The Remedy Games Thread

It’s such an incredible game and ties into Alan Wake 2 perfectly. I will play a new game hopefully sooner rather than later.

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Noah Caldwell-Gervais published a retrospective on Alan Wake.
(it’s great, as usual from him)

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CONTROL… TWO!!

After years in confinement at the hands of the Federal Bureau of Control (FBC), Dylan Faden’s former captors are deploying him at the peak of a supernatural crisis.

Charged with combating a mysterious cosmic entity as it alters fundamental aspects of our reality, Dylan must harness his new-found powers to take the fight to the myriad threats overwhelming Manhattan.

On the path to unlocking the full potential of his supernatural abilities Dylan will also seek out his sister, FBC Director Jesse Faden, as he bids to comprehend and contain the dangers that have spilled beyond the confines of the Oldest House to tear our world apart.

The Aberrant
An otherworldly mysterious shape-shifting weapon that can take on multiple different deadly forms.
Deliver bone-crunching blows with a two-handed hammer and flow seamlessly into the swift precision of dual-wielded blades as this supernatural weapon morphs on demand to meet each new challenge that Dylan will face.

Manhattan
Explore multiple areas of Manhattan in an expansive, unfamiliar world as an invading cosmic force reshapes the environment, defiles natural law and distorts gravity, reordering reality into a geophysical nightmare.

Traverse perception-bending locations, and travel beyond the material world into a mysterious metaphysical space representing Dylan’s troubled psyche.

Part of me is a little disappointed the main enemies of the sequel are once again going to be The Hiss and The Mold. But… more good ol fashioned Control with Melee combat Yahoooo!!! :winking_face_with_tongue: :partying_face:

This looks like once again a fidelity-pushing graphics powerhouse, wowie… :star_struck:

Also: Yes, confirmed full sequel. Not a spinoff or something.

and Remedy are self-publishing!! No Epic exclusive contract!

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You know I also can’t shake the sensation that I am somewhat disappointed by the game so far as well, I might actually be a little underwhelmed. I am still going to play it (more Ahti is never a bad thing) but I wasn’t actually moved by anything I have seen so far.

I tried Control a few times and I think it is beautiful and so on but… I always put it down after an hour again. I can’t quite put my finger on it, I think it is that I am kinda alone on the complex I feel trapped in.

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Game gets better as you continue. But the beginning hours are a little rough. Any Remedy veteran can stick through and see things through. Control imo was better the second time around rather than first.

Great Game, but far more enjoyable upon your second visit.

Control 2 I don’t know how to feel about. While it’s a sequel it’s a sequel where I don’t know how to feel about the direction. It’s different. Not bad but because it’s different it’s hard to gauge how it will be.

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I am in the same boat but for me I think it is such an odd pivot from being a very unconventional FPS to just looking like every other action RPG out there but in a weird looking Manhattan.

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That was literally my first experience with Control and I went into being a huge Remedy fan. The game turned out to be incredible in the end. I can’t wait to see how this ties into Alan Wake as well.

I dunno, I wouldn’t say I’m disappointed overall, just in terms of the main threat repeating again (especially after their Firebreak multiplayer shooter ALSO focusing on the Hiss and Mold.

I watched that trailer again and YEAH, I’m HYPED.
Give me some weird level design, some beefy big hammer combat, some out of place live action cutscenes and I’m sold.

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Yeah it doesn’t really help does it? Hopefully my opinion changes when more of it is shown off or when I get my hands on it myself.

i think it looks fantastic. :man_shrugging:t4:

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I am just not feeling it. That might change, it might not but it certainly isn’t going to be a shitty experience or a middling game by any stretch. At best I will be blown away and it will be a worthy entry and at worst I will play through it once and then four years later I will replay it when I am bored.

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It’s Remedy at the end of the day. The masters of creating ridiculous universes and crazy sequences.

Just give me a massive boss fight mixed with music from Old Gods of Asgard and I’m sold.

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So since Silvereyes has started playing through the Remedy Connected Universe, and got to Alan Wake 2 recently (yay!) it got me thinking of the game again and how I’m a ravenous fan of Remedy’s works.

I opened the Art Book I got from the Collector’s Edition for the first time and took a gander through that. Very neat!
Here’s an excerpt of the Foreward from Sam Lake I wanted to share.

Are games art? Should they be art? Is that a valid ambition in creating games?

Yes. Yes. Yes.

To me “art” means we should care about what we do, we should love what we are creating, we should be ambitious to the point of feeling out of our depth, striving to reach something we have not managed to reach before. My screenwriting teacher, a very wise man, always told us that in creating entertainment products, be it a film or a TV show or a game, we should strive to hide as much art inside as possible. To have it, for our own sanity as creators. To hide it, so that it won’t be accidentally trimmed away by those who do not understand its vital importance to the final product. I feel I have always dutifully done this. Except now with Alan Wake 2.

In Alan Wake 2 a lot of the art is out there in the open, and I feel very proud of what we achieved. Of course, ultimately, whether something is art or not, whether it has the staying power to be remembered in the years to come, is up to you, the dear players of our games. But I can tell you that we, the whole team, as making games is always teamwork, worked hard for years to create something special for you, and for ourselves as well.

I love that line: “To hide it, so that it won’t be accidentally trimmed away by those who do not understand its vital importance”

:smiling_face_with_tear: Creative people doing creative things is awesome and necessary. It’s a shame there’s powerful people out there who only see it as a tool to become famous or wealthy, and must build a machine that can steal this human thing, rather than simply be any amount of creative themselves.

cough gen-AI cough (also in the Lake House DLC heheheh)


(The lamp has this cool flickering effect whenever it turns on, and a very subtle flicker/dim every now and then while on.)

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I’d love to sit down with Sam Lake one day and discuss all the craziness that goes on in his mind.

I came away from Alan Wake 2 like “that could be the greatest craziest mind boggling game I’ve ever played”

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Now, this DOES fill me with some fear, especially since I don’t trust those trend-chasing CEO types, of which he has worked as in the past with EA and some live-service titles.

BUT, and this is a massive one, he does mark his very first commitment is to “protect what makes [Remedy] special” which we all know is their high-art, high-weird, high-budget games.
We all know that right, it’s not just me? Okay cool great :sweat_smile:

Well Control 2 is a great final game for Remedy, oh yeah! Yeah! :laughing::sob::scream: (get ready for the Alan Wake 3 Hero Shooter)

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Came here to post this.

Outlook bleak. Time will tell.

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The game looks awesome. I am all over it.

This is the first I’m seeing/hearing about the wall-to-ground gravity shift mechanic. Reminds me of a very cool 3-hour long indie puzzle game I recently played called DARQ.

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