I guess Amazon want a bigger slice of the pie.
I think thatâs kind of harsh and off base, First Light is all over youtube right now and people donât seem to have any illusions about what the game is. People seem to get that itâs a fun, cinematic action game about James Bond and they like what they see.
I donât understand this talk about lack of replay value to the game. Did you enjoy playing it? Yes? Play it again. Still fun. Oh, you already know how the story goes? So? You ever watch a movie more than once? Or read a book more than once? You ever play Hitman more than once? That argument falls through. Is the issue that you know the story and the gameplay is linear? Again, I donât see the issue. People are still playing Mario, Sonic and Pac-Man today, canât get much more linear than that, and you know the exact story.
You play the game again because it was fun the first time and you want to do it again. It doesnât have to have some brand new twist or style of play in order to still be fun. I donât understand these comments at all, that the lack of replay value will affect it in the long term.
There are games that simply donât lend themselves to replaying them. A game like Pac-Man or Sonic or Mario is replayable because it is A) scored in a âhigher score means somethingâ way and B) is entirely predictable in the same way that playing a musical instrument is predictable. The more often you play/practice those games, the better you get and the higher your score goes (to some theoretical maximum). You can memorize the layouts of the levels, the monsters, where coin/rings/fruit are and when they appear, and every time you play you get better and better and better. These games are not built on a mystery or puzzle (for the most partâŚeven platformers do tend to have at least some puzzle elements).
A game like Bond or a point and click adventure game or a role playing game has less replay-ability because, for most players, the maximum score is set to a fairly low bar to begin with and mastering the âlevelâ wonât improve that. In Hitman, for example, the maximum possible rank you can get on a given mission is âSilent Assassinâ. Once you get that 5-star finish, you cannot ever get any higher than that. Yes, there is also a point value that you could get higher, but youâll never get a sixth star or an âeven Silent-er Assassinâ rank. For most players, this is all they will ever do and playing the game over and over and over gives them no further enjoyment because theyâve already accomplished whatever goal the game set for them.
Even players who do play these levels over and over again have to set artificial goals for themselves because the game wonât do it. How many times have we seen a player post a video of a Hitman Elusive Target with the caption âSASOKNOABCDEFGâ to highlight just how good they are? The game doesnât care that you did it suit only or didnât knock anyone out (you get more points for changing outfits than not, in fact) but the perception among the player base is that suit only is the pinnacle of play styles so they highlight that (there are even people on this very forum with the âSASOâ initialism in their usernames.
If a game like Bond is linear and the maximum score (Iâm only guessing here from other comments on the forum) is set to a minimum bar, most players wonât bother to keep replaying over and over and over because, to them, thatâs boring.
If youâve ever watched a speed runner play on Twitch (like Frote and others), most of the game play is them endlessly reloading the map, doing the same exact thing they just did, and then starting over again as they practice and memorize the exact route of guards, figure out just where to place an explosive to the millimeter, or do some other seemingly mundane action just to decrease the final run time by a few seconds. Thatâs boring to a casual player but exhilarating to a speed runner. Itâs also somewhat similar, in concept, to people not wanting to hear spoilers for a game or movie. Knowing the ending lessens the enjoyment. People like you or I may be able to watch a movie over and over and still enjoy it just as much as the first time but I personally know people, and I bet you do too, that would never even consider watching a movie twice because knowing the ending completely ruins the experience for them.
For a game like Bond, the more times you play it, the less fun it is. Today, I can play Full Throttle from start to finish in about an hour and a half and I barely pay attention to any of itâŚitâs that rote. Itâs not that fun anymore and the replay-ability of Bond may be the same thing. Some players may want to play it over and over again, but I feel that most will not. Most players just donât care to play the same map over and over and over until theyâve memorized it.
Most players really need to consider their priorities then. Games like this one, and really most games these days, are essentially interactive movies. You play them over and over for the same reason you watch a movie over and over.
Maybe my point then is that many people donât watch movies over and over (for various reasons).
It should be fixed with the new-new hotfix, 1.03, released today.
The hotfix is specifically to resolve this issue.
In addition, a full-on patch is in the pipeline.
You mean being tested in Q-Lab?
I actually agree with you on this one. Iâve played the game exclusively on Steam Deck, via Xbox Cloud Streaming, on Intended difficulty. In a couple of months when Iâm set up a bit better, I intend to play it through again on Hard, on a proper TV. I liked the story, writing, and characters. I also like the melee and firearm combat. And on my second playthrough I wonât be running along every wall looking for secrets and collectibles, or waiting through every NPC conversation, or reading all the lore.
To @schatenjager âs point⌠I donât actually replay games often. There are too many great games and the backlog is big. But The Secret of Monkey Island is my most replayed game, followed by Day of the Tentacle, Grim Fandango, and Full Throttle. Thereâs a comfort in replaying these. Itâs like rewatching a favorite movie. Just sayin.
They should. You can get a lot of insights out of a movie rewatch.
For some reason, if you are in offline mode one of the Coca-Cola skins (One More) will show up as unlocked.
I am doing my first replay too. For me, the first time I dive in to a new art piece (film, music, videogame), is not really the most important, just the start of a relationship.
I had to buy a PS5 to play the game, Iâve been on PC all my life, but my current system canât really do First Light justice. So that meant that my first playthrough was good in terms of story, but I never really flowed during hand-to-hand or shootouts, and it was really hard at times.
But now with the second run through, muscle memory is starting to set in, and shootouts and close combat encounters are becoming easier and more engaging. Itâs so good.
To be clear, I replay games all the time and re-watch movies all the time. I mentioned Full Throttle in my original answer because I loved that game so much that I do replay it about once a year and have since the 90s. Iâve re-read The Mote in Godâs Eye (a book by Niven and Pournelle) about 20 times and I never think itâs boring or a waste of time to do so. Personally I agree with what my friend said, but I can understand the perspective of someone who doesnât.
For my wife, as an example, to re-watch a movie, years need to go by or it has to be a really interesting movie where she feels like she may have missed something the first time. She doesnât replay story-driven games once sheâs completed them - Ever. She plays games like the Sims a lot but thatâs not story-driven so itâs not really âreplayingâ in the same sense. Whether or not people should or shouldnât replay them, there are people who simply donât for whatever their reasons are.
Finally finished this tonight. Clocked in around 20 hours in total.
Absolutely loved it all the way throughout. The Iceland intro was incredible and some of the locations gave me definite Hitman vibes.
The gadgets are sick and I loved the story.
At least this finally confirms that Moneypenny is still alive. I wonder if this will tie in with the ending or if it will be itâs own thing?
The Artic Skies tacsim escalation is very enjoyable for anyone whoâs not tried it yet.


