With the release of the final game in the Providence Trilogy, I think it would be interesting to take a look into the Hitman 6 game that we never got. Hot on the heels of Absolution, Square-Enix opened a new studio called Square-Enix Montreal in 2011. The studio started out with 4 staff members, the head of Square-Enix London studios Lee Singleton and three employees from IO-Interactive, one of them was Mads Prahmm who worked on Absolution as well as Kane & Lynch series and later Hitman GO.

The plane was that Square-Enix Montreal and IO-Interactive where going to work in tandem on the series, much like we know it from the Call of Duty franchise, where multiple studios work on the same IP.
Due to company wide changes the focus of the newly found studio changed to the Mobil scene. Going on to create the Mobil “Go” series, starting out with Hitman GO and later adding more franchises such as Deus Ex and Tomb Raider to their series of Mobil games. Which meant that the H6 project was cancelled and many of the employees went to work on other AAA-titles.
There’s a bit of confusion around the Hitman projects currently in development at Square Enix-owned studios and so we wanted to take the time to clarify what each studio is working on to clear up some of this confusion. Io-Interactive is developing a new, AAA Hitman game that will be coming to PC and next-gen consoles and Square Enix Montreal is fully focused on mobile development of games some of which are related to the Hitman franchise," the representative said. "We look forward to sharing more details about these titles later this year.
Sadly there isn’t much more information on this cancelled version of H6, other then a few pieces of art work.
This picture at the time draw a bit controversy, fans feared that it would lean more into action then Absolution did. This picture may not be all that conclusive about the tone of the cancelled game, it was done live in front of a crowd in Montreal.


A picture of Square-Enix Montreal’s homepage at the time.
If Absolution had been the commercial success that Square-Enix had hoped for, the franchise would have looked very different then what we got, It’s interesting to speculate on what could have been. I hope you enjoyed a look into a soon forgotten title that never saw the day of light.


i’m barmy for john woo influenced games.




