Question about the ethics of the ICA

Ever since I downloaded the free starter pack, I’ve wondered: since this is a training facility, why would we be able to kill the actors? Did they like sign a waiver agreeing to do this? Like when we kill Calvin or whatever is his name is was he aware he was going to die?

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We’re not actually killing them. The game mechanic uses the same graphics as if we were, such as a bullet hole and blood if you shoot them, but in-universe, no real shots are being fired, no real fiber wire or knives or anything are being used, and the NPCs are all actors who are only pretending to die based on what method the prospective agent uses.

The only exception to this is the actor who plays Jasper Knight, who originally was actually killed because ICA used a real jet in that setup and 47 really rigged it to go off. H2 and H3 added dialogue from Diana hinting at a parachute, so he may not have actually died, but he was the only one who might have, and the fact that 47 did it for real and in such a satisfying way was part of why he was green-lit for duty despite having cost ICA an employee. It made more sense in the long run to pay the actor’s family compensation and hire a new actor than to pass up the huge amounts of money someone as gifted as 47 could bring the agency by killing off super high-profile people in similar ways.

Now, he might still be knocking the NPCs out for real. There is one actor with a bandage on his head when you’re supposed to KO him with a wrench, and when 47 does a sleeper choke on the first NPC to get a disguise, he might have actually done it. ICA may have warned the actors about that being a possibility, but I’m sure they’re compensating them well.

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While I understand they were going for a simulated setup, it still feels artificial and immersion-breaking. It ends up feeling like you’re running around on a film set rather than stepping into 47’s world. C47 honestly nailed it better with its stripped-down approach. The early missions in past games didn’t pretend to be anything else, they just were the missions, and the tutorial elements were woven into real action.

Having the training framed as actual flashbacks with Soders, or even 47 going over debriefs and mentally reconstructing past operations, would’ve added more depth and texture. It’d feel like stepping into the mind of an assassin rather than playing a VR rehearsal.

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