The Splinter Cell Series

Despite what Henderson’s “insider info” said, I’ll believe they’re on track when they actually show something. Moreover, they just opened a job vacancy for a new creative director for it, which makes me even more skeptical.

I just want a re-release of all the old games in all versions, and one last proper game with the OG cast. Then they can let the franchise dormant for all I care. But I wish they’d stop shitting on it the way they do/ have been…

I’ve always advocated one between Chaos Theory and Double Agent, when Fisher was still with Third Echelon with the gang and it’s business as usual :slight_smile: I read somewhere that at that time, a new game was being planned that would follow the classic Splinter Cell theme, but that that game was eventually shifted into becoming Double Agent.

Kinda like how Conviction originally looked totally different (shout out to your profile pic :grin: )

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Only a certain select group of people can remember when Conviction early on was leaning on Fisher being a hobo, I weirdly want to see the concept behind that and what it would’ve looked like as random as it may seem now.

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Was there? Never heard that before. If it’s true, it must’ve been a very short-lived concept considering that DA came out merely a year after CT (and in two different versions nonetheless).

Tbh, as much as I like DA gameplay-wise, I’d rather they just retconned it (and the sequels naturally) altogether and just picked up after CT as if nothing ever happened.

Hobo Fisher ftw!!! I think for Hitman fans it would’ve been great to have, since the original Conviction utilised essentially the very sandbox “the world is your weapon/tool” concept that WoA later would.

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Yeah, it’s interesting how it could have been open-world.

It’s… kind of well documented, with some actual gameplay footage out there, but not much other than that and the ideas of what it would be.

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I don’t know if it was linear or open world, I think the former, but it would’ve been cool as an open world in DC. Watch Dogs 1 gave a similarly nomadic but high tech feel to it. Come to mention it, they’re Ubisoft too.
Interestingly, Conviction and Absolution were both the 5th instalments in their franchises and both had an initial concept of their protagonists being homeless in an American city, looking for answers, and with assets reused in the final product. Fisher’s contact in the initial build later became Lucius Galliard in the final one.

I remember it being super bare bones before the shift to Double Agent, because they wanted to go for a more cinematic and dramatic style of storytelling. All I remember of it was it had a super generic placeholder name and they were sketching out a level on a submarine.
OG fans will know that Splinter Cell 1 had a whole chapter set in Russia that got cut which involved a submarine, a power plant, a mine and a nickel factory (in that order) and Vernon Wilkes Jr getting killed during an extraction. The levels were scrapped but Wilkes’ death scenario was moved to the Kalinatek level.
The power plant was later brought back as a PS2 exclusive thing, along with the submarine level and one other on a different console. They also later added a cut mission of Phillip Masse.
Then in Pandora Tomorrow, they re-used the scrapped-but-later-revived submarine idea for Komodo. So when I saw the sketches for this briefly imagined game between CT and DA, I thought “Wow, someone at Ubisoft really wanted to do that submarine level”.

Played some Pandora Tomorrow yesterday. Wish I downloaded both the OG and PT before they got taken down the Xbox Store but hey, I have my Xbox One and my disc copies.

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Loved that mission first time round.

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Love the train mission. Short, but atmospheric as hell. It was the demo for PT and my first experience with Splinter Cell.

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I’ve always maintained PT is my favourite. Loved the campaign.

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So, Ubisoft just (finally) released PT on Steam and… it requires Ubisoft Connect to run?! This company’s a fucking travesty.

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That’s not Third Echelon…

Ubisoft: “No, that’s not Lambert’s Third Echelon”

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