I’m sure, but it’s still the case that H1 had the best.
They are? That’s not what I hear at all. 2016’s are the best, H2’s are a departure (not bad-looking either, just completely different to anything else before or after it), and H3’s are back to being what people expected, and thus are “good” again.
We should finally acknowledge that the story presentation of H2 was just the best when it came to the trilogy. H1 had the best cutscenes, but H2’s cutscenes meant lots could happen in them and they didnt eat into the game’s budget as hard
^^^^^^^ THIS ^^^^^^^
There was less a concern for budget than there was for time. The company had to release the game when they did due to the deal with Warner Bros (if budget was a concern, I’m guessing having Sean Bean did them no favours).
Hitman 2 had a lot of story details and elements in its cutscenes and just didn’t explain it very well. The Homecoming scene would’ve been extremely beneficial to have as full motion, to show more flashbacks of 47 and 6 instead of the one that plays out and Grey just being an exposition machine.
I think my favorite of the H2 cutscenes is the one after Whittleton Creek (Gifts and Curses), which doesn’t need to be full motion, it works as-is, and the relevant story details about Sgail are animated. The cinematography is just very good.
Amusingly, it comes after one of the worst for this (Precautions), which is so clearly meant to be full-motion.
Now admittedly, this does happen in Hitman 3 too, but they do at least try to justify it better (Phonecalls being the main one), but the cutscenes do also travel around a bit. we’re not just in one place all the time.
I don’t think this is quite true and it was both time and a money factor.
IO literally ran out of money during H2’s development - they had to make a deal with Mi’pu’mi Games where they would be working for free and they would get paid for their work only once the game released because they had nothing to give them.
The budget was obviously a factor, however time was not on their side either. That’s more my point.
Well… Yes.
Square Enix have a studio that specialise in producing high-quality cut-scenes. IOI didn’t do any of those themselves.
We all know what happened with IOI and Squenix between H1 & H2 so the reason H2/H3 don’t compare becomes obvious.
I never said there wasn’t a legit reason for it, just that H1 is quite clearly the best quality.
I wasn’t disagreeing with you. The H1 cut-scenes are objectively the best ones in the trilogy because they were done by professionals who specialised in them.
I think the in-engine cutscenes for Hitman 2 dlc missions and Hitman 3 both looked perfectly fine. The only ones that kinda look out of place are Hitman 2 base mission cutscenes, but since Ioi had a tight budget, I’m fine with it. Wouldn’t mind a change to them, though.
I do wish they would make an effort to remove all indication that Hitman: WOA is actually 3 different games, including normalising the cutscene styles. They should’ve done this when they rebranded it to be one game. I don’t remember if the missions are split on the menu into hitman 1, 2 and 3, but that should’ve also been removed or at least renamed to Part 1, 2 and 3. Like it’s all meant to be one cohesive package now, they kept all the incredibly obvious seams