Hee hee
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Fuck yes.
Edit: The post got deleted on reddit. Badlands made $80M globally opening weekend.
Tiny bowser, oh so cute ![]()
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Why do they think they need to redesign Bowser and Jr? Bowsers face is…off again and he again got those green scales on his shoulders and legs that look horrible…
Juniors voice doesnt fit at all, should have gone with Nancy Cartwright and wtf are those eyes man?!
Mario, Luigi, Peach and Rosalina look great, so its even more baffling.
Good Luck, Have Fun, Don’t Die.
A man travels from an apocalyptic future to warn people about a rogue AI.
Looks quite, well, fun! ![]()
Filming for the Zelda movie has now started
Exactly what we need: another video game property that in no way translates to a viable movie experience, that will probably somehow still manage to be a critical and commercial success, like Sonic, Mario, and Detective Pikachu did. Meanwhile, video game properties that you would think would be perfect for translation into a film medium, like Hitman, Resident Evil, Doom, etc., keep tanking, because somehow nobody can make one that A) actually follows the source material, and B) has heart. Hollywood.
On the contrary, something like The Legend of Zelda (the original anyway - I haven’t played any beyond the first two) is at least an adventure game with a discernible plot. That could be made into a reasonable movie if they just follow the original game’s story. Some guy trying to hack their way through increasingly more complicated and dangerous dungeons is prime fodder for a Hollywood treatment.
Games like Sonic, Mario, and other platformers are, as you say, poor movie experiences because the plots of those are so thin already that the only way to make them into real stories is to add a bunch of filler that makes no sense (or is just poorly thought out). They make a lot of money because they are recognizable and, unfortunately, Hollywood executives think that “made money” is equivalent to “good”.
I think among the issues that more complicated games have (like Hitman, Resident Evil, etc.) is that they are already self-contained stories. To make those into a movie you only have two choices - just adapt the existing game with story into a film or come up with something entirely original just using the same characters and settings.
In the first choice, you run the risk of people saying it’s just derivative and a copycat of the game. While that may be fine sometimes, the more complex the characters and story are, the more likely that some creative-type writer is going to somehow muck around with something they feel just isn’t quite “screen worthy”. Additionally, most games worth adapting are far longer than the 2-3 hours that a movie has available. How much of Red Dead Redemption would have to be cut out to fit into a normal movie time frame? How much of that story’s detail would be lost? Same thing for Hitman. How much of that story can you slap into a movie before you’re out of time and how much do you have to cut out?
As for the second option, any time you’re creating a new version of a familiar story you now have to deal with conflicts with existing canon, timeline issues, and the age-old problem of “not understanding the source material” adequately. How many marvel movies were deemed horrible because the writers didn’t adapt the original comics correctly? How many movies based on games were deemed terrible because the game character was blue when the movie made him green? We on this forum know why the Hitman movies weren’t good (although someone who isn’t aware of the games may not recognize that reason).
Movies are made by executives with executive concerns (money). They aren’t made by the people who actually play the games or read the comics (at least they aren’t the ones ultimately responsible for the films). Some “suit” is bound to change something because they think it will make them another dollar, regardless of whether it’s accurate to the source material. Creating derivative stories based on a game is bound to upset at least some portion of the viewing audience.
A game like The Legend of Zelda could be made into a movie by changing very little of the original game’s content - just adapting it to the screen - but you know the suits won’t do that. They’ll need more character development or more drive to the story or something. They’ll make Link a child or change his race or something that ultimately doesn’t matter at all but which people will complain about.
I guess, having said all that, I disagree with your initial premise that Zelda couldn’t make a good movie, but I agree with the outcome of that premise that no matter what, Hollywood will actually make a bad movie out of it (but it will still probably pull in a lot of money based purely off name recognition).
I’m not saying it couldn’t make a good movie; I’m saying it has no business being a good movie. Neither did Mario, Sonic, or Detective Pikachu, and yet, surprisingly and annoyingly, they’re all good movies. From games that literally have nothing that could be movie material. HTF did that happen? And Zelda is the same, and yet, I get the feeling it’s gonna join their ranks. And the ones that could have been good movies ended up sucking.
Yeah, if they simply make the game directly into a movie, they’ll be accused of just copy/pasting and being derivative, but that’s the point; these games are story games. Make a movie that lets people who don’t play games experience that same story. Nobody understands this, and it’s frustrating. They’ve failed twice with Hitman, twice with Silent Hill, three goddamned times with Resident Evil and a fourth time currently on the launching pad (although I did enjoy Milla Jovovich’s series for what it was despite being so different). Can one person please stop playing it safe for just once when it comes to these story games?
No
not to be flippant, but that’s probably the actual answer.
Yeah, I know. I just want it quantified so I know who to blame. (Not you)
Pretty interesting
https://www.reuters.com/business/media-telecom/tom-cruise-touts-power-cinema-he-accepts-honorary-oscar-2025-11-17/
Iron Lung comes out January 30th.
Markiplier will be self-distributing it and it’ll be available in 50-100 indie theaters.
The stars are gone. The planets have disappeared. Only individuals aboard space stations or starships were left to give the end a name — The Quiet Rapture. After decades of decay and crumbling infrastructure, the Consolidation of Iron has made a discovery on a barren moon designated AT-5. An ocean of blood. Hoping to discover desperately needed resources they immediately launch an expedition. A submarine is crafted and a convict is welded inside. Due to the pressure and depth of the ocean the forward viewport has been encased in metal. If successful, they will earn their freedom. If not, another will follow. This will be the 13th expedition.
The movie stars Markiplier, Caroline Rose Kaplan, Troy Baker and Elsie Lovelock.
When this comes out can someone please let me know if Helen Slater at least has a cameo in it?
For a film they are basing off Woman of Tomorrow they certainly didn’t bother to adapt the gorgeous visuals that book had. Also why does Supergirl act more like Superboy did back when acting like that was cool?





