@BlossomFox and I are happy to bring you the Mk2 Retooled Pack mod.
This mod aims to replace the Mk II gear and weapons in the game with new items.
Those new items have original gameplay and new models.
(The Briefcase Mk II, having a unique mechanic, history, and aesthetic is kept as is)
15 items in total.
They are intended to be useful, playful, or intriguing enough to imagine and make runs around them.
While not being so powerful that they could cut clean through the Gordian puzzle boxes that are the Hitman missions.
The mod also brings an optional suit replacement, an optional briefcase retexture, and options to integrate some of its items into Freelancer.
@BlossomFox
made the new textures for the Bartoli Dragon Shotgun, and cleaned up the ones for the EMP.
She also helped on, and host, the updater.
She gave invaluable pointers, feedback, and critic as the mod was created.
She has all my thanks, and should be seen as co-creator of the mod. ![]()
https://www.nexusmods.com/hitman3/mods/1407
The Gear - 8 items
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ICA 60 Seconds Fuze Explosive
- Replaces the ICA Proximity Explosive Mk II.
- “A modular explosive device designed by the ICA. Detonated by a delayed fuze 60 seconds after activation. Highly suspicious if noticed.”
-
Dr Popp Firebomb
- Replaces the Proximity Explosive Rubber Duck Mk II.
- “A soda can concealing an incendiary payload in an underlining glass canister. Set off on break. Less powerful than a Molotov cocktail, but more discreet to transport.”
-
EMP “RuggedBook” Case
- Replaces the Lockpick Mk II.
- “A case containing a powerful EMP device. Requires a few seconds to power up after activation before delivering its effect. Made to resemble a Mitsaki RuggedBook.”
-
ICA Lure Phone
- Replaces the ICA Audio Remote Distraction Mk II.
- “This device is equipped with an audio app, allowing you to attract anyone nearby to your location at the push of a button. Anyone answering the phone will be sedated with a dermal toxin.”
-
ICA Micro Breaching Charge
- Replaces the Remote CX Demo Block Mk II.
- “A micro explosive device designed to breach doors by the ICA. Detonated remotely. Will destroy the lock when detonated. Too small to notice, and relatively quiet.”
-
RFID LetterParcel Bomb
- Replaces the Proximity CX Demo Block Mk II.
- “An innocent looking parcel. Will explode when armed, and in proximity of the corresponding RFID tag.”
-
Atlantide Sedative Bottle
- Replaces the Emetic Syringe Mk II.
- “A bottle of Atlantide modified to contain a single dose of sedative poison hidden in its cork. Do not expect to be able to poison food or drink discreetly with it.”
-
ICA Micro Sedative Tripwire Mine
- Replaces the ICA Remote Explosive Mk II.
- “A device that releases a sedative gas upon activation. Activated when a laser tripwire is interrupted. Do not let its habitual look deceive you, this tripwire will not attract any attention when placed.”
The Weapons - 7 items
-
ICA19 ClassicStriker
- Replaces the ICA19 SilverBaller Mk II.
- “A tactical magnum pistol. Custom slide with suppressor. Body piercing rounds. Low rate of fire, and very high damage. Arrives with a single magazine of seven bullets.”
-
TAC Dart Rifle
- Replaces the Tac-SMG Mk II.
- “A modern submachine gun modified to shoot darts. Loudly, one per magazine, but with excellent precision. Will sedate anyone it hits”
-
Bartoli Dragon Shotgun
- Replaces the Enram HV Covert Mk II.
- “A U.S. produced pump-action shotgun. Loaded with incendiary ammunition.”
-
Ether Tracker Dartgun
- Replaces the Lethal Syringe Mk II.
- “An Ether made dartgun, created for “delicate corporate situations and containments”. Its darts inject their targets with a tracking device.”
-
TAC-4 Marksman
- Replaces the TAC-4 AR Auto Mk II.
- “A modern bullpup assault rifle. Custom parts for high-precision. Semi-automatic, accurate, and stable with excellent damage.”
-
Sieger 300 Shockwave
- Replaces the jaeger Mk II.
- “A custom variant of the Sieger 300 bullpup rifle. Designed to forgo subtlety with its magazines of shockwave ammunition. Use carefully on the range.”
-
Momendi Toy Pistol
- Replaces the HWK21 Mk II.
- “A Momendi-made toy replica of a classic pistol. Silent. Almost inexistent damage. Can still be useful for distractions and other sabotages.”
The (optional) Bonuses - 1 suit, 1 briefcase
-
The Jumper Suit
- Replaces the Lucky Ducky Suit.
- “A simple knitted jumper, dress pants, and worker boots. Practical.”
-
The Arepo Case
- Retextures the Arctic Tool Box.
- “A versatile transport case. Could survive running into a burning building.”
Freelancer Options
The mod possesses separate options to integrate some of its items into Freelancer, with new rarity, prices, and inventory capacity.
- The Freelancer Tools options allow to replace some of the tool from the tool box.
- The Freelancer Weapons options allow to either replace the Street Art weapons in the themed panel, or weapons in the appropriate main weapon wall panels.
Both also have a “Custom” option, for those ready to tinker directly with the mod folders.
KNOWN ISSUES
- The EMP “RuggedBook” Case and the Ether Tracker Dartgun only behave in the loadout screen as, respectably, a container and a concealed weapon only in offline and on Peacock.
As a consequence the EMP Case can cause issue if brought in along a suitcase, or the Beatdown Boombox. - The ICA Micro Breaching Charge cannot be brought in via a stash. This is an issue from its original item, the Remote Demo Block who likewise should, but cannot be stashed.
- Swapping between Freelancer options can cause crashes on Freelancer launches as it implements itself. Once done, crashes should stop.
SPECIAL THANKS
@BlossomFox co-author of the mod, who created the art of the Bartoli Dragon Shotgun, gave me pointers as I started modding, and has a keen critical eye when needed.
@Luiluix who sent me the Electrocution Phone texture from Hitman 2 for the Lure Phone.
@magicdave94 and @linux_penguin who tested the mod and gave invaluable feedbacks.
This is my first mod, having only obtained an actual PC last month, and I hope everyone enjoys it.
Cheers everyone!


