QuickEdit - a mod editor for Hitman 2 and 3

I had done it wrong with an earlier mod aswell then, thx for the help it works now and it is just lovely to play the game this way. :slight_smile:
two shots and I’m out.

I think it would be nice to have your tool to also export into a mod framework content pack, then people could install them in a conflict-free way without replacing anything. I prefer editing text files so I have not actually used your tool, but contracts, campaigns, blobs and repo edits are just a matter of placing the json in the right folder (please no repo replacements to prevent conflicts, just add new entries with random uuids).

The framework is also capable of custom locations and items, but making that accessible with a graphical interface sounds like a big task to me :wink:

Added a card:

Hey, was just wondering if you had any advice / tutorials for adding in custom code?

I just wanted to test out adding in custom bricks.

Do you mean the Snippets feature? Also, adding in custom bricks just requires you to type the brick into the “Extra bricks” input.

Yeah, so under bricks, I am having a bit of an issue.

Is this an acceptable brickpath?

[assembly:/_pro/scenes/missions/sheep/override_opuntia_halloween.brick].entitytype

I have been using this brick on Hawke’s Bay, but I keep getting the content not found thing; mission pops up but won’t let me play it due to missing content.

Also, what language does the code snippet part take? I know a little programming, so I might can tinker in there too.

It’s assembly:/_pro/scenes/missions/sheep/override_opuntia_halloween.brick. The entitytype is only for hash references and such.

Missions are JSON. Look at the other snippets for objective format (and also the vanilla game missions).

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awesome, about to look into this.

thanks for the mod, btw!

Dear author.
How do I write the sentence to kill the target with any axe?
“valve.______"

I don’t know what you mean.

I want to write a contract, the target in the contract must be killed with any axe. How to express in condition?

Ah. I’m not sure; there’s likely a kill class for it but I don’t have an example to go off of. You could restrict it to a specific axe.

I tried to use kill class, but it failed.thank you

Can’t really help I’m afraid. You could restrict it to a specific axe.

How can I find the repo of the peacock table in the pride contract?

I don’t know what that means either.

Wait, isn’t the peacock a brick in itself?
I don’t think it’s “moveable” and rather it’s built into the pride version of chongqing, which is a brick IIRC.

I want to know the target[“xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx”] corresponding to the peacock table so that I can see the location indication on the map. Sorry for the poor English, I try to be clear.

How to use mods on stadia

You can’t use mods on any platform other than PC.