The Fallout Series

“It’s said war - war never changes. Men do, through the roads they walk.”

From the West Coast games of Interplay and Obsidian, to the East Coast games of Bethesda, this topic is for everything Fallout.

Game mechanics, Lore, or anything to share about the franchise, this is the place.


Disclaimer : I know that the discussion about the franchise can easily go to heated opinions about the Bethesda/Obsidian/Interplay/bugs/76 lines. So, if it is constructive, go for it. If not, I will curate.

This is a topic of appreciation. :slight_smile:

7 Likes

Did I created this topic just because I didn’t know where to share the latest Noah Caldwell-Gervais video ? Yes.
But I wanted to create a fallout topic for a while now, so it was just the catalyst.


But get ready to hear my (hot) takes on, like, Caesar, or the Followers of the Apocalypse if the topic grows :wink:

6 Likes

i’m only 7 hours in. he nailed what was great about NV and where FO4 fell short. he’s also the only other person i’ve seen praise dead money apart from me :sweat_smile:

3 Likes

as always, noah’s critique was on point.

he articulated my feelings on fo4’s opening better than i ever could; how it takes at face value what the previous games framed as 50’s american dream propaganda. i keep coming back to it because - mechanically - it’s the best of the bunch, but i find i bounce off early, never having gotten past the confrontation with kellog. i’m tempted to try again though; glowing sea and far harbour sound really good.

1 Like

Good Work @LandirtHome for creating this post.
I have been playing fallout for a long time.
Lastly Fallout 4 with that juggernaut suit on 2017. The gameplay is very unique - the slow motion scan of body parts (forgot the name) and shooting.
The best part is the eerie feeling on encountering mutants. There are politics with general npc and I felt this game gives a unique feeling of territorial defence - there was a half broken bridge on Fallout 3 I remember was the best mission. I remember the companion npc support (somewhat similar to Metal Gear 5)
The base development - shacks and wall was fun, I remember there was a cheat to do unlimited walls, roofs and object.

Waiting for Fallout 5 …

Whenever I play Whittleton Creek map especially that family party house (in Hitman), I remember the starting location of Fallout 4.

3 Likes

Surely that can’t be true? I was under the impression that DM was generally well-regarded. Annoying maze-like design of the outer areas aside, it was certainly my favourite of the bunch, so I’ll be happy to praise it with you (sure, OWB rocks, but I suffered through 90 % of my crashes in the Big Empty, the enemies were annoying bullet sponges at my level, and overall I just loved the atmosphere and characters/mechanics in DM so much more).

3 Likes

what can i tell ya? it didn’t fair too well at the time. reviews were middling. people didn’t like how linear it was nor how difficult those gasmask nightmares were.

3 Likes

I just discovered that Tim Cain has a youtube channel, where he talks game developement, game design, game industry, and obviously Fallout.

Here he is talking of the influences of Fallout, since this is the Fallout topic.
But I also recommend the rest of his videos. They are very insightful. He has 4 decades of experience after all.

3 Likes

Watched a couple of videos a few months back when I found out about the channel, and it was really cool and interesting stuff (especially the one on the purpose of the vaults). And speaking of info from Cain:

2 Likes

I did not see this posted or discussed yet, but as some have heard there are rumors that a new Fallout is in the works over at Obsidian.

The circumstances cannot be any more devastating, pushing seemingly every project and 25% of their staff of the table. Still I cannot deny that my selfish side looks forward to a new Fallout before Bethesda is feeling like working on one. I just couldn’t interest myself in other Obsidian games like Outer Worlds.

There are still a handful of people at Obsidian who worked on New Vegas. But also Tim Cain, the guy who basically invented Fallout and joined Obsidian after New Vegas, could be involved at this.

I probably would not mind if they used the Creation Engine of Fallout 4. That one was a really good game, only the story fell a little flat. I just want modding to be possible…

Anyway, the only wish I have is that they actually want to do this. I bet they did at some point and it was Todd who forbid it.

4 Likes

The circumstances suck.
I loved Pentiment, like Tyranny, and I respect Grounded. All born from smaller teams at Obsidian.
I hope it’s just a period of Microsoft steadying their fundamentals, before re-allowing more experimentations.

I understand pushing for Fallout. And personally, I like it.
It’s at the height of its popular reach.
Leaving it to Bethesda would mean the next one not before the 2030s. It’s fairly unacceptable.

Best case would have been to do both at Obsidian.
Microsoft mismanaged for too long, and needs to pay its debt.
Devs are paying. It sucks.


As for the game itself.

  • Obsidian has excellent writers.
  • Their reputation/faction systems are still top notch.
  • Josh Sawyer looks to be the Game Director, and I trust him from what I can follow of him.
    (btw: he has a youtube channel, highly recommand it, glorious thumbnails).
    • He has good eyes for gameplay systems, balancing them, making them meaningful for both the players and the games. They push to have choices and consequences, while leaving the player the active participant, and quickly growing into “in for a penny”.

    Play Pentiment everyone

    • Fun fact: he made notes of the Hitman WoA disguise/enforcer system when looking back critically on New Vegas own disguise system.

The issues I have with Obsidian from their latest RPG are:

  • they are zone-divided, and act-divided, in a way that makes the game less. Too constrained. Always catching up, and at a tempo decided for you. They also encourage min-maxing the quests and explorations to the detriment of their impact.
  • Their overworld level design. (enemy encounters every 30 meters, to the detriment of the world atmosphere)

I’m an advocate for the “Gordian Puzzle Sandbox” design.

Easily cut through, more depth fun and rewarding if with the players own floorish.
I hope they go for this.

A litmus test I think will be if the game has parallel to New Vegas factions safehouses.
A frequently mutually exclusive meaningful open-world reward for going in depth into the faction system, from optional content and player involvement.
Yet easily become the flavour, the spice of a 10 hour playthrough.


Finally:

Followers of the Apocalypse!
(maybe)
(but I expect them)
(and thankfully not written by Bethesda)

2 Likes
  • Fallout 3 and Fallout NV remasters in the works
  • Fallout 5 is in pre-production
  • Some new Fallout project by Obsidian in the works

EDIT: “An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films.”
uuuh unscripted means not staged? Will they drop a nuke somewhere and do some show on the people there they prevent from fleeing?

2 Likes

It means a reality TV show, I bet.

1 Like