I was looking at the Hitman wiki and saw under Trivia: Even if anyone sedated with the tranquilizer is found, the “No Bodies Found” point bonus is retained and it does also not break Silent Assassin.
Can anyone independently confirm this? Because this is pretty big deal.
It indeed does work. Bodies found after they’ve been shot with the Kalmer won’t count against your SA rating unless you start dragging them afterwards.
(Please excuse that it’s a Hitman 2 video and not a Hitman 3 one, it works in H3 too)
The Kalmer is extremely useful due to this reason. It is also very convenient for if you need items to drop from a Non-Target and can’t be bothered to KO them and keep them hidden.
I do think it’s a little overpowered, but not too bad since you can’t be seen shooting it. I’d probably change it to one shot, or a much longer reload, but whatevs. I usually don’t use it 'cause I’m a “take the default loadout for extra challenge” kinda guy.
Not to mention that bringing the Kalmer or the Sieker is a pretty considerable sacrifice. You cannot bring a lethal pistol in its place unless you also bring a briefcase, and you have to use the briefcase to carry either the Kalmer or the lethal pistol.
So it’s quite a commitment to bring the Kalmer or Sieker.
I think the Kalmer is perfectly balanced in its current state. The weapon only comes with 2 darts (unless you also bring the reskin or Sieker) and takes up a spot in your starting loadout. It’s an interesting tool that opens up smart opportunities and strategies that require planning and skill to carry out. It’s a great addition in the sandbox.
At the very least, it’s a definite improvement over how the Kalmer worked long ago when Hitman 2 launched. Darted bodies, if found, would void Silent Assassin. The gun was completely useless as a result. I’m very thankful IOI listened to the few of us who advocated a change was needed to the Kalmer. It was a year later when the devs changed some things behind the scenes so knockouts caused by accidents and sedated bodies would not void Silent Assassin.
I’ve played a couple contracts before that utilize this trick with the Kalmer. The kill conditions require a disguise from someone you have to knock out, the contract requires all bodies to be hidden before you can leave, and the person whose disguise you need is nowhere near a crate or cupboard to hide their body in. So the solution is to knock them out with the Kalmer, take their disguise, and then have someone else wake them up so you don’t have to hide their body anymore.