[MOD] Random Times of Day

Random Times of Day

Have you ever wanted to play regular Hitman modes and have different times of day when you enter the map? How about the ability to pick what time of day you want before entering, in only a slightly convoluted way? Well now your dreams have come true. This mod has been something Team Ruddcy has been wanting and working toward for a while, but thanks to Piepieonline 's Mission Companion Mod it is now a reality.

How does it work?

It’s eerily similar to Freelancer Variations in that it uses an SDK mod to inject itself in Online mode and Peacock as you load the mission. You use the ToD picker website to choose what pool of ToDs you want the game to pick from for each map, or if you only want one in particular you can pick just that, as an alternative to the existing Time of Day Mod. I will consider adding an offline mode (non-SDK) for main missions which you can toggle on and off in SMF if enough people request it, but you will be unable to use the ToD picker website for offline mode so I have not included that feature at launch. There is also not a Peacock Plugin version at launch as I personally am not sure how to make it do what I need, and the SDK mod works on Peacock anyway.

You can change ToDs however you want at any time without restarting the game or having to redeploy the mod, by using the website, saving the JSON and then going into SDK in game by hitting ` and press “Reload Companion Mod”. All changes to your JSON should then take effect next time you load a mission. You can remove all ToDs you don’t want if you feel like loading just one particular ToD in that session, making my old Time of Day Mod redundant (unless you hate the SDK)

Installation

  1. Get SMF
  2. Get the SDK. Put the SDK FILES in your HITMAN3\Retail folder
  3. Grab the Mission Companion SDK mod and put it in HITMAN3\Retail\mods
  4. Grab the Random Times of Day SMF mod and install it using SMF Mod Manager’s “Add A Mod” button.
  5. Grab either the default JSON from the files page here or go to the ToD Picker website and hit generate at the bottom, and save/extract it to HITMAN3\Retail\mods
  6. Launch the game! You should get a popup of the SDK if it’s your first time, if the mods list isn’t showing then press ` then the Mods button to bring up the list, then select MissionCompanion and press OK.
    Then go play!

Mod Incompatibilities

It appears Lighting Ultimate is incompatible with this mod, at least on Sapienza. Slowly figuring out how extensive the problem is and how (if) it can be solved.

It should also go without saying that if you have the old ToD Mod on any location it will screw with the Random ToDs, as ToD Mod forces a location to have that one ToD every time. Remove ToD Mod entirely and only use Random ToDs from now on.

Contributors

Team Ruddcy is led by Kevin Rudd and Kercyx. We are responsible for 95% of the ToDs in this mod.

musicalmushr00m created the following times of day: Night Colorado (Lamp tweaks by Ruddy), 2016 Daytime Sapienza (Restored from 2016 game files, Applying it to Landslide has meant some interiors may not look like how creator intended)

TonyStark created Berlin Midday (Tweaks to indoor lighting means it may not look as creator intended)

https://www.nexusmods.com/hitman3/mods/895?tab=files

Please note the ToD Picker website does not yet have pictures set up properly, but it’s all the same ones from ToD Mod and Freelancer Variations

21 Likes

More pictures please for those who dont play on PC :slight_smile:

4 Likes

We’re busy people. You’ll have to live with this

Just for you I updated the website.


It appears Lighting Ultimate is incompatible with this mod, at least on Sapienza. Slowly figuring out how extensive the problem is and how (if) it can be solved.


Update: I accidentally specified the FV variant in New York, if you don’t have FV on it will crash, if you do then it will load freelancer stuff. This has now been fixed, redownload from Nexus or variant picker website.

1 Like

1.0.1 - Compatibility Update

A boring housekeeping update, but makes things tidier and improves compatibility with other mods.

Changelog

  • Converts files to different format to remove SMF warnings
  • Changes to have compatibility with Lighting Ultimate (Worked with all season 1 Classic options prioritised in my test, GOTY for Patient Zero ones)
  • Sapienza Night: Adds night time soundscape

No JSON update required
https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=3641&game_id=3617

4 Likes

I was reminded in a comment that this mod uses an older brute force method of removing GOTY lighting from Paris, so that the original 2016 night ToD of Holiday Hoarders is preserved and not the “Blue sunset” currently in the vanilla game.

