The Hitman: The Board Game is a shameless cashgrab.I am both mad, AND disappointed!

I am a reletivly new fan to the series, I have around 226 hours total arcross the WoA. I am not as experienced as some of you, but I’ve been around the block so to speak. I am also not opposed to cool satues or miniatures, as I own the Hitman 2016 collector’s editon, as well as the hitman 2’s collector’s edtion. I also paint 3d printed miniatures. I have a lot of experience with board games as well. I am very fond of Sniper Elite: the board game and its first expansion, which heavily features miniatures. I love both Dune: Imperium, and the re-release of Dune (1979), The Quest for El Dorado, and Arcs.
All of these are titles are strategy games with pleanty of moving parts, where you constantly have to think about your next move, and capitalize on your oppnents fuck-ups/power vacuums.
Now I think the Hitman franchise is well suited for a board game adaptation, the cuckoo-bananas weapons, fun locations, and targets all make for unpredictable chaos!
I love the modularity, the level of customaztion at your disposal is genius.
The art and the miniatures look fantastic, the team really out did themselves!
I should be throwing money at the Hitman Board game, as if my life depends on it, yet this farce checks every box on the shovelwere shitlist.

  1. The Overpriced add-on:
    “Upgrades” like tokens, miniature packs, and fuckin’ neoprene mats!
    I think it really cheapens a nice board game, when you have to shill out for basic quality of life improvemets. Either make your game more expensive or cut the upgrades. Is your game built on miniatures or not. If the anwser is “No, the miniatures are not essential”, cut them.
    if you want a great game where miniatures are essential? Check out the aforementioned Sniper Elite: the board game.
  2. The lack of a rulebook
    If you don’t provide a rulebook (which of course is subject to change) for me to read but you have the time to shovel extra tat in my face, then it feels as if you know your game won’t be very fun if I’m not dazzled by your componants, and no, the gameplay and how-to play videos are not equal to a full rule set.
  3. The expansions
    Now I love a good expanion to any game, but only after the base game has gotten stale after a lot of playthroughs, but selling the expansions from the get-to makes me think your base game is underbaked, and thus need more “spice” to feel worthwhile, or worse, the developer is selling the game piece meal to squeze every drop out of its devoted fanbase.
    Also, the Signature Expansion can fuck right-off, it feels like nostalgia bait, to tide the hardcore fans over, by dangling older titles in front of them. Speaking of bleeding the fansbase dry…
  4. The FOMO, Whale Gamefound campaign
    The campaign preys on FOMO with its “Elusive Gift Box,” that contains events, items, and a fucking hard-mode, I think it’s slimy to lock such basic features behind a limited edtion pay-wall, the strech goals are horrible as well. What do you mean, you’ll add easter eggs, personal restrictions, and iconic weapons like Napoleon Blownaparte, and the Krugermeier 2-2, if you hit 300,000 euro?
    Get it together.
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So how do people feel that a gallon of gas is pushing $5 here in America?

I think that’s a shameless cash grab by big oil/gas

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That, at least, is mostly a necessity.

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I was excited about the board game when I first learned of it. I signed up for the email updates. I’m not gonna purchase it though. It seems to complex to be fun and I also did not like the lack of mini figures.

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