It’s zero days before it’s released ,so i think it’s time to make the Summer bonus episode thread where Hitman forum can work together.
Use spoiler tags! [spoiler ] [ /spoiler]
Release notes and timings are up on the blog now: https://hitman.com/updates/release-notes-summer-bonus-episode
Use this thread to post pictures, walkthroughs, hints and tips, challenges unlocks etc.
Please, don’t use this thread to complain about the bonus episode release model, you can do that here:
The Summer Bonus Episode consists of two separate ICA missions which catalogue Agent 47’s first trips to both Sapienza and Marrakesh. This Episode is not part of the story arc of HITMAN, being previous ICA missions they are set apart from the main story.
A House Built on Sand (Targets: Kong Tuo-Kwang and Matthieu Mendola)
Set at the frenetic night markets in Marrakesh, a mole for a major construction company is about to sell secrets to their largest rivals. Agent 47 is tasked with making sure the leak stops there and has been tasked with putting an end to the deal by eliminating two targets and recovering critical documents.
The Icon (Target: Dino Bosco)
When the town of Sapienza is taken over by a film crew shooting a new sci-fi blockbuster, Agent 47 must aim to retire one of the cast members during a climactic scene being staged late at night in the town square.
Hitman Interactive Maps:
Adding a link to @GTAJJ Summer Bonus Episode Info and guides/help Thread
Summer Bonus Episode will release July 19 between 11am & 1pm UTC.
The HITMAN Summer Bonus Episode consists of two separate ICA missions which catalogue Agent 47’s first trips to both Sapienza and Marrakesh. This Episode is not part of the story arc of HITMAN, being previous ICA missions they are set apart from the main story.
In Sapienza, ‘The Icon’, sees the town taken over by a film crew shooting a new sci-fi blockbuster complete with a 100ft mechanical killer robot in the middle of the town square. And in ‘A House Built on Sand’ players will travel to the noisy and busy night markets of Marrakesh where Agent 47 must stop a billion dollar deal taking place.
The Summer Bonus Episode is available for players who own the Full Experience or own the combination of Intro Pack + Upgrade Pack, at no additional cost. For all other players, the Summer Bonus Episode will be available for individual purchase later in the Season, packaged together with a third bonus mission for one price. At that time, Full Experience and Upgrade Pack owners will also get access to the third bonus mission at no additional cost.
Summer Bonus Episode Release Notes
2 new ICA missions: ‘The Icon’ and ‘A House Built on Sand’
8 new Opportunities, 4 for each new mission.
2 new weapon/gear unlocks (earned through challenges)
- The Iconator
2 Agency Pickup locations, 1 for each new mission
60 new challenges across both new missions
7 new trophies/achievements
Live Content for Summer Bonus Episode will include: New Escalation Contracts, Elusive Targets and New Featured Contracts (Contracts Mode).
After a maintenance period, all HITMAN players will be prompted to download a game update on July 19th. We expect the update to be available to download between 11am and 1pm UTC for players on PS4 and Xbox One. For PC players, we expect the update to be available to download between 1pm and 3pm UTC. All players will receive the update with the following improvements and changes to the game.
Leaderboards now display the Contract completion time of all players, when viewing their detailed score.
Added a detailed pop-up of the required Target Kill/Objective conditions on the Briefing Page and Notebook.
Added a tile to the ‘Destination’ page that shows the next upcoming destination.
Added Tips and Hints to the Loading Screen.
Added a filter on the Challenges menu that allows you to toggle which challenges are displayed. There are three options: ‘Show all’, ‘Show achieved’ or ‘Show unachieved’.
Added an option under Options:Gameplay to toggle the Challenge Completion pop-up. This is shown in the top-right hand corner when you complete a challenge. There are two options: ‘Show Challenge notifications’ or ‘Hide Challenge notifications’.
Added an option under Options:Gameplay to toggle ‘Target Indicators’ on the Mini Map. There are two options: ‘On’ or ‘Off’.
Challenges for Elusive Targets have been moved to their own category, allowing players to have a better overview of the challenges that have been completed on each mission.
When selecting a contract in the Contracts menu, the location and mission name will be shown.
Example: Marrakesh / A Gilded Cage.
The Featured Hub will now display the newest episodic content.
In the case of a disconnection from the servers whilst browsing the game menu, a ‘Reconnect’ option has been added.
The mission briefing videos for the first three Sarajevo Six missions have been added to the briefing page for each respective mission.
Changes to Existing Features
Unconscious targets can now be dumped into body containers that allow the player to then kill them. For example, unconscious targets can now be dumped in the shredder and acid containers in the World of Tomorrow mission. Sorry, Silvio.
Adjusted the design of the surveillance system so that all cameras are linked on a “global” system within the mission. All cameras are now connected to all recorders in a mission and if a player disables one recorder, all cameras no longer record 47.
Changes to how the ICA Remote Audio Distraction item functions. This item now attracts the attention of other characters only if is remotely activated, as intended. Previously, it would attract attention as soon as it was equipped. NPCs become suspicious of the device if 47 is carrying it or they discover it.
Changes to how the Remote Breaching Charge item functions. This item now has a small, lethal explosive radius.
The ‘Featured Contracts’ order has been ‘reversed’, so that the newest Contracts are shown first when viewing the list.
Elusive Target status is now only shown on the Featured Hub for the duration of the contract. The game will no longer permanently remind you that you failed an Elusive Target.
Updated the Escalation Contract Briefing page to show the newest objective/complication first, on the left side. You no longer need to scroll to the right to see the newly added complication.
Updated some of the Challenge descriptions to reflect that you can still erase evidence after being recorded.
Fixes for Existing Issues
General stability improvements across all platforms
Fixed a handful of issues that could lead to dips in performance in Marrakesh.
Fixed an issue that could result in 47 being spotted through the walls in a closed room in the markets during the A Gilded Cage mission.
Fixed an issue where guards in the ‘hunting’ state would know exactly where 47 was located after a crime had been reported to them by a civilian. Now, guards will investigate the area where the civilian witnessed the crime, and not where 47 is currently located.
Fixed an issue where using a syringe with the ‘Silent Attack’ prompt would result in other characters reacting to the action. This action is now silent, as intended.
Fixed an issue that could cause some decals to not appear in the Final Test mission
Fixed rare issues that could cause opportunities in Paris to not update.
Fixed an issue where dragging bodies could result in 47 hands shaking unnaturally.
Fixed an issue where the complication timer during Escalation Contracts could skip a second, i.e going from 17 seconds remaining to 15 seconds remaining.