Someone complained this means the GOTY sunset is gone, so I’ve added GOTY Sunset to the ToD picker website (Haven’t gotten around to including in Nexus file) and you can choose between 2016 vanilla or GOTY vanilla now… or both :person_shrugging:

2 Likes

1.0.2 - Haven Fix

  • Reinstates Haven Night improvements from 2023 (No idea how long they’ve been gone, why, or why it took me so long to notice)
  • Reduces viewcones to normal maps’ size (Forgot to include in original post)
  • Additional lamps at Villa area
  • Turns on more vanilla lamps
  • Removes shadows from dodgy Hokkaido wall lamps


https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=3831&game_id=3617

Will get around to adding to FV at some point…

6 Likes

I have added The Banker to the Paris list. Use the website to update/refresh your JSON. Beware that Holiday Hoarders can make it slightly screwy. You’ll just have to either live with it or hit restart if you get that variant (or just disable it for Paris). Don’t want to have to make a whole new section of the website just for this one ET.


2 Likes

1.1 - Paris Update


While I’ve been tinkering in Paris for an unrelated mod, I came up with a much better version of Midday. While I was incorporating that I figured I may as well give all of Paris ToDs a small overhaul. Midday is better, Night has more lamps turned on, Holiday Hoarders is more blue and foggy to be different from Night, and 2016 Paris lighting is now gone; it was unfair to make it override the vanilla ToD. If you want it back you’ll have to get Lighting Ultimate at this stage.

Changelog

  • PARIS: Rewrites mod to no longer use various (old) Lighting Ultimate files. Removes 2016 vanilla lighting.
  • PARIS - DAY: Gives daytime more realistic, less saturated look, changes sun position, fixes post filter settings in some dark basement rooms
  • PARIS – NIGHT: More lamps turned on in some spots
  • PARIS – HOLIDAY HOARDERS: Sets to foggy blue night to differentiate from regular night more
  • Removes testing offline contracts that were mistakenly included and overrode the missions

I also forgot to mention in last update that I shrunk the Haven Island viewcones down to normal size for night mode. Usually I don’t do any gameplay changes for a ToD but it was just too weird them having super-vision at night.

You won’t have any crashes if you don’t update your JSON, however the Hitman 2+ option is now the same as vanilla (and has been removed from website), so you’re just doubling your chances of getting vanilla by keeping it in your JSON.

https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=3906&game_id=3617

5 Likes

This looks so beautiful! Wish we had a night version of the map.

1 Like

1.1.1 - Ambrose and Chongqing Tweaks


Didn’t want you to wait forever for a brand new ToD release or anything major, to put in these fixes/improvements

Changelog

  • Chongqing: Day - Gloomier and greyer, replaces 3x umbrella acts, replaces 2x umbrella blend in spots
  • Ambrose midday: Fixes dark outside spots, make sun less bright, removes slight orange tinge to sky
  • Paris: Night - Makes recently turned on top balcony lamps shine on wall like the other balcony lamps

No JSON update required
https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=3956&game_id=3617

4 Likes

Hi, is this a replacement for Time of Day Mod? Couldn’t find a thread for that mod, so commenting here. Mumbai (Midday) mod applied crashes the game when loading the map. Vanilla and night works fine.

This is intended as a replacement of ToD Mod. Only advantage ToD Mod has is it works in offline mode/no SDK

I will look into that at a future date tho as I’d still like it to work

1 Like

1.1.2 - Gooooooodmorning, Bangkok!

The mod is technically unplayable while Mission Companion is down, but we can still update it so it’s good to go once that’s sorted

Changelog

  • Compatible with latest SMF
  • Adds Bangkok Morning (Bangkok ToDs currently do not apply to The Infiltrator)

https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=4252&game_id=3617

Please be patient as all lighting mods of mine will need to be updated for IO’s file changes. That includes Random ToDs, ToD Mod and Freelancer Variations


1.1.3 - Yet Another Fix For IO’s Tinkering

So they changed the lighting setup for some season 1 and 2 maps, meaning if you use this mod (which is still non-functional due to Mission Companion needing to be updated due to SDK needing to be updated) you would get some very funky and ugly lighting.

Changelog

  • Works for new game update
  • Bangkok: Morning - Now works with The Infiltrator (I think)
  • Mumbai Night: Restores to intended slight ‘purple’ look

https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=4341&game_id=3617

3 Likes

1.1.4 - Improvements from FV

FV made improvements to some ToDs, and it and ToD Mod all now read the same files, so they all have to be updated at the same time to have the same versions (FV and ToD Mod will always read the files of Random ToDs if it’s deployed, rather than deploy duplicates). Funnily enough I made some last minute improvements to Colorado Night (pictured) that are not in the latest FV version, but they’ll be there next time.

Changelog

  • Santa Fortuna: Night – Fixes deletions that were not working
  • Colorado: Night – Improves indoor lighting, improves properties of some outdoor lights, turns on and adds more outdoor lamps
  • Colorado: Day – Small tweaks to improve (from Sandbox The Vector)
  • Chongqing: Midday – Reverts from grey experimental version that was NOT meant to be shipped

https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=4374&game_id=3617

1 Like