Silent Assassin is the be all and end all way to finish a mission. But what happens if you mess up? All of the challenge is gone and nothing matters anymore.
I’m not incentivized to hide bodies anymore. I can kill anyone I want, I can mess with anyone and have as many witnesses as I want and none of it matters.
So how do we incentivize staying clandestine? I think 4 star SA should still be obtainable by removing witnesses from the picture via Elimination and hiding the bodies. Keeping things clean by dealing with loose ends.
Highest score available only if you staying silent and accurate not uncovering yourself and not killing anybody else except targets.
This is the main incentive.
If you want highest score, you would replay. If you don’t care you’ll go johnwicking everybody.
Playstyle is all up to player. The freedom is the feature
Not a bad idea to be fair, I quite like the sound of it.
In Freelancer, if you achieve max Silent Assassin (clean run, no bodies etc found), you get the ‘Traceless ICA Assassin”. I believe ‘Stealth ICA Assassin’ is given when there is a bit of a hiccup in the road, such as if a witness has seen your actions, but you manage to take them and hide evidence etc.
This is what Freelancer is for. If you play it as intended, there are no restarts and your incentive when you mess up will be getting out alive. It’s fun.
In Freelancer, the carnage and comparatively wacky side objectives means that the other ratings are incentivised, and I don’t think that’d transplant well into the main game at all. I’m not against making more ratings, or making the higher ratings more incentivised in the base game, but as it is, the base game is made in a specific way for a good reason, and I don’t think IOl want to deviate from it.
I recall TheKotti also taking issues with the scoring linearity, and some of their ideas are ones I agree with.