I agree, I find the language used by the game in relation to grabbing/throwing people for objectives & challenges is very unclear & confusing!
Yeah I struggled with this for a while, but on PlayStation if you hold R2 and move an enemy towards a gap, bond will push them and dive with them.
Finished my second playthrough where I was getting all challenges and collectibles, thank god I ignored them on my first because this was exausting. Challenges boil down to âdo this thing this wayâ and it gets old really fast. The checkpoint system makes it even more annoying because, if you fail, youâll either have to die or restart the checkpoint altogether, which might set you back a good chunk of the level, the market in Mauritania was infuriating because of this. Also, you donât get to choose gadgets when selecting a mission; there is a challenge in Antarctica where you have to use the proximity mine, to do it you have to do the entire mission from the begining, including the Q lab sequence that comes before, just because you need to equip the damn mine.
Another thing that bothered me was that the wording of some challenges was inconsistent, in the spanish localization at least, I donât know if itâs the same in english. An example is in Vietnam, where there are two challenges that have the same description: âdo this without getting detectedâ, however, one of them doesnât allow you to KO or kill anyone, while the other does, but that information is never conveyed. This is strange comming from IO because Hitman challenges are very clear on what the requierements are, I donât know what happened here?
Collectibles where fun, specially the legacy ones, but I also liked the intel, itâs a good way get to know the characters better without dumping a bunch of disruptive exposition in the story. Cards where annoying, they could be hard to spot sometimes.
Only thing missing is TacSim, I liked the escalations on WOA so hopefully this ones are good too.
An untold success of the game is the completion rate.
The last story achievement For King and Country - Protect MI6 has a completion rate of
- 31% on XBOX
- 36% on PlayStation
- 42% on Steam
Which are excellent.
Unrelated.
With the announced Bawma night Aleph bonus mission.
Do we think Bawma cargo hold, and more importantly the Jaguar Type 00 in his personal collection will get some use?
Also Neenee.
Something else.
As much as I expect the market, maybe even the intro market, to return, perhaps under another gameplay archetype than social.
Contrary to Hitman, 007 FL level design allows more for whole new segments, new bricks, new expansions of the location into new physical directions.
So Iâm excited to see what IOI will do.
In addition to my curiosity on the pacing, tempo, escalations, the acts, the climax they will give to an individual story.
I think first light less replaybale than WOA.I didnt open it after going through 1st light 1st time.
P.S. I think itâs ridiculous that 007 has less freedom in gun using than 47. ![]()
https://youtu.be/dGwPgLCDPpo?is=7RiEIhv7je4gRyct Kotti went on the EFAP podcast to talk about the game idk why and dont intend to watch it
I wonder if IO shouldâve started releasing new Tac Sim content sooner to keep people engaged with the game⌠rn on Steam, it only has just more than double the number of people playing WoA.
iirc H2016 started up the live content straight away to hook people in from the very start. Weâre now three weeks in and a lot of people have probably come in, finished the game and gone, since thats usually how things go with narrative driven single player games like this. I really canât see this game having new content added for a long time - I really expect them to wrap it up sooner than they perhaps planned.
47 can choose suit and use gun freely but 007 cant.And the map design of first light isnt really replayable.
Youâre probably right. The casual players will have completed First Light and will uninstall it long before GTA 6 arrives. Only the more hardcore fans will hang on for the sporadic TacSim updates.
The replayability is dreadful. No casual player will want to replay any of the 30 âwalk slowly and talkâ checkpoints. I completed the story, replayed a few of the 10 limited sandoxy bits and got a few collectables. I had about 18 hours of play time and havenât touched it in weeks.
After completing First Light, I instantly played Hitmanâs Paris just to remind myself what IO are capable of. The hour I spent re-exploring the map was more fun and freeing than the entirety of First Light, or as I call it: Freedomâs Limited.
Maybe mgm forced ioi to make the game they like instead of another 47 game called 007.
Thatâs why the checkpoint systemâs a godsend
Finally finished First Light yesterday. Took my time, explored every level, listened to a lot of dialog, tried different strategies - and died a lot. Now I can finally look at this thread (or watch videos about it).
Love this game. The story is great. The characters were brilliant (except the villains were a bit boring). Had a lot of trouble with the fistfighting, canât get used to those controls. There are too many things going on at the same time. Also didnât really enjoy the shooting.
Now I will explore the TacSim and maybe play the game again to get all the challenges.
Love the main story mode, but the lack of manual saves and no gadget loadout before each mission is beyond tedious.
If anyone else was looking for the music playing during the In the Zone checkpoint at Q Lab.
The diegetic music listened by Q as he is working on the Valhalla
Here it is:
https://thecromagnonband.bandcamp.com/album/dismantle
And if anyone want a, rather interesting, article on mirrors in 007 First Light, the Glacier Engine, and in the larger game industry:
(interview with Dag Bjärum Bengtsson, Senior Technical Artist)
is that bawmaâs tanker ship at night?
If you havenât completed it yet, I found it easier to get the guards alerted (in the arctic mission) and as they are chasing you just go to the roof of the building with the mast, and wait for them to crawl up so you can run over the edge with them.







