New Game Mode Idea: Ongoing Missions

Not sure, if this was ever brought up here, but playing Freelancer I just thought about a new Game Mode, that could be fun (and shouldn’t be to hard to add): Ongoing Missions.

You choose a level as usual and get one random target at the beginning. As soon as you eliminate that target, you emediately get a new random target on the map and after that elimination the next target. And so on. Not sure, how far this could go. Maybe around 10 or 20 targets overall.

The idea is, that like in Freelancer you can’t really prepare exactly for the mission, since you don’t know your targets… But additionally, with every target you eliminate, you might change the behaviour of NPCs on the map, making next targets harder to eliminate. Like having panicked NPCs or are suspicious in some areas you have to go back to later and so on.

And since you can’t bring more load out on a mission than usual, your ressources will get less and less with every kill. So you have to depend on the surroundings and items in the map and get more creative with later targets. Like, you can bring a Tranquilizer, but you don’t have more than the usual ammo. Or just have one lethal poison, but 10 or more targets.

Since you can’t plan ahead for the next targets, you never know, if you should spare your ressources or not. It would be a new challenge with every new target on the map.

The idea is not completely thought through, but I think, there could be a fun new Game Mode in it. What do you think?

9 Likes

While playing Freelancer over the weekend, this idea popped back into my head. I still think, this could be a fun to play game mode, but of course it would need some fine tuning.

So I thought about it some more. The idea still stays: You start with one target and after eliminating your target you immediatelly get the next and so on until you have eliminated lets say 10 targets on the map or leave the mission early.

But to make it more interesting, there could be challenges similar to those in Freelancer, how you have to eliminate the target. Like with every target you get three choices on the method. Like poison kill, accident kill or SMG kill. Or pistol kill, drowning or injected poison. You get the drift.

And when you kill the target with one of the choices, you will get a random item at one of the agency pickups on the map. If you don’t use one of the methods, you can still continue the mission, but you won’t get new items and risk to run out of the things you may need for later kills.

To make it kind of “competitive” for the community you can build up Elimination Streaks or something like that. The mode would include the maps from Freelancer, I guess, but instead of choosing maps, you get thrown in there random. It is kind of endless so in theory you could build up an infinte streak. But of course, since the community LOVES it, there is no saving. When the player leaves a mission (or dies), the streak ends.

That was just me brainstorming around a little bit. Had to get it out of my brain. Maybe someday something will come out of it.