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Contract ID: 2-30-0380690-31

Platform: PS4

Submitter name: zubin47

Contract Title: TALL POPPY SYNDROME

Briefing:

47, Olivia here, targets are Alicia who is about to be fired, Donnie who was not promoted and Dai whose job application was rejected by ICA. My prediction algorithm shows that Alicia will steal the ICA files on a flash drive, Donnie will carry it from the facility to Train Station, Dai will collect it and flee on the train and will publish it to bring down ICA which can compromise your and Diana’s data. The Facility’s AI will also detect any bullets fired or any pacification in the city. Good Luck

Brief Description:

Well, this story happens just before the main game mission (End of an Era), there are three envious people, one who is going to be fired, the other who was not promoted, and a security guard whose job application got rejected at the ICA Facility. They plan to steal the confidential files in a heist due to jealousy and publish to the world which will destroy ICA.

It is good that our third objective (End of an Era) of publishing the data will be completed easily, but the problem is that the stolen data has information on Agent 47 and Diana, so the objective is to take control of the situation by tying up loose ends. This was found in a prediction algorithm developed by Olivia, the best hacker, and she had to hack into ICA facility for the information on the employees and applicants. With this, Olivia also found that the Facility crime detection AI will detect if any bullet is fired, or anyone is pacified in the city.

So, you must use Accident kills. Alicia’s is burning due to jealousy so use Fire Accident on her, Donnie wanted a promotion up high, present something from the top. Dai is waiting at the train station, and you must think something new – perhaps you could push him off the train, or electrify him in rails on your exit.

Note: The tall poppy syndrome is a cultural phenomenon in which people hold back, criticize, or sabotage those who have or are believed to have achieved notable success in one or more aspects of life, particularly intellectual or cultural wealth.
Tall poppy syndrome - Wikipedia

Location: Chongqing

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Gameplay Analysis

This contract is inspired by @Urben 's amazing analysis -Contract Creation Guide (original by @urben)

As per the post:
• Between 2 and 4 targets
This has 3 Targets
• Mix target types (mobile/static ones, guard/civil ones)
The targets are Static, Mobile and Semi-Mobile
• As few restrictions/complications as possible
• No non-optional complications if possible
Only Accident Kills and 2 optional complications
• Make sure you can finish it with Silent Assassin without luck.
• The more ways people can achieve Silent Assassin the better
Tested multiple ways – accidents have good chances of Silent Assassin

Play Styles:
Speedrunners – the 3 targets are very near to 3 of the entry and exits, however bullet distraction may reduce points, in-fact there is a way to avoid any distraction on speedruns - discover yourself
Suit Only Players – tested the play with SASO
Specific Kill Players – This is for Accident Kills only (will plan for other kills in my next creation)
Roleplayers – The briefings is somewhat ok (two useful gears can be unlocked in Hitman 3 mastery levels –Dubai and Berlin)
Difficulty Seekers – Tested the contract without any inventory
So try without getting any inventory and starting on default location (Train Station)

“Because a true assassin knows that world is always your best weapon” – Sean Bean (from the Hitman 2 live action trailer)

Casual Players – Kill the 3 targets in any way and run to nearest exit
No-Mastery Players – Tested with no inventory and default starting location
Testers – Tested in multiple paths and kill, feel free to discover your way

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