Seven Deadly Sins Act 4: Lust

I disagree. Crowbow is an amazing and unique item. You can do so much with it. If you say it’s the same as any other flashbang, then you’re greatly mistaken.

We need more items like this that actually changes the way you play the game. Reskins like the goldballer does literally nothing. Those are items that need to stop coming to the game.

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I agree, I really liked this crossbow even if it’s underpowered compared to the other dart gun items. From what I’ve played of with it the blinding is extremely useful because it doesnt make noise, attract or panic other NPCs until it wears off. Which is opposed to the other flash devices which are really noisy and create commotion afterwards. It seems like it’ll be very useful in niche situations, which is good for a premium item. You dont want it to be useful in most/all situations or the other extreme: in no situations

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Is there a one-to-one amount of keys vs. safes, or am I required to use the explosive at some times?

Haven’t finished this one yet, and I feel like SA is gonna be way way harder if every safe explosion alerts the guards nearby.
This definitely needed to (used to?) be 3 stages. Getting acquainted with the map, with the 7 safes, with the keys locations, etc. Wow this is a lot to be thrown into.

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Theres actually more keys then required safes.

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As @Khakiasp wrote, there are more keys than there are safes. Also, you will notice that the keys are either next to a safe or in the general vicinity, which helps if you arrive at a safe and forgot that you don’t have a key.

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Same, I think if is gonna to happen will be with the hypothetical steam release or after bit.

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5 Stars 6:27, #2 on Xbox so far.

I really enjoyed it. It took me about 20 tries to get it down to that time but I thought it was well thought out.

I am a sucker for Berlin and think Sgail’s score is one of the best in the trilogy but still… good shit.

It’s definitely buggy.

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I also believe the crossbow was the closest they could make of a community proposal given after they asked what we wanted in an insider.

I remember someone asking for a confusion dart gun (with the intent of transforming an enforcer to a non enforcer). There also was a forgetful dart gun proposal (making a witness forget you, restoring SA).

The hitman team at ioi took the closest there is the list of current effects build in the engine (stun) and used it. And honestly it works, as maydaymemer said.

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The Lust suit also looks really good in Chongqing.

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I mean, you’re basically first if you don’t count Mr StrongARMGANKDU

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Restart, restart and restart. But i did TOP 3 :sunglasses:

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Nice work. I haven’t played it yet, summer vacation and all that.

I’ll have to get back into Hitman and catch up on the past few FCs and this escalation.

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This nightmare is on a scale with fall season preview 2020. Loved (hated) it, but what an experience and a de-escalation.

Yeah i dont think new locations will be something they add fully, and I dont really want new locations id prefer a new game at that point. I think bonus missions that take place on locations but instead of reworked theyre semi new but with reused assets. Like if they did an asylum in romania as a bonus mission but just used a hodge podge of train and colorado assets. I could see that happening. I think a new mini campaign like PZ0 will happen with the steam release, that makes sense to me

The country of Denmark (where IOI’s headquarters is) has a new children show this year starring John Dillermand which has a novel appendage that could be introduced into one of the Hitman Seven Deadly Sins…

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I think you’re being very optimistic. I would temper your expectations and just sit tight for the high five that you’re only going to get.

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The Show is based on @Norseman daily struggles

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I was mean im sorry.

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I’ll say it, I don’t really like this Sin. The RNG mechanics to it and the 1/1 escalation design feels off and while conceptually new in the sense that you can do this Sin entirely as a pacifist this sin arguably isn’t fun compared to Pride or Sloth atleast to me that’s the case.

I can’t fault IO for the sins content at this rate since they are trying to make self contained DLC content without expanding upon any further lore/story from the WoA trilogy to where it feel necessary for a story that has since been concluded. With that being said I do think these type of premium content don’t work for HITMAN and hope IO takes what they have done in the past and see what actually works for a title such as Hitman.

Yes, we have received a large sum of content in HITMAN 3’s life cycle I still remain adamant that none of it so far has felt meaningful in the sense of replayability. I do hope after sins IO gives Hitman 3 a proper sendoff cause I don’t see sins being that for HITMAN 3.

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