Finished this batch yesterday. Bit of a mixed bag in my opinion.
I really liked Five Wicked Hearts in the Manor , I Love those Wicked Little Drones , and Master Exploder. 3 great contracts. Loved the Chongqing mission and got a time of 53 seconds.
I hated Agent Smiths’ Wicked Vacation and There Ain’t Not Rest for the Wicked. The trouble with these two was just the amount of time it takes to do these missions. You could be 10 minutes into a run, mess something up and have to start all over again.
(Probably more of a problem with not being able to save in featured contracts, which is why I think a good contract shouldn’t take more than 5-6 minutes just due to constant repetitiveness)
The only other thing I didn’t like was having 3 contracts on Ambrose Island. A different map for each contract is usually the way to go.
Overall I would give this batch a 6/10. Some great contracts but out-weighed by the bad, and the repeat of maps.
I learned a few things in Agent Smith’s Wicked Vacation:
First of all, I never really realized just how tough it is to get to Akira Nakamura in Patient Zero. It’s funny cause he’s so easy to isolate in the main mission.
Second, I learned that burning a target in an incinerator doesn’t count as a fire accident kill on them. It really feels like it should.
It took me forever to complete this one because, truth be told… I didn’t enjoy it much. Too much Ambrose, and way too many fire accidents. I liked a few of them (“Drones”, “Master Exploder”, “Agent Smith” in particular), hated “Something Wicked” (mostly because of Jaeger, he’s an awful target) and “There Ain’t No Rest for the Wicked” is probably the worst FC I’ve played since… a long time ago. How exactly are you supposed to complete this one without gun lures?
You can lure targets to a secluded spot with a trail of coins, but this task is too tedious. I agree that this contract is one of the most dreadful ones in recent times.