i quite liked how s6 unfurled narratively.
after the first 3, which were fairly standard and set you up for an ostensibly one dimensional story, io threw a bit of a curveball with the bangkok one, which ended up a little bittersweet because the dude was on holiday with his wife and struggling with what he did. quite unusual to have a target like that.
then in colorado, the mercenary dude knows you’re coming, which made it mechanically trickier. the stalker mechanic scared the crap out of me!
the last one had a nice little twist where old man bane actually wanted you to whack him (and indeed everyone else!). again, quite unusual.
my favourite narrative aspect of hitman is always the targets. the way the game is laid out and played provides an interesting way of telling stories, across missions and through multiple playthroughs.
while this one only requires a slow playthrough to get the picture, i think they did a fairly good job here of telling it, with each mission revealing more about the history of the team. it wasn’t mind-meltingly good or anything, but it was better than i was expecting from ps exclusive side content, you know?
i’m easily pleased though.