[RELEASE] Sandbox Hantu Port

when it will be available on FV? :slightly_smiling_face:

Hopefully by end of Thursday, after I’ve had a couple days off work

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0.9.1 - Small tweaks

This first update is just a series of small things that I could actually figure out how to do, trying to get through all the easy stuff

  • Improves Chinese translations (suanjiansalt on NexusMods)
  • Adds Lethal and Emetic Poisons to map
  • Blade’s bodyguard now waits three minutes to search for him upon his death
  • Deploy script now works on Microsoft Store version (Gamepass untested)
  • Cameras in any map no longer disappear on recorder being disabled
  • Peacock: Objectives show as complete on end screen

Freelancer Variations update coming next

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Bugs, they originally worked but now they… don’t :confused:

Not sure what’s happened. If it’s NOT master mode, they’re set to teleport away the guards and make them disappear (I teleport them first because when you disable an NPC they drop any items they have, meaning free guns lying on the ground). Even though the thing making them teleport and disappear is the exact same entity, for some reason that entity is correctly NOT firing the disable event, but is wrongly firing the teleport event.

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First of all, thank you for your work. Thanks to people like you, game is still alive :slight_smile: anyway I get to work Hantu in freelancer and also mission listed in sniper mod works fine, but Rainy night version does not display in my contracts. I have peacock plugin and mod deploy via SMF. I gues I need something like json file to copy into my contracts folder in peacock or ? Thanks for advice

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Do you have latest Peacock version? Latest Peacock should take any offline contracts in a mod and put them into that My Contracts page automatically

I have v6.5.2 version latest found on discord.

0.9.2 - Fixes and Improvements

Bet you thought I was done with this, didn’t ya

WRONG!

  • Updates copying script to include patch4 so vanilla version stays up to date
  • Adds ‘proper’ intro cutscenes to each spawn
  • Adds basic online version of mission (Not great) in SMF options
  • Restores Chinese translations (With help from @suanjiansalt)
  • Makes lethal pills reachable
  • Unlocks other agency pickup
  • Replaces manual depends with SMF depends to reduce ‘error’ messages (Even though everything was fine)

No f*ckin’ clue if Peacock plugin still works lel. I think the rainy night one doesn’t.

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I was meaning to ask that sooner but if I’m not mistaken there’s only one way to enter the office building and the ship. I there ANY chance they could receive an additional way to get in?

I was thinking about opening up window in the bathroom in office building so that you can climb through and a pair of ladders or pipes between office building and ship.

I’m not sure how much work that would require though.

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I have no idea what I even could do for the ship, short of a magical 40m ladder that for some reason goes to it from the warehouse roof… I just… that’s a bit silly plus unfair since NPCs can’t use ladders etc

As for the office: I’m sure it’s possible, and I think kercyx originally wanted to have a window entry point from car park pipe, but I didn’t want to put the work in for it; it would require that window to be carefully replaced with one that fits that slot size, and if you replace that one then you gotta replace all the others so it doesn’t look outta place… I also felt it was too easy to have an entry from the starting car park so I didn’t. I dunno about about an alternate window that’s open though… maybe the bathroom like you say if it’s accessible from the little shelter you can climb onto :thinking:

But yeah I don’t really want to put any more work into this, there’s so many things for me to be working on, I just did this because it was a series of small ‘easy’ things that built up and needed fixing or I since learned how to do easily.

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It did seem strange (imo) that you couldn’t hang from that ledge by the boat and shimmy under/past the fence to get on the other side. I’m not sure where one might go after that. :thinking:

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Could you take a picture of where you mean? Because there is a secret entrance ledge between port and boat

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Nevermind. I don’t know if it was put into this update or if I was doing something wrong before - but now I can.

This spot

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Been there since day 1 :wink:

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Hmm. Perhaps I was expecting to have a jump prompt like when you shimmy on the sides of the building in Paris in some spots. :confused:

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Sure enough I have all hitman on pc until absolution then all consoles from then on, and its not like my current pc could support it.

I wonder if fans can do this, why cant IOI for this could be the “new” level we’re never going to get? :confused:

Because of it being fan made, it instantly gets given a lot of passes that wouldn’t ever be given to IO (ie all the reused dialogue and music, plus all little weird bugs and quirks - like certain guards that will walk through solid chain link fences to investigate distractions).

For IO to get it to a place where it would be accepted because its coming from them, they would have to put in a significant amount of extra work (and money).

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What fence is this?


0.9.3 - Freelancer Exits Hotfix

  • Freelancer exits work again

Now live

https://i.imgur.com/pNP43uc.mp4

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Wow, dunno how that was missed lel

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