Platform: Xbox One
Submitter Name: Pootis.exe
Contract Title: The Casanovas
Full Briefing (in-game one can be seen in the top image; click to enhance):
Good evening, 47.
Your targets are Rüdiger Bäcker, Lasse Danegod, Witold Schuchert, Gustav Reuter, and Otto Kerper: a group of online romance scammers calling themselves ‘The Casanovas’. True to their name, the group has a sordid history of preying on young, impressionable women for personal gain.
The members of the group fabricate an online persona using stolen images (often fashioned as a wealthy young man seeking love), which they then use to emotionally, and oftentimes financially, manipulate their target. Their invented persona is used to engage in romantic interaction with the victim via online communications; initially starting out as harmless flirting or image exchanges.
Over the course of a few weeks however, the group is able to use these interactions to construct a profile of their victim, which they can use to manipulate their thoughts and behaviour. As the victim becomes more affectionate, the group then begins to make more extreme requests, such as getting the victim to perform sexual acts via image or video (which, intel suggests, the group will occasionally leak online).
However, their lust is not limited to mere promiscuity. Once the group is satisfied with the media content elicited from the victim, they will then fabricate a scenario in which their avatar requires financial assistance; common stories including being arrested and requiring bail, or needing money to obtain a passport. The still infatuated victim is more than likely to pay up. Once the money has been wired, the group then unceremoniously severs all communications with the victim; leaving them heartbroken and, more importantly, penniless. Intel suggests that, between them, the group has scammed millions from victims all across Europe and the United States; their lust for women and wealth seemingly insatiable.
The group is currently on a night out at Club Hölle on the outskirts of Berlin; providing us with a rare opportunity to engage them in person. Our client, one of the group’s victims, has hired us to enact her revenge; requesting that you “break their necks like they broke my heart”. Indeed, it’s high time that these promiscuous playboys were taught a lesson.
Good luck, 47.
Additional Intel: The client is offering a bonus if the eliminations are performed while the targets are still conscious.
The contract is themed around a group of young men, operating as online romance scammers, who manipulate women into performing sexual favours for them over the internet (and then rob them blind). A contract has been issued by one of the group’s victims to “break their necks like they broke my heart”. Her actions are perhaps not an act of altruism, but more likely a personal vendetta comparable to that of a jilted lover.
The player is required to eliminate their five targets using a neck snap; a neck snap that will need to be done while the target is still conscious if they wish to retain Silent Assassin. However, they are all located in highly public areas, meaning that the player will likely be spotted if they attempt to engage them out in the open. As such, the player is required to find ways to isolate their targets, which can be done in multiple different ways. The requirement for the player to lure their targets away before engaging plays into the themes of the contract. The player manipulates the behaviour of the targets before going in for the kill; a fittingly ironic death for a group conniving romance scammers.
I also added a ‘No Pacifications’ complication so that players are forced to snap their target’s necks while they are still conscious if they wish to retain Silent Assassin. This also means that players will need to consider whether or not the loud neck snap sound is going to draw unwanted attention from nearby NPCs. The complication also makes it a little more challenging to isolate the targets as it reduces the number of ways that problematic NPCs can be dealt with.
I refrained from adding any disguise requirements as I want players to be able to experiment with different routes and strategies.
Players will also need to be mindful of the ICA agents that patrol the areas near the targets, as they are not able to pacify or eliminate them without losing Silent Assassin. Incidentally, Silent Assassin is achievable within a reasonable amount of time; my personal best being 3:49.
I was thinking maybe an image of 47 strangling and/or snapping the necks of one of his targets. From behind could look pretty good. I’d get an image of that myself, but it’s not really possible on Xbox. Failing that, perhaps an image of a couple of the targets lying on the ground dead. I did take a few photos with the in-game camera (since that’s about as cinematic as your screenshots can get on Xbox). The one below is my personal favourite, but there’s a few more hidden in the drop-down.