New Elusive Target: THE SPLITTER (December 12th, 2024 - January 12th, 2025)

And while you’re here, Mr. Glue, if you could maybe pass on to the QA team why the killbox is acting weird (my previous post in this thread) that would probably make their jobs a bit easier :]

Also, I think the killbox also does exist before Valliant’s golf ball trick, but at that point it doesn’t line up visually with either clone, so there’s no obvious feedback for why you just died.

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I’m still wondering if they will even try to compensate the players that got screwed over by the glitch or will they just say “tough luck bitch” and go on as if nothing happened.

I remember there were some people that died during The Procurers because a stove exploded inmediatly after being sabotaged. Did IO do something to the people affected or they just gave them the middle finger?

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I have to say this was by far the best Elusive Target to date. It’s the first ET I’ve actually really enjoyed playing.

As someone who considers himself a bit of an afficionado of '80s and '90s martial arts films, I was definitely hyped to see Van Damme as a target.

I thought the plot and atmosphere were really cool and the extra objective of taking out the clones was much more of a challenge than the usual retrieving a usb/hacking a laptop.

I enjoyed all the puns and references to his movies too, like I said, I’m a bit of a connoisseur and I pretty much know all of JCVD’s films word for word… even 47 gets the classic “bricks don’t hit back” quip in at one point.

I lured one of the clones to switch off a toilet control panel and he says Good night, asshole" :grin:

I’m just disappointed 47/Bateson never gets the chance to say “You’re discharged… Sarge!”

But yeah, good job IOI.

Although, while im here, I will add my 2 cents so that it’s on record and say that I’ll never do the Twitch sub for unlocks. Nothing against anyone who’s on that platform, I know there’s some good streamers out there, but out of principle it’s not something I ever want to see in a Hitman game.

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Another thing to point out: Valiant and his clones dont have ICA Agent AI but instead regular guard AI and because of that you can use guns to lure them to a specific point. They removed a weapon crate so theyll end up ISOing in the empty room with the broken elevator shaft for some easy accident kills and body hiding

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“Mr Pritchard, you’re going to miss your appointment and there’s a bald guy here wearing the same suit as you :worried:

So yeah it turns out that if you KO Pritchard and stash him the “other” guard will wait forever in front of where his body is supposed to be :smiley: (and for some reason he’s not an enforcer for the board member disguise)

I wanted to see if you can do the meeting as Pritchard but sadly when I got to the facility Valiant was just doing some splits in his office (while turning his back to the entrance so that was an easy kill).

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Going Live with The Splitter! Excited to see what all the fun is about!

Note: stream just for fun, to share to friends on the forum who somehow really enjoy seeing me play. Not a professional by any means.

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There’s some dialogue between Hei and Valliant about Pritchard no-showing for the meeting before he goes into the office as well.

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Ok, so I finally got around to doing this one, and naturally, I have some things to say.

One, as mentioned previously, I will not forgive IOI for making this mission incapable of being played outside of a preset disguise. Don’t care about the reasons, don’t care about the intent, don’t bother trying to justify or rationalize it with me, I don’t care. This was going to be a fun ET, with a creative twist, a celebrity appearance that I actually get, and a story that plays in to classic Hitman with a confrontation with another top assassin involved in cloning… and I can’t take them out while wearing 47’s signature suit. All good will for this ET immediately went down the drain, and I am dead ass serious when I say this: IOI, DON’T FUCKING DO THIS AGAIN!

Two, Jean-Claude’s accent. I don’t get the issue. I’ve only seen the man in two things (his Friends cameo and Expendables 2), and he sounds like he did there. The man’s accent is just weird, I have no idea what it’s supposed to be, where he’s from, and I’ve never bothered to look it up. Based on some of the comments on here and the backstory for the Valliant character, I’m guessing French? Well, he’s never sounded French to me, at least not in any obvious way. So hearing him here, it just sounds like the usual weird Van Damme voice.

Three, the cloning sub-plot. Oh boy, is this one all over the place. It says Valliant has been thought dead for 20 years, yet where this takes place in the timeline doesn’t add up right with that, so I’m gonna assume that that’s a rounded-up figure. While in Romania Valliant found Ort-Meyer’s lab? How? Was he looking for it? Some of the info was missing and he thinks it was the person sent to kill him? We know from Blood Money that the data was taken, but I’m guessing it’s actually the Mystery Man that’s being referenced?

Playing it does fill in some of the gaps that are logistically created by this when compared with the rest of the series. Clearly, Dr. Hei was taking what info she could from Ort-Meyer’s work, but since the info on using recombinant DNA was gone, she had to take another approach. Regular cloning can be done as we know from Blood Money, and physical augmentation through genetic engineering can be done per Absolution, but it seems these clones took a different turn. Whatever method Hei used to copy memories from the original subject (a stupid notion even by the sci-fi standards of this series, but we’ll go with it), the “perfection” used to describe these clones seems to be just referencing the fact that they spend their lives adding to the skills they’re born with and do nothing but working out when they’re not on a job.

These clones are clearly no match for 47 even physically, and based on Valliant’s own admission that they’re not very bright, they’re certainly not on his level mentally. I’m assuming that he had them made with only enough intelligence to be experts at infiltration, fighting and killing, but adolescent level at everything else. Makes sense as that’s what Ort-Meyer actually wanted from his clones, and that 47 was considered a failure in that regard, but his greatest success by every other measure. We see that in the Mr. 48s, who are physically superior to 47 in every way, but mentally incapable of matching him since they can’t think for themselves.

With Valliant’s clones, they have no advantages: 47 was designed physically superior from the get-go, with or without training; he’s mentally sharper than these dimwits; he’s got a lifetime of experience of both constant training in his youth to real-world situations that these clones are not prepared for, and he’s easily taken down enhanced humans far more powerful than him; not only the 48s, but Sanchez as well, and while I believe Victoria’s enhancements are greater than his as well, her lack of experience and unwillingness to kill except when pushed to the brink means 47 takes her apart in seconds. Valliant’s clones have no chance, and the fact that 47 can kill one with a single punch is testament to that; even the Disruptor had to be thrashed around a little, assuming 47 wasn’t holding back massively.

All around, while there are a few potential holes on the when and how, the addition of these clones doesn’t disrupt the lore much, as it finds a way to skirt around the issue of no one being able to replicate Ort-Meyer’s exact work without defying that series staple, and the results don’t even give the illusion of an improvement over our favorite manufactured killer. No real issues here.

Four, if considered a canon entry in the series, this not only shows us how 47 specifically knew about the Chongqing facility by the time of H3, but it also shows us why ICA was willing to turn against 47 so easily when Edwards put the contract on him. As the backstory of the Valliant character shows, they have a zero tolerance policy when their agents go behind their backs and defy a client’s contract to enact their own agendas, even if they’re a top performer who has an otherwise flawless track record of success and loyalty. The incident with Valliant may very well be the reason why they have such a policy to begin with, and then add in the fact that 47 was forgiven the first time because it was actually Travis who went off-script that necessitated 47’s actions to stop his bullshit, and then throw in Soders’ recent defection, and you can see why, even as good as he’s been to them, ICA felt that they had no choice but to “terminate his employment,” so to speak, when Edwards showed them that he was working with the Shadow Client and not pursuing him. This ET with Valliant helps to wrap that whole story up in a neat bow, and while I still maintain that it was not necessary for IOI to make the story go there, this at least allows it to make more sense.

Finally, which do you think we’re gonna get as an unlock in the future: those orange Valliant soldier jumpsuits with the gas masks, or the spandex outfits the clones are wearing with a 47 printed on them?

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They could’ve just made us spawn in a suit but right next to a disguise bag if we wanted to do the story mission. The disguise start also locks out the option to bring a briefcase.

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My biggest question is this: Why is it not possible, to play the Good Quark Vol. 3 VHS Tape on the VHS Recorder in the mansion in Sapienza?

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Probably because it would be blank anyway.

Because some random VHS tape that 47 has brought with him to Sapienza is unlikely to contain the same footage as Caruso’s tape, which triggers the subsequent events/reaction from Caruso?

Of course it is. My question implied, that I hoped, something would be on there just to watch for fun. The Best Of Max Valliant or something like that.

It’s not a question about game mechanics, but rather, why they didn’t put something on the tape to have fun with. Could have been a nice easter egg type thing.

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Likely too much effort for the result, given that it would’ve had to modify the existing setup so it doesn’t trigger that entire scenario.

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I know, I was just joking.

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What exactly does the VHS do? Is it a legal mixtape 47? I know the Drop vinyl disc is a legal shuriken.

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It’s a non-lethal melee item. It also gets dropped when you hit someone with it, like the package or the Janus bust (the one which doesn’t break)

I’m also told that, probably unintentionally, it will trigger the smoke in Mumbai since it’s cloned from the brick item.

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We’re not redoing “Meet Your Brother” moment.

3rd try (1st failed because of a collateral during an explosion, 2nd because I forgot that cloroform breaks and alerts NPCs when dropped…)

Started by following the mission objective and listening to the dialogue until we arrived into the training room, where I first KOed the guard via distraction and then the scientist while he was going to the bathroom after which I hidden them in the bathroom container.
Then I sent number 2 to do some weights (and crushed him with them), number 1 to the sauna and tested number 3 on his flexibility (he didn’t make it).
After that I took the starting disguise so I could fistfight number 6 (with a QTE), took number 2 on my way there (he was still in the sauna so I just turned up the heat and blocked the door) and went back to wear the guard disguise and set up the rest of the cleanup.
To do so, I took the stairs down to get a wrench and while I was there put number 7 to sleep (with his dancing dreams), took the exploding golf ball from the target’s office and did a double explosion accident to number 4 and 5 by using the wrench on a nearby gas canister, mixing the exploding golf ball with the normal ones and watched them both fly (one because he used a gun near the canister, the other because he had his exploding golf ball shot).
Then to finish off the remaining clones I took a cloroform flask from the last floor, activated the heating sequence, threw the sedative to the NPC that was going to investigate (which panicked the other ones) and watched them all fry.
Finally I went to the actual ET’s office, closed the blinds, hooked him and made my way to the train station to exit the level (I took the emergency stairs to get out, the ones in the vent system).

This ET was really fun! There were a lot of changes to the map and while simple if you use disguises I can see it be a bit more complicated SASO (then again you can explore almost all of the facility with your starting outfit, even the target’s office too).
Then again all of the celebrity ETs are good, some more then others (I still remember Busey…) and I like seeing that they’re making more and more map modifications for every new one we get (maybe adding these variations to freelancer would be nice too?).
So yeah, all in all they still haven’t really missed quality wise with the VIP ETs.

Also since I’ve gotten the dlc too (and the other ones since thet finally made a pack with all of them discounted) this time I’m gonna rate it too: it’s mid, the outfit is nice but we already have a kurki in-game, the smg seems just a reskin (maybe it has some special properties?) and the tape is kinda odd since it drops from your hand when you hit someone with it (but maybe there could be some uses for it? still at least it has a quirk).
The escalation is there to replay the ET.
The I like how the safehouse cosmetics look, I do find it kinda amusing that the fireplace video is tied to the sofa and not the actual projector since it makes it clip into odd places.

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It’s due to a glitch (or more like, unexpected behavior) that many players have gotten themselves killed in a similar fashion, like illustrated in the reddit post below. Despite standing next to a shooter who is clearly aiming the gun in an opposite direction, you get killed. Even if the killzone was hypothetically calculated correctly, there’s still no reason to get one-shot killed as opposed to simply recieving damage – you won’t normally get one-shotted by this gun or by this NPC under different circumstances.

https://www.reddit.com/r/HiTMAN/comments/1hcthpc/i_was_just_playing_the_splitter_elusive_target/

This is hardly players’ fault and because of the one-chance nature of ETs it feels even more unfair to fail. Fortunately, there’s still the Arcade, at least you will get another shot at playing the mission 12 hours later.

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why would i not test to see what’s allowed in a new mission? i didn’t pick up the weapons i just wanted to see if it was an alerted action, and i wasn’t stood in the line of fire from the clones
“today’s gamers” im probably not much younger than you my guy, im fully aware of limitations and rules within games, this was a glitch / awfully confusing coding choice
:man_facepalming:

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