER USE VIP LOCKDOWN POINT INSTEAD OF ESCAPING
  • SPLITTER: MAIN STORY NO LONGER FREEZES AFTER CLONE REVEAL, REMOVES BAD SAFE IN GYM, FIXES WAITING ROOM SAFE CLUES, BACKGROUND STREETS NO LONGER INVISIBLE
  • CUBA: NPCS SHOULD BE UNABLE TO WALK THROUGH FENCES, FOR REAL THIS TIME. This change has not been pushed to standalone mod yet, so undeploy the standalone mod if you want it in Freelancer
  • PASSENGER TRAIN: STANDALONE MOD UPDATES (NPCS NO LONGER HEAR THROUGH WALLS, ENFORCERS NOW CHASE YOU). Should no longer have deploy issue if Standalone mod is used

No JSON update required
https://www.nexusmods.com/hitman3/mods/437?tab=files

3 Likes

Just noticed that the Splitter variant has the Splitter SMG to pick up, a nice little surprise in the first syndicate after prestiging!

1 Like

Oh, no way, and here I am paying 20k+ for it like a sucker. I assume you can’t take it home if you don’t have the DLC?

Is there something wrong with the mod currently? It was working fine yesterday and now I crash whenever I try to load a map. Is there an update we need?

The game itself was patched today, so tools and/or mods may need updates.

2 Likes

Chongqing has another helpful one, but you have to get lucky with not just the variant but also the targets. I had one of the guards wearing gas masks as a target and he carried the Epic silenced Raptor. I assume at least that when he isn’t a target, he’s carrying the Common unsilenced one.

Yea you’re correct you can get an epic raptor off of those guards in the variation where they’re all on full alert 100% of the time. Not only targets carrying those guns. Most of them do.

1 Like

On nighttime Whittleton Creek with a safe in Vholes’ garage, a hint spawned where I couldn’t scan it. Not much of an issue (there was a fire extinguisher nearby), but thought I’d mention it nonetheless.

2 Likes