[MOD] Freelancer Variations

OK, but the problem is also happening on Xbox, as per the video clip from my OP.

Okay uhh… are you expecting me to fix IO’s game? I don’t understand. If it’s not mod related why are you telling me here in my mod thread. And if it is mod related then I’ve just given you my answer.

All I want to know is if I have to reinstall the game, will I have to start all over again, or is all my progress saved on the IOI servers?

That has nothing to do with my mod, so why are you asking here? Go over to the Freelancer thread and ask. I think it’s server side but go ask in a more relevant place and maybe they will know

It is a Freelancer-related issue, as it is happening not only on Xbox but also on Steam, where I have the Variations mod running. The video shows 47 on the way to Chongqing, and then it crashes.

Not sure if this is a vanilla bug or not, but I’ve never encountered it in any others maps. I was trying to do a “Kill target on way to meeting” showdown in Hawkes Bay and the Target was not carrying the right phone compared to the “hidden leader clues”. My target was supposed to be part of the Business Agenda but was actually holding a Secret Meeting phone.

CLUES:

This is the actual phone the target had on them:

Needless to say that it was highly confusing.

Also, safe clue unable to viewed with the camera in Whittleton night map. (Laser beam house garage)

Dammit, it’s like the work I specifically did in last update just… didn’t actually work. For some reason all I did was paste in the vanilla co-ordinates of the clues, not the new co-ordinates I came up with. The editor I was using must’ve disconnected mid game and I didn’t realise the co-ordinates weren’t changing when I moved them to new spots :confused:

Re-doing all that work again right now :upside_down_face:

I can’t really think of a way that it’s caused by my mod. All I do for custom maps like Hawke Bay is copy everything from an existing freelancer map (Probably Chongqing in this case) and just give everything new positions. I don’t do anything resembling touching inventory or traits etc. Probably a vanilla bug, feel like I’ve heard console players complaining about this occurring.

1.9.4 - Christmas Casino


Originally I wasn’t going to because it was a hassle for various reasons, but @Kercyx decided to take care of the hassle for me, so instead of a 5th Paris variant which was going to be The Banker + Night, we’ve added the casino to the Holiday Hoarders variant. Long story short there are now no HH targets or Santa, and the free gifts across the map have been removed, but in my opinion these are all improvements. I’ve also made slight tweaks to The Banker (Murillo can now enter combat with his pistol, some casino patrons were given more variety, blah). Please report if there are any issues, particularly in showdowns as I wasn’t able to test them very thoroughly.

Changelog

  • Paris (ETs): Upstairs supplier moved to area that doesn’t have ET walking through it
  • Paris (Holiday Hoarders): Removes HH NPCs (x3) and item presents, Moves Supplier somewhere quieter, Adds The Banker (With slight modifications)
  • Haven (Night): Incorporates lighting improvements that were supposed to be included in 2023
  • Fixes Peacock plugin for version 8
  • Whittleton (Night): ACTUALLY fixes the bad safe clue placements in Ghalen Voles’ house

You will need to update your JSON or you will get a crash in Paris. SMF remains the best way to update the SMF mod.

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In SMF, I get an error when updating:

Whoops, had 3 instead 4 inside the update link. I’ve updated it try again (May take a few minutes)

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It’s updating now, thanks! Guess I’ll get my first look at the ET in Freelancer mode :sweat_smile:

That sucks, sorry to be the bearer of bad news :joy_cat:

Well admittedly I rarely do the “eliminate target on way to meeting”. My playstyle is to get a perfect run in every map and I usually save the showdown map for a map without a target kill condition so I have more options for my prestige obj. Unfortunately this time every map in the syndicate had a kill condition so I had to pick “eliminate on way to meeting” as the map already had an axe kill condition.

So that being said I’m no expert on that objective but I have only ever encountered it in Hawkes Bay. Just sharing my observations. But you’re right it does sound like a vanilla bug. Maybe if you can remember what map you copied everything from we could see if the bug could be recreated in that map.

It appears it won’t deploy! No idea why my own last deploy didn’t pick that up :confused:

Currently in process of fixing

UPDATE: My second and hopefully final attempt at a fix is done, grab yet again from Nexus :upside_down_face:

UPDATE 2: It took yet another upload! It’s now ready and fixed at 19:57 GMT +10

Added the new file from Nexus, applied mods again and can confirm it loads in now.

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UPDATE: There was a bug where if you got the red carpet spawn you would appear floating above water… it has NOW been rectified, re-download from Nexus yet again :upside_down_face:

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Didn’t take the time to explore it super well yet, but I am liking the Christmas-Casino combination in terms of atmosphere!

Only issue so far: A crate that’s obstructed by some of the new objects in the dressing room/library.

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Ah poop, I’ll have to have a look at all of them in the coming week. To be honest I didn’t actually look at anything freelancer specific apart from the suppliers :flushed_face:

Figured there’d be nothing like that in the catwalk room, and all the other rooms are basically the same, leaving just the makeup room there

The mod is under moderation at Nexus. Where can i download the latest version?

The zip at the top of this screen should do the trick, you’ll have to get the JSON from the website linked in various places (just go to first post)

Appreciate the quick reply, thanks

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