Disclaimer : I know that the discussion about the franchise can easily go to heated opinions about the Bethesda/Obsidian/Interplay/bugs/76 lines. So, if it is constructive, go for it. If not, I will curate.
he articulated my feelings on fo4’s opening better than i ever could; how it takes at face value what the previous games framed as 50’s american dream propaganda. i keep coming back to it because - mechanically - it’s the best of the bunch, but i find i bounce off early, never having gotten past the confrontation with kellog. i’m tempted to try again though; glowing sea and far harbour sound really good.
Good Work @LandirtHome for creating this post.
I have been playing fallout for a long time.
Lastly Fallout 4 with that juggernaut suit on 2017. The gameplay is very unique - the slow motion scan of body parts (forgot the name) and shooting.
The best part is the eerie feeling on encountering mutants. There are politics with general npc and I felt this game gives a unique feeling of territorial defence - there was a half broken bridge on Fallout 3 I remember was the best mission. I remember the companion npc support (somewhat similar to Metal Gear 5)
The base development - shacks and wall was fun, I remember there was a cheat to do unlimited walls, roofs and object.
Waiting for Fallout 5 …
Whenever I play Whittleton Creek map especially that family party house (in Hitman), I remember the starting location of Fallout 4.
Surely that can’t be true? I was under the impression that DM was generally well-regarded. Annoying maze-like design of the outer areas aside, it was certainly my favourite of the bunch, so I’ll be happy to praise it with you (sure, OWB rocks, but I suffered through 90 % of my crashes in the Big Empty, the enemies were annoying bullet sponges at my level, and overall I just loved the atmosphere and characters/mechanics in DM so much more